Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer Changelog: - Fix transparency of the window on some games on Windows. - Fix escape key not being able to exit emulation. - Fix inverted logic in fullscreen event handling. - Fix a race condition when stoping emulation causing a hang. - Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation). - Simplify and document behaviours when exiting the emulator while the emulation is running. * Make sure to clear alpha channel when presenting Texture This fix once and for all the transparency issue on Windows. * Enforce footer bar size to avoid gl widget to get resized to 1280x724 * Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed * Remove previous transparency clear attempt that is useless now * Remove an extra line return
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8d83878f67
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416ddd0f6e
4 changed files with 97 additions and 72 deletions
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@ -22,15 +22,30 @@ namespace Ryujinx.Graphics.OpenGL
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public void Present(ITexture texture, ImageCrop crop)
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{
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TextureView view = (TextureView)texture;
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GL.Disable(EnableCap.FramebufferSrgb);
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CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
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GL.Enable(EnableCap.FramebufferSrgb);
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}
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public void SetSize(int width, int height)
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{
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_width = width;
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_height = height;
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}
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private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
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{
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bool[] oldFramebufferColorWritemask = new bool[4];
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int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
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int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
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GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetCopyFramebufferHandleLazy());
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
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GL.FramebufferTexture(
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FramebufferTarget.ReadFramebuffer,
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@ -93,16 +108,17 @@ namespace Ryujinx.Graphics.OpenGL
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Linear);
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// Remove Alpha channel
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GL.ColorMask(drawFramebuffer, false, false, false, true);
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GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
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GL.ColorMask(drawFramebuffer,
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oldFramebufferColorWritemask[0],
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oldFramebufferColorWritemask[1],
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oldFramebufferColorWritemask[2],
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oldFramebufferColorWritemask[3]);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
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GL.Enable(EnableCap.FramebufferSrgb);
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}
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public void SetSize(int width, int height)
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{
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_width = width;
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_height = height;
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}
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private int GetCopyFramebufferHandleLazy()
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@ -53,7 +53,7 @@ namespace Ryujinx.Ui
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private Input.NpadController _primaryController;
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public GLRenderer(Switch device)
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: base (new GraphicsMode(new ColorFormat(24)),
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: base (new GraphicsMode(new ColorFormat()),
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3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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@ -63,6 +63,7 @@ namespace Ryujinx.Ui
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this.Initialized += GLRenderer_Initialized;
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this.Destroyed += GLRenderer_Destroyed;
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this.ShuttingDown += GLRenderer_ShuttingDown;
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Initialize();
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@ -81,6 +82,11 @@ namespace Ryujinx.Ui
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this.Shown += Renderer_Shown;
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}
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private void GLRenderer_ShuttingDown(object sender, EventArgs args)
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{
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Exit();
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}
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private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
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{
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IsFocused = false;
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@ -93,9 +99,7 @@ namespace Ryujinx.Ui
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private void GLRenderer_Destroyed(object sender, EventArgs e)
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{
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Exit();
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this.Dispose();
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Dispose();
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}
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protected void Renderer_Shown(object sender, EventArgs e)
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@ -106,41 +110,38 @@ namespace Ryujinx.Ui
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public void HandleScreenState(KeyboardState keyboard)
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{
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bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
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|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
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|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter));
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|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
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|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter))
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|| keyboard.IsKeyDown(OpenTK.Input.Key.Escape);
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if (toggleFullscreen == _toggleFullscreen)
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bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
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if (toggleFullscreen != _toggleFullscreen)
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{
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return;
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if (toggleFullscreen)
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{
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if (fullScreenToggled)
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{
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ParentWindow.Unfullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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else
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
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{
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Exit();
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}
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else
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{
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ParentWindow.Fullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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}
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}
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_toggleFullscreen = toggleFullscreen;
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Gtk.Application.Invoke(delegate
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{
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if (this.ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen))
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape) || _toggleFullscreen)
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{
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this.ParentWindow.Unfullscreen();
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(this.Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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}
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else
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
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{
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Exit();
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}
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if (_toggleFullscreen)
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{
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this.ParentWindow.Fullscreen();
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(this.Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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});
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}
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private void GLRenderer_Initialized(object sender, EventArgs e)
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@ -31,7 +31,7 @@ namespace Ryujinx.Ui
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private static GLRenderer _gLWidget;
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private static AutoResetEvent _screenExitStatus = new AutoResetEvent(false);
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private static AutoResetEvent _deviceExitStatus = new AutoResetEvent(false);
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private static ListStore _tableStore;
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@ -356,7 +356,7 @@ namespace Ryujinx.Ui
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_emulationContext = device;
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_screenExitStatus.Reset();
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_deviceExitStatus.Reset();
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#if MACOS_BUILD
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CreateGameWindow(device);
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@ -391,8 +391,6 @@ namespace Ryujinx.Ui
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{
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device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType);
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_gLWidget?.Exit();
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_gLWidget?.Dispose();
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_gLWidget = new GLRenderer(_emulationContext);
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Application.Invoke(delegate
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@ -402,13 +400,17 @@ namespace Ryujinx.Ui
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_viewBox.Child = _gLWidget;
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_gLWidget.ShowAll();
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_listStatusBox.Hide();
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ClearFooterForGameRender();
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});
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_gLWidget.WaitEvent.WaitOne();
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_gLWidget.Start();
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device.Dispose();
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_deviceExitStatus.Set();
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// NOTE: Everything that is here will not be executed when you close the UI.
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Application.Invoke(delegate
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{
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_viewBox.Remove(_gLWidget);
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@ -419,36 +421,41 @@ namespace Ryujinx.Ui
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_gLWidget.Window.Dispose();
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}
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_gLWidget.Dispose();
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_viewBox.Add(_gameTableWindow);
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_gameTableWindow.Expand = true;
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this.Window.Title = "Ryujinx";
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_listStatusBox.ShowAll();
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_emulationContext = null;
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_gameLoaded = false;
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_gLWidget = null;
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DiscordIntegrationModule.SwitchToMainMenu();
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RecreateFooterForMenu();
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UpdateColumns();
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UpdateGameTable();
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Task.Run(RefreshFirmwareLabel);
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});
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device.Dispose();
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_emulationContext = null;
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_gameLoaded = false;
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_gLWidget = null;
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DiscordIntegrationModule.SwitchToMainMenu();
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Application.Invoke(delegate
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{
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_stopEmulation.Sensitive = false;
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_firmwareInstallFile.Sensitive = true;
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_firmwareInstallDirectory.Sensitive = true;
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});
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}
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_screenExitStatus.Set();
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private void RecreateFooterForMenu()
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{
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_footerBox.Add(_listStatusBox);
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}
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private void ClearFooterForGameRender()
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{
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_footerBox.Remove(_listStatusBox);
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}
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public void ToggleExtraWidgets(bool show)
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@ -469,7 +476,7 @@ namespace Ryujinx.Ui
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bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
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_fullScreen.Label = !fullScreenToggled ? "Exit Fullscreen" : "Enter Fullscreen";
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_fullScreen.Label = fullScreenToggled ? "Exit Fullscreen" : "Enter Fullscreen";
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}
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private static void UpdateGameMetadata(string titleId)
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@ -506,8 +513,11 @@ namespace Ryujinx.Ui
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if (_gLWidget != null)
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{
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// We tell the widget that we are exiting
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_gLWidget.Exit();
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_screenExitStatus.WaitOne();
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// Wait for the other thread to dispose the HLE context before exiting.
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_deviceExitStatus.WaitOne();
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}
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}
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@ -874,16 +884,12 @@ namespace Ryujinx.Ui
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{
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Fullscreen();
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_fullScreen.Label = "Exit Fullscreen";
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ToggleExtraWidgets(false);
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}
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else
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{
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Unfullscreen();
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_fullScreen.Label = "Enter Fullscreen";
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ToggleExtraWidgets(true);
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}
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}
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@ -7,7 +7,7 @@
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<property name="title" translatable="yes">Ryujinx</property>
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<property name="window_position">center</property>
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<property name="default_width">1280</property>
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<property name="default_height">750</property>
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<property name="default_height">760</property>
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<child type="titlebar">
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<placeholder/>
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</child>
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@ -357,7 +357,7 @@
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</packing>
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</child>
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<child>
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<object class="GtkBox" id="MainBox">
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<object class="GtkBox" id="_mainBox">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="orientation">vertical</property>
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@ -403,6 +403,8 @@
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<object class="GtkBox" id="_footerBox">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="width_request">1280</property>
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<property name="height_request">19</property>
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<child>
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<object class="GtkBox" id="_listStatusBox">
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<property name="visible">True</property>
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