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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled

This commit is contained in:
gdk 2019-11-08 17:29:41 -03:00 committed by Thog
parent 1e8bc29f32
commit 769c02235f
44 changed files with 949 additions and 242 deletions

View file

@ -298,23 +298,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size); BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
_context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer); _context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
if (index == 0)
{
// TODO: Improve
Span<byte> data = _context.PhysicalMemory.Read(bounds.Address + 0x310, 0x100);
Span<int> words = MemoryMarshal.Cast<byte, int>(data);
for (int offset = 0; offset < 0x40; offset += 4)
{
words[offset] &= 0x3f;
}
buffer = GetBufferRange(bounds.Address + 0x310, 0x100);
buffer.Buffer.SetData(buffer.Offset, data);
}
} }
// Force rebind after doing compute work. // Force rebind after doing compute work.
@ -460,23 +443,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
_context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer); _context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
} }
if (!isStorage && index == 0)
{
// TODO: Improve
Span<byte> data = _context.PhysicalMemory.Read(bounds.Address + 0x110, 0x100);
Span<int> words = MemoryMarshal.Cast<byte, int>(data);
for (int offset = 0; offset < 0x40; offset += 4)
{
words[offset] &= 0x3f;
}
buffer = GetBufferRange(bounds.Address + 0x110, 0x100);
buffer.Buffer.SetData(buffer.Offset, data);
}
} }
public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size) public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)

View file

@ -6,8 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
private List<T> _items; private List<T> _items;
public int Count => _items.Count;
public ConcurrentRangeList() public ConcurrentRangeList()
{ {
_items = new List<T>(); _items = new List<T>();

View file

@ -6,8 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
private List<T> _items; private List<T> _items;
public int Count => _items.Count;
public RangeList() public RangeList()
{ {
_items = new List<T>(); _items = new List<T>();
@ -57,20 +55,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
return false; return false;
} }
public bool CanExitEarly(ulong address, ulong size)
{
int index = BinarySearch(address, size);
if (index >= 0)
{
T item = _items[index];
return address >= item.Address && address + size <= item.Address + item.Size;
}
return false;
}
public T FindFirstOverlap(T item) public T FindFirstOverlap(T item)
{ {
return FindFirstOverlap(item.Address, item.Size); return FindFirstOverlap(item.Address, item.Size);

View file

@ -0,0 +1,7 @@
namespace Ryujinx.Graphics.Shader.CodeGen
{
static class Constants
{
public const int MaxShaderStorageBuffers = 16;
}
}

View file

@ -16,7 +16,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static void Declare(CodeGenContext context, StructuredProgramInfo info) public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{ {
context.AppendLine("#version 420 core"); context.AppendLine("#version 420 core");
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
context.AppendLine("#extension GL_ARB_shader_ballot : enable"); context.AppendLine("#extension GL_ARB_shader_ballot : enable");
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable"); context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
if (context.Config.Stage == ShaderStage.Compute) if (context.Config.Stage == ShaderStage.Compute)
@ -66,9 +68,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine(); context.AppendLine();
context.AppendLine($"precise float {DefaultNames.LocalMemoryName}[0x100];"); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
context.AppendLine(); context.AppendLine();
if (context.Config.Stage == ShaderStage.Compute)
{
context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[0x100];");
context.AppendLine();
}
if (info.CBuffers.Count != 0) if (info.CBuffers.Count != 0)
{ {
DeclareUniforms(context, info); DeclareUniforms(context, info);
@ -78,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (info.SBuffers.Count != 0) if (info.SBuffers.Count != 0)
{ {
DeclareStorage(context, info); DeclareUsedStorage(context, info);
context.AppendLine(); context.AppendLine();
} }
@ -168,6 +176,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";"); context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
} }
if ((info.HelperFunctionsMask & HelperFunctionsMask.GlobalMemory) != 0)
{
context.AppendLine($"ivec2 {DefaultNames.GmemOffsetName};");
}
} }
private static string GetVarTypeName(VariableType type) private static string GetVarTypeName(VariableType type)
@ -205,26 +218,61 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
} }
} }
private static void DeclareStorage(CodeGenContext context, StructuredProgramInfo info) private static void DeclareAllStorage(CodeGenContext context, StructuredProgramInfo info)
{
foreach (int sbufSlot in info.SBuffers.OrderBy(x => x))
{ {
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
sbName += "_" + DefaultNames.StorageNamePrefix + sbufSlot; sbName += "_" + DefaultNames.StorageNamePrefix;
context.SBufferDescriptors.Add(new BufferDescriptor(sbName, sbufSlot)); string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
context.AppendLine("layout (std430) buffer " + sbName); context.AppendLine("layout (std430) buffer " + blockName);
context.EnterScope(); context.EnterScope();
context.AppendLine("precise float " + OperandManager.GetSbName(context.Config.Stage, sbufSlot) + "[];"); context.AppendLine("uint " + DefaultNames.DataName + "[];");
context.LeaveScope(";"); string arraySize = NumberFormatter.FormatInt(Constants.MaxShaderStorageBuffers);
context.LeaveScope($" {sbName}[{arraySize}];");
for (int sbufSlot = 0; sbufSlot < Constants.MaxShaderStorageBuffers; sbufSlot++)
{
context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
} }
} }
private static void DeclareUsedStorage(CodeGenContext context, StructuredProgramInfo info)
{
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
sbName += "_" + DefaultNames.StorageNamePrefix;
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
int maxSlot = 0;
foreach (int sbufSlot in info.SBuffers)
{
context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
if (maxSlot < sbufSlot)
{
maxSlot = sbufSlot;
}
}
context.AppendLine("layout (std430) buffer " + blockName);
context.EnterScope();
context.AppendLine("uint " + DefaultNames.DataName + "[];");
string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
context.LeaveScope($" {sbName}[{arraySize}];");
}
private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info) private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
{ {
Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>(); Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();

View file

@ -11,12 +11,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string OAttributePrefix = "out_attr"; public const string OAttributePrefix = "out_attr";
public const string StorageNamePrefix = "s"; public const string StorageNamePrefix = "s";
public const string StorageNameSuffix = "data";
public const string DataName = "data";
public const string BlockSuffix = "block";
public const string UniformNamePrefix = "c"; public const string UniformNamePrefix = "c";
public const string UniformNameSuffix = "data"; public const string UniformNameSuffix = "data";
public const string LocalMemoryName = "local_mem"; public const string LocalMemoryName = "local_mem";
public const string SharedMemoryName = "shared_mem";
public const string GmemOffsetName = "gmemOffset";
public const string UndefinedName = "undef"; public const string UndefinedName = "undef";
} }

View file

@ -0,0 +1,18 @@
ivec2 Helper_GetStorageBuffer(uint aLow, uint aHigh)
{
uint64_t address = packUint2x32(uvec2(aLow, aHigh));
int i;
for (i = 0; i < 16; i++)
{
int offset = 0x40 + i * 4;
uint baseLow = fp_c0_data[offset];
uint baseHigh = fp_c0_data[offset + 1];
uint size = fp_c0_data[offset + 2];
uint64_t baseAddr = packUint2x32(uvec2(baseLow, baseHigh));
if (address >= baseAddr && address < baseAddr + packUint2x32(uvec2(size, 0)))
{
return ivec2(i, int(unpackUint2x32(address - (baseAddr & ~63ul)).x) >> 2);
}
}
return ivec2(0);
}

View file

@ -2,6 +2,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ {
static class HelperFunctionNames static class HelperFunctionNames
{ {
public static string GetStorageBuffer = "Helper_GetStorageBuffer";
public static string Shuffle = "Helper_Shuffle"; public static string Shuffle = "Helper_Shuffle";
public static string ShuffleDown = "Helper_ShuffleDown"; public static string ShuffleDown = "Helper_ShuffleDown";
public static string ShuffleUp = "Helper_ShuffleUp"; public static string ShuffleUp = "Helper_ShuffleUp";

View file

@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
using System; using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
@ -31,6 +32,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if ((info.Type & InstType.Call) != 0) if ((info.Type & InstType.Call) != 0)
{ {
bool atomic = (info.Type & InstType.Atomic) != 0;
int arity = (int)(info.Type & InstType.ArityMask); int arity = (int)(info.Type & InstType.ArityMask);
string args = string.Empty; string args = string.Empty;
@ -44,11 +47,30 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
VariableType dstType = GetSrcVarType(inst, argIndex); VariableType dstType = GetSrcVarType(inst, argIndex);
if (argIndex == 0 && atomic)
{
switch (inst & Instruction.MrMask)
{
// TODO: Global.
case Instruction.MrShared: args += LoadShared (context, operation); break;
case Instruction.MrStorage: args += LoadStorage(context, operation); break;
}
}
else
{
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType); args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
} }
}
if (inst == Instruction.Ballot)
{
return $"unpackUint2x32({info.OpName}({args})).x";
}
else
{
return info.OpName + "(" + args + ")"; return info.OpName + "(" + args + ")";
} }
}
else if ((info.Type & InstType.Op) != 0) else if ((info.Type & InstType.Op) != 0)
{ {
string op = info.OpName; string op = info.OpName;
@ -99,6 +121,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.LoadLocal: case Instruction.LoadLocal:
return InstGenMemory.LoadLocal(context, operation); return InstGenMemory.LoadLocal(context, operation);
case Instruction.LoadShared:
return InstGenMemory.LoadShared(context, operation);
case Instruction.LoadStorage: case Instruction.LoadStorage:
return InstGenMemory.LoadStorage(context, operation); return InstGenMemory.LoadStorage(context, operation);
@ -108,6 +133,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.StoreLocal: case Instruction.StoreLocal:
return InstGenMemory.StoreLocal(context, operation); return InstGenMemory.StoreLocal(context, operation);
case Instruction.StoreShared:
return InstGenMemory.StoreShared(context, operation);
case Instruction.StoreStorage: case Instruction.StoreStorage:
return InstGenMemory.StoreStorage(context, operation); return InstGenMemory.StoreStorage(context, operation);

View file

@ -13,8 +13,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{ {
_infoTbl = new InstInfo[(int)Instruction.Count]; _infoTbl = new InstInfo[(int)Instruction.Count];
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");
Add(Instruction.AtomicMaxS32, InstType.AtomicBinary, "atomicMax");
Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomicMax");
Add(Instruction.AtomicMinS32, InstType.AtomicBinary, "atomicMin");
Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomicMin");
Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomicOr");
Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomicExchange");
Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomicXor");
Add(Instruction.Absolute, InstType.CallUnary, "abs"); Add(Instruction.Absolute, InstType.CallUnary, "abs");
Add(Instruction.Add, InstType.OpBinaryCom, "+", 2); Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
Add(Instruction.Ballot, InstType.CallUnary, "ballotARB");
Add(Instruction.BitCount, InstType.CallUnary, "bitCount"); Add(Instruction.BitCount, InstType.CallUnary, "bitCount");
Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract"); Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract"); Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract");
@ -59,6 +70,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.LoadAttribute, InstType.Special); Add(Instruction.LoadAttribute, InstType.Special);
Add(Instruction.LoadConstant, InstType.Special); Add(Instruction.LoadConstant, InstType.Special);
Add(Instruction.LoadLocal, InstType.Special); Add(Instruction.LoadLocal, InstType.Special);
Add(Instruction.LoadShared, InstType.Special);
Add(Instruction.LoadStorage, InstType.Special); Add(Instruction.LoadStorage, InstType.Special);
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2"); Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9); Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
@ -87,6 +99,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.Sine, InstType.CallUnary, "sin"); Add(Instruction.Sine, InstType.CallUnary, "sin");
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt"); Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
Add(Instruction.StoreLocal, InstType.Special); Add(Instruction.StoreLocal, InstType.Special);
Add(Instruction.StoreShared, InstType.Special);
Add(Instruction.StoreStorage, InstType.Special); Add(Instruction.StoreStorage, InstType.Special);
Add(Instruction.Subtract, InstType.OpBinary, "-", 2); Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd); Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
@ -94,6 +107,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.TextureSize, InstType.Special); Add(Instruction.TextureSize, InstType.Special);
Add(Instruction.Truncate, InstType.CallUnary, "trunc"); Add(Instruction.Truncate, InstType.CallUnary, "trunc");
Add(Instruction.UnpackHalf2x16, InstType.Special); Add(Instruction.UnpackHalf2x16, InstType.Special);
Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB");
Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB");
Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB");
} }
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0) private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)

View file

@ -1,5 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System; using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
@ -118,26 +119,75 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage); return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
} }
public static string LoadGlobal(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
return GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
}
public static string LoadLocal(CodeGenContext context, AstOperation operation) public static string LoadLocal(CodeGenContext context, AstOperation operation)
{
return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
}
public static string LoadShared(CodeGenContext context, AstOperation operation)
{
return LoadLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
}
private static string LoadLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
{ {
IAstNode src1 = operation.GetSource(0); IAstNode src1 = operation.GetSource(0);
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
return $"{DefaultNames.LocalMemoryName}[{offsetExpr}]"; return $"{arrayName}[{offsetExpr}]";
} }
public static string LoadStorage(CodeGenContext context, AstOperation operation) public static string LoadStorage(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
return GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
}
public static string StoreGlobal(CodeGenContext context, AstOperation operation)
{ {
IAstNode src1 = operation.GetSource(0); IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1); IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
string valueExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
return OperandManager.GetStorageBufferName(src1, offsetExpr, context.Config.Stage); context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
string sb = GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
return $"{sb} = {valueExpr}";
} }
public static string StoreLocal(CodeGenContext context, AstOperation operation) public static string StoreLocal(CodeGenContext context, AstOperation operation)
{
return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
}
public static string StoreShared(CodeGenContext context, AstOperation operation)
{
return StoreLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
}
private static string StoreLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
{ {
IAstNode src1 = operation.GetSource(0); IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1); IAstNode src2 = operation.GetSource(1);
@ -146,26 +196,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
VariableType srcType = OperandManager.GetNodeDestType(src2); VariableType srcType = OperandManager.GetNodeDestType(src2);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.F32); string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
return $"{DefaultNames.LocalMemoryName}[{offsetExpr}] = {src}"; return $"{arrayName}[{offsetExpr}] = {src}";
} }
public static string StoreStorage(CodeGenContext context, AstOperation operation) public static string StoreStorage(CodeGenContext context, AstOperation operation)
{ {
IAstNode src1 = operation.GetSource(0); IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1); IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
VariableType srcType = OperandManager.GetNodeDestType(src3); VariableType srcType = OperandManager.GetNodeDestType(src2);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.F32); string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
string sbName = OperandManager.GetStorageBufferName(src1, offsetExpr, context.Config.Stage); string sb = GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
return $"{sbName} = {src}"; return $"{sb} = {src}";
} }
public static string TextureSample(CodeGenContext context, AstOperation operation) public static string TextureSample(CodeGenContext context, AstOperation operation)
@ -402,7 +451,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Append(Src(VariableType.S32)); Append(Src(VariableType.S32));
} }
texCall += ")" + (isGather || !isShadow ? GetMask(texOp.ComponentMask) : ""); texCall += ")" + (isGather || !isShadow ? GetMask(texOp.Index) : "");
return texCall; return texCall;
} }
@ -428,22 +477,42 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0)); string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.ComponentMask)}"; return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.Index)}";
} }
private static string GetMask(int compMask) private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
{ {
string mask = "."; string sbName = OperandManager.GetShaderStagePrefix(stage);
for (int index = 0; index < 4; index++) sbName += "_" + DefaultNames.StorageNamePrefix;
{
if ((compMask & (1 << index)) != 0) return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
{
mask += "rgba".Substring(index, 1);
}
} }
return mask; private static string GetStorageBufferAccessor(int slot, string offsetExpr, ShaderStage stage)
{
string sbName = OperandManager.GetShaderStagePrefix(stage);
sbName += "_" + DefaultNames.StorageNamePrefix;
string mask = NumberFormatter.FormatUint(~(64u - 1));
// Subtract the base address of the global memory, to get the
// storage buffer offset. The mask is used to keep the lower bits,
// since the bound storage buffer must match the host alignment
// restrictions.
int ubOffset = GlobalToStorage.GetStorageCbOffset(stage, slot);
string ubName = OperandManager.GetConstantBufferName(0, ubOffset, stage);
offsetExpr = $"{offsetExpr} - int((floatBitsToUint({ubName}) & {mask}) >> 2)";
return $"{sbName}[{NumberFormatter.FormatInt(slot)}].{DefaultNames.DataName}[{offsetExpr}]";
}
private static string GetMask(int index)
{
return '.' + "rgba".Substring(index, 1);
} }
} }
} }

View file

@ -24,22 +24,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0)); string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
return $"unpackHalf2x16({srcExpr}){GetMask(operation.ComponentMask)}"; return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}";
} }
private static string GetMask(int compMask) private static string GetMask(int index)
{ {
string mask = "."; return '.' + "xy".Substring(index, 1);
for (int index = 0; index < 2; index++)
{
if ((compMask & (1 << index)) != 0)
{
mask += "xy".Substring(index, 1);
}
}
return mask;
} }
} }
} }

View file

@ -8,8 +8,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
OpNullary = Op | 0, OpNullary = Op | 0,
OpUnary = Op | 1, OpUnary = Op | 1,
OpBinary = Op | 2, OpBinary = Op | 2,
OpBinaryCom = Op | 2 | Commutative,
OpTernary = Op | 3, OpTernary = Op | 3,
OpBinaryCom = OpBinary | Commutative,
AtomicBinary = CallBinary | Atomic,
AtomicTernary = CallTernary | Atomic,
CallNullary = Call | 0, CallNullary = Call | 0,
CallUnary = Call | 1, CallUnary = Call | 1,
@ -20,7 +23,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Commutative = 1 << 8, Commutative = 1 << 8,
Op = 1 << 9, Op = 1 << 9,
Call = 1 << 10, Call = 1 << 10,
Special = 1 << 11, Atomic = 1 << 11,
Special = 1 << 12,
ArityMask = 0xff ArityMask = 0xff
} }

View file

@ -58,6 +58,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) }, { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) }, { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) }, { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
{ AttributeConsts.LaneId, new BuiltInAttribute("gl_SubGroupInvocationARB", VariableType.U32) },
{ AttributeConsts.EqMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupEqMaskARB).x", VariableType.U32) },
{ AttributeConsts.GeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGeMaskARB).x", VariableType.U32) },
{ AttributeConsts.GtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGtMaskARB).x", VariableType.U32) },
{ AttributeConsts.LeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLeMaskARB).x", VariableType.U32) },
{ AttributeConsts.LtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLtMaskARB).x", VariableType.U32) },
}; };
private Dictionary<AstOperand, string> _locals; private Dictionary<AstOperand, string> _locals;
@ -87,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return NumberFormatter.FormatInt(operand.Value); return NumberFormatter.FormatInt(operand.Value);
case OperandType.ConstantBuffer: case OperandType.ConstantBuffer:
return GetConstantBufferName(operand, stage); return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, stage);
case OperandType.LocalVariable: case OperandType.LocalVariable:
return _locals[operand]; return _locals[operand];
@ -99,25 +105,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."); throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
} }
public static string GetConstantBufferName(AstOperand cbuf, ShaderStage stage) public static string GetConstantBufferName(int slot, int offset, ShaderStage stage)
{ {
string ubName = GetUbName(stage, cbuf.CbufSlot); string ubName = GetUbName(stage, slot);
ubName += "[" + (cbuf.CbufOffset >> 2) + "]"; ubName += "[" + (offset >> 2) + "]";
return ubName + "." + GetSwizzleMask(cbuf.CbufOffset & 3); return ubName + "." + GetSwizzleMask(offset & 3);
}
public static string GetStorageBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
{
// Non-constant slots are not supported.
// It is expected that upstream stages are never going to generate non-constant
// slot access.
AstOperand operand = (AstOperand)slot;
string sbName = GetSbName(stage, operand.Value);
return $"{sbName}[{offsetExpr}]";
} }
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage) public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
@ -205,15 +199,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0"; return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
} }
public static string GetSbName(ShaderStage stage, int slot)
{
string sbName = GetShaderStagePrefix(stage);
sbName += "_" + DefaultNames.StorageNamePrefix + slot;
return sbName + "_" + DefaultNames.StorageNameSuffix;
}
public static string GetUbName(ShaderStage stage, int slot) public static string GetUbName(ShaderStage stage, int slot)
{ {
string ubName = GetShaderStagePrefix(stage); string ubName = GetShaderStagePrefix(stage);

View file

@ -0,0 +1,15 @@
namespace Ryujinx.Graphics.Shader.Decoders
{
enum AtomicOp
{
Add = 0,
Minimum = 1,
Maximum = 2,
Increment = 3,
Decrement = 4,
BitwiseAnd = 5,
BitwiseOr = 6,
BitwiseExclusiveOr = 7,
Swap = 8
}
}

View file

@ -1,10 +1,7 @@
namespace Ryujinx.Graphics.Shader.Decoders namespace Ryujinx.Graphics.Shader.Decoders
{ {
interface IOpCodeAlu : IOpCodeRd, IOpCodeRa interface IOpCodeAlu : IOpCodeRd, IOpCodeRa, IOpCodePredicate39
{ {
Register Predicate39 { get; }
bool InvertP { get; }
bool Extended { get; } bool Extended { get; }
bool SetCondCode { get; } bool SetCondCode { get; }
bool Saturate { get; } bool Saturate { get; }

View file

@ -0,0 +1,9 @@
namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodePredicate39
{
Register Predicate39 { get; }
bool InvertP { get; }
}
}

View file

@ -0,0 +1,39 @@
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg
{
public Register Rd { get; }
public Register Ra { get; }
public Register Rb { get; }
public ReductionType Type { get; }
public int Offset { get; }
public bool Extended { get; }
public AtomicOp AtomicOp { get; }
public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
Type = (ReductionType)opCode.Extract(28, 2);
if (Type == ReductionType.FP32FtzRn)
{
Type = ReductionType.S64;
}
Offset = opCode.Extract(30, 22);
Extended = opCode.Extract(48);
AtomicOp = (AtomicOp)opCode.Extract(52, 4);
}
}
}

View file

@ -0,0 +1,32 @@
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeRed : OpCode, IOpCodeRd, IOpCodeRa
{
public Register Rd { get; }
public Register Ra { get; }
public AtomicOp AtomicOp { get; }
public ReductionType Type { get; }
public int Offset { get; }
public bool Extended { get; }
public OpCodeRed(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Type = (ReductionType)opCode.Extract(20, 3);
AtomicOp = (AtomicOp)opCode.Extract(23, 3);
Offset = opCode.Extract(28, 20);
Extended = opCode.Extract(48);
}
}
}

View file

@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
#region Instructions #region Instructions
Set("1110111111011x", InstEmit.Ald, typeof(OpCodeAttribute)); Set("1110111111011x", InstEmit.Ald, typeof(OpCodeAttribute));
Set("1110111111110x", InstEmit.Ast, typeof(OpCodeAttribute)); Set("1110111111110x", InstEmit.Ast, typeof(OpCodeAttribute));
Set("11101100xxxxxx", InstEmit.Atoms, typeof(OpCodeAtom));
Set("0100110000000x", InstEmit.Bfe, typeof(OpCodeAluCbuf)); Set("0100110000000x", InstEmit.Bfe, typeof(OpCodeAluCbuf));
Set("0011100x00000x", InstEmit.Bfe, typeof(OpCodeAluImm)); Set("0011100x00000x", InstEmit.Bfe, typeof(OpCodeAluImm));
Set("0101110000000x", InstEmit.Bfe, typeof(OpCodeAluReg)); Set("0101110000000x", InstEmit.Bfe, typeof(OpCodeAluReg));
@ -122,6 +123,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("1110111101000x", InstEmit.Ld, typeof(OpCodeMemory)); Set("1110111101000x", InstEmit.Ld, typeof(OpCodeMemory));
Set("1110111110010x", InstEmit.Ldc, typeof(OpCodeLdc)); Set("1110111110010x", InstEmit.Ldc, typeof(OpCodeLdc));
Set("1110111011010x", InstEmit.Ldg, typeof(OpCodeMemory)); Set("1110111011010x", InstEmit.Ldg, typeof(OpCodeMemory));
Set("1110111101001x", InstEmit.Lds, typeof(OpCodeMemory));
Set("0100110001000x", InstEmit.Lop, typeof(OpCodeLopCbuf)); Set("0100110001000x", InstEmit.Lop, typeof(OpCodeLopCbuf));
Set("0011100001000x", InstEmit.Lop, typeof(OpCodeLopImm)); Set("0011100001000x", InstEmit.Lop, typeof(OpCodeLopImm));
Set("000001xxxxxxxx", InstEmit.Lop, typeof(OpCodeLopImm32)); Set("000001xxxxxxxx", InstEmit.Lop, typeof(OpCodeLopImm32));
@ -136,7 +138,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith)); Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
Set("1111101111100x", InstEmit.Out, typeof(OpCode)); Set("1111101111100x", InstEmit.Out, typeof(OpCode));
Set("111000101010xx", InstEmit.Pbk, typeof(OpCodeSsy)); Set("111000101010xx", InstEmit.Pbk, typeof(OpCodeSsy));
Set("0100110000001x", InstEmit.Popc, typeof(OpCodeAluCbuf));
Set("0011100x00001x", InstEmit.Popc, typeof(OpCodeAluImm));
Set("0101110000001x", InstEmit.Popc, typeof(OpCodeAluReg));
Set("0101000010010x", InstEmit.Psetp, typeof(OpCodePsetp)); Set("0101000010010x", InstEmit.Psetp, typeof(OpCodePsetp));
Set("1110101111111x", InstEmit.Red, typeof(OpCodeRed));
Set("0100110010010x", InstEmit.Rro, typeof(OpCodeFArithCbuf)); Set("0100110010010x", InstEmit.Rro, typeof(OpCodeFArithCbuf));
Set("0011100x10010x", InstEmit.Rro, typeof(OpCodeFArithImm)); Set("0011100x10010x", InstEmit.Rro, typeof(OpCodeFArithImm));
Set("0101110010010x", InstEmit.Rro, typeof(OpCodeFArithReg)); Set("0101110010010x", InstEmit.Rro, typeof(OpCodeFArithReg));
@ -154,6 +160,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("111000101001xx", InstEmit.Ssy, typeof(OpCodeSsy)); Set("111000101001xx", InstEmit.Ssy, typeof(OpCodeSsy));
Set("1110111101010x", InstEmit.St, typeof(OpCodeMemory)); Set("1110111101010x", InstEmit.St, typeof(OpCodeMemory));
Set("1110111011011x", InstEmit.Stg, typeof(OpCodeMemory)); Set("1110111011011x", InstEmit.Stg, typeof(OpCodeMemory));
Set("1110111101011x", InstEmit.Sts, typeof(OpCodeMemory));
Set("11101011001xxx", InstEmit.Sust, typeof(OpCodeImage)); Set("11101011001xxx", InstEmit.Sust, typeof(OpCodeImage));
Set("1111000011111x", InstEmit.Sync, typeof(OpCodeSync)); Set("1111000011111x", InstEmit.Sync, typeof(OpCodeSync));
Set("110000xxxx111x", InstEmit.Tex, typeof(OpCodeTex)); Set("110000xxxx111x", InstEmit.Tex, typeof(OpCodeTex));
@ -168,6 +175,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex)); Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex)); Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
Set("01011111xxxxxx", InstEmit.Vmad, typeof(OpCodeVideo)); Set("01011111xxxxxx", InstEmit.Vmad, typeof(OpCodeVideo));
Set("0101000011011x", InstEmit.Vote, typeof(OpCodeVote));
Set("0100111xxxxxxx", InstEmit.Xmad, typeof(OpCodeAluCbuf)); Set("0100111xxxxxxx", InstEmit.Xmad, typeof(OpCodeAluCbuf));
Set("0011011x00xxxx", InstEmit.Xmad, typeof(OpCodeAluImm)); Set("0011011x00xxxx", InstEmit.Xmad, typeof(OpCodeAluImm));
Set("010100010xxxxx", InstEmit.Xmad, typeof(OpCodeAluRegCbuf)); Set("010100010xxxxx", InstEmit.Xmad, typeof(OpCodeAluRegCbuf));

View file

@ -0,0 +1,26 @@
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeVote : OpCode, IOpCodeRd, IOpCodePredicate39
{
public Register Rd { get; }
public Register Predicate39 { get; }
public Register Predicate45 { get; }
public VoteOp VoteOp { get; }
public bool InvertP { get; }
public OpCodeVote(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
Predicate45 = new Register(opCode.Extract(45, 3), RegisterType.Predicate);
InvertP = opCode.Extract(42);
VoteOp = (VoteOp)opCode.Extract(48, 2);
}
}
}

View file

@ -0,0 +1,12 @@
namespace Ryujinx.Graphics.Shader.Decoders
{
enum ReductionType
{
U32 = 0,
S32 = 1,
U64 = 2,
FP32FtzRn = 3,
U128 = 4,
S64 = 5
}
}

View file

@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{ {
enum SystemRegister enum SystemRegister
{ {
LaneId = 0,
YDirection = 0x12, YDirection = 0x12,
ThreadId = 0x20, ThreadId = 0x20,
ThreadIdX = 0x21, ThreadIdX = 0x21,
@ -9,6 +10,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
ThreadIdZ = 0x23, ThreadIdZ = 0x23,
CtaIdX = 0x25, CtaIdX = 0x25,
CtaIdY = 0x26, CtaIdY = 0x26,
CtaIdZ = 0x27 CtaIdZ = 0x27,
EqMask = 0x38,
LtMask = 0x39,
LeMask = 0x3a,
GtMask = 0x3b,
GeMask = 0x3c
} }
} }

View file

@ -0,0 +1,9 @@
namespace Ryujinx.Graphics.Shader.Decoders
{
enum VoteOp
{
All = 0,
Any = 1,
AllEqual = 2
}
}

View file

@ -368,6 +368,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
SetZnFlags(context, dest, op.SetCondCode, op.Extended); SetZnFlags(context, dest, op.SetCondCode, op.Extended);
} }
public static void Popc(EmitterContext context)
{
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
bool invert = op.RawOpCode.Extract(40);
Operand srcB = context.BitwiseNot(GetSrcB(context), invert);
Operand res = context.BitCount(srcB);
context.Copy(GetDest(context), res);
}
public static void Psetp(EmitterContext context) public static void Psetp(EmitterContext context)
{ {
OpCodePsetp op = (OpCodePsetp)context.CurrOp; OpCodePsetp op = (OpCodePsetp)context.CurrOp;

View file

@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static Operand GetPredicate39(EmitterContext context) public static Operand GetPredicate39(EmitterContext context)
{ {
IOpCodeAlu op = (IOpCodeAlu)context.CurrOp; IOpCodePredicate39 op = (IOpCodePredicate39)context.CurrOp;
Operand local = Register(op.Predicate39); Operand local = Register(op.Predicate39);

View file

@ -9,6 +9,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
{ {
static partial class InstEmit static partial class InstEmit
{ {
private enum MemoryRegion
{
Global,
Local,
Shared
}
public static void Ald(EmitterContext context) public static void Ald(EmitterContext context)
{ {
OpCodeAttribute op = (OpCodeAttribute)context.CurrOp; OpCodeAttribute op = (OpCodeAttribute)context.CurrOp;
@ -49,6 +56,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
} }
} }
public static void Atoms(EmitterContext context)
{
OpCodeAtom op = (OpCodeAtom)context.CurrOp;
Operand mem = context.ShiftRightU32(GetSrcA(context), Const(2));
mem = context.IAdd(mem, Const(op.Offset));
Operand value = GetSrcB(context);
Operand res = EmitAtomicOp(context, Instruction.MrShared, op.AtomicOp, op.Type, mem, value);
context.Copy(GetDest(context), res);
}
public static void Ipa(EmitterContext context) public static void Ipa(EmitterContext context)
{ {
OpCodeIpa op = (OpCodeIpa)context.CurrOp; OpCodeIpa op = (OpCodeIpa)context.CurrOp;
@ -80,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Ld(EmitterContext context) public static void Ld(EmitterContext context)
{ {
LoadLocalOrGlobal(context, isGlobal: false); EmitLoad(context, MemoryRegion.Local);
} }
public static void Ldc(EmitterContext context) public static void Ldc(EmitterContext context)
@ -126,7 +148,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Ldg(EmitterContext context) public static void Ldg(EmitterContext context)
{ {
LoadLocalOrGlobal(context, isGlobal: true); EmitLoad(context, MemoryRegion.Global);
}
public static void Lds(EmitterContext context)
{
EmitLoad(context, MemoryRegion.Shared);
} }
public static void Out(EmitterContext context) public static void Out(EmitterContext context)
@ -152,17 +179,118 @@ namespace Ryujinx.Graphics.Shader.Instructions
} }
} }
public static void Red(EmitterContext context)
{
OpCodeRed op = (OpCodeRed)context.CurrOp;
Operand offset = context.IAdd(GetSrcA(context), Const(op.Offset));
Operand mem = context.ShiftRightU32(offset, Const(2));
EmitAtomicOp(context, Instruction.MrGlobal, op.AtomicOp, op.Type, mem, GetDest(context));
}
public static void St(EmitterContext context) public static void St(EmitterContext context)
{ {
StoreLocalOrGlobal(context, isGlobal: false); EmitStore(context, MemoryRegion.Local);
} }
public static void Stg(EmitterContext context) public static void Stg(EmitterContext context)
{ {
StoreLocalOrGlobal(context, isGlobal: true); EmitStore(context, MemoryRegion.Global);
} }
private static void LoadLocalOrGlobal(EmitterContext context, bool isGlobal) public static void Sts(EmitterContext context)
{
EmitStore(context, MemoryRegion.Shared);
}
private static Operand EmitAtomicOp(
EmitterContext context,
Instruction mr,
AtomicOp op,
ReductionType type,
Operand mem,
Operand value)
{
Operand res = null;
switch (op)
{
case AtomicOp.Add:
if (type == ReductionType.S32 || type == ReductionType.U32)
{
res = context.AtomicAdd(mr, mem, value);
}
else
{
// Not supported or invalid.
}
break;
case AtomicOp.BitwiseAnd:
if (type == ReductionType.S32 || type == ReductionType.U32)
{
res = context.AtomicAnd(mr, mem, value);
}
else
{
// Not supported or invalid.
}
break;
case AtomicOp.BitwiseExclusiveOr:
if (type == ReductionType.S32 || type == ReductionType.U32)
{
res = context.AtomicXor(mr, mem, value);
}
else
{
// Not supported or invalid.
}
break;
case AtomicOp.BitwiseOr:
if (type == ReductionType.S32 || type == ReductionType.U32)
{
res = context.AtomicOr(mr, mem, value);
}
else
{
// Not supported or invalid.
}
break;
case AtomicOp.Maximum:
if (type == ReductionType.S32)
{
res = context.AtomicMaxS32(mr, mem, value);
}
else if (type == ReductionType.U32)
{
res = context.AtomicMaxU32(mr, mem, value);
}
else
{
// Not supported or invalid.
}
break;
case AtomicOp.Minimum:
if (type == ReductionType.S32)
{
res = context.AtomicMinS32(mr, mem, value);
}
else if (type == ReductionType.U32)
{
res = context.AtomicMinU32(mr, mem, value);
}
else
{
// Not supported or invalid.
}
break;
}
return res;
}
private static void EmitLoad(EmitterContext context, MemoryRegion region)
{ {
OpCodeMemory op = (OpCodeMemory)context.CurrOp; OpCodeMemory op = (OpCodeMemory)context.CurrOp;
@ -199,9 +327,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand offset = context.IAdd(wordOffset, Const(index)); Operand offset = context.IAdd(wordOffset, Const(index));
Operand value = isGlobal Operand value = null;
? context.LoadGlobal(offset)
: context.LoadLocal (offset); switch (region)
{
case MemoryRegion.Global: value = context.LoadGlobal(offset); break;
case MemoryRegion.Local: value = context.LoadLocal (offset); break;
case MemoryRegion.Shared: value = context.LoadShared(offset); break;
}
if (isSmallInt) if (isSmallInt)
{ {
@ -212,7 +345,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
} }
} }
private static void StoreLocalOrGlobal(EmitterContext context, bool isGlobal) private static void EmitStore(EmitterContext context, MemoryRegion region)
{ {
OpCodeMemory op = (OpCodeMemory)context.CurrOp; OpCodeMemory op = (OpCodeMemory)context.CurrOp;
@ -241,31 +374,34 @@ namespace Ryujinx.Graphics.Shader.Instructions
{ {
Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr); Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
if (rd.IsRZ)
{
break;
}
Operand value = Register(rd); Operand value = Register(rd);
Operand offset = context.IAdd(wordOffset, Const(index)); Operand offset = context.IAdd(wordOffset, Const(index));
if (isSmallInt) if (isSmallInt)
{ {
Operand word = isGlobal Operand word = null;
? context.LoadGlobal(offset)
: context.LoadLocal (offset); switch (region)
{
case MemoryRegion.Global: word = context.LoadGlobal(offset); break;
case MemoryRegion.Local: word = context.LoadLocal (offset); break;
case MemoryRegion.Shared: word = context.LoadShared(offset); break;
}
value = InsertSmallInt(context, op.Size, bitOffset, word, value); value = InsertSmallInt(context, op.Size, bitOffset, word, value);
} }
if (isGlobal) switch (region)
{ {
context.StoreGlobal(offset, value); case MemoryRegion.Global: context.StoreGlobal(offset, value); break;
case MemoryRegion.Local: context.StoreLocal (offset, value); break;
case MemoryRegion.Shared: context.StoreShared(offset, value); break;
} }
else
if (rd.IsRZ)
{ {
context.StoreLocal(offset, value); break;
} }
} }
} }

View file

@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (sysReg) switch (sysReg)
{ {
case SystemRegister.LaneId: src = Attribute(AttributeConsts.LaneId); break;
// TODO: Use value from Y direction GPU register. // TODO: Use value from Y direction GPU register.
case SystemRegister.YDirection: src = ConstF(1); break; case SystemRegister.YDirection: src = ConstF(1); break;
@ -50,6 +52,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
case SystemRegister.CtaIdX: src = Attribute(AttributeConsts.CtaIdX); break; case SystemRegister.CtaIdX: src = Attribute(AttributeConsts.CtaIdX); break;
case SystemRegister.CtaIdY: src = Attribute(AttributeConsts.CtaIdY); break; case SystemRegister.CtaIdY: src = Attribute(AttributeConsts.CtaIdY); break;
case SystemRegister.CtaIdZ: src = Attribute(AttributeConsts.CtaIdZ); break; case SystemRegister.CtaIdZ: src = Attribute(AttributeConsts.CtaIdZ); break;
case SystemRegister.EqMask: src = Attribute(AttributeConsts.EqMask); break;
case SystemRegister.LtMask: src = Attribute(AttributeConsts.LtMask); break;
case SystemRegister.LeMask: src = Attribute(AttributeConsts.LeMask); break;
case SystemRegister.GtMask: src = Attribute(AttributeConsts.GtMask); break;
case SystemRegister.GeMask: src = Attribute(AttributeConsts.GeMask); break;
default: src = Const(0); break; default: src = Const(0); break;
} }

View file

@ -0,0 +1,48 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void Vote(EmitterContext context)
{
OpCodeVote op = (OpCodeVote)context.CurrOp;
Operand pred = GetPredicate39(context);
Operand res = null;
switch (op.VoteOp)
{
case VoteOp.All:
res = context.VoteAll(pred);
break;
case VoteOp.Any:
res = context.VoteAny(pred);
break;
case VoteOp.AllEqual:
res = context.VoteAllEqual(pred);
break;
}
if (res != null)
{
context.Copy(Register(op.Predicate45), res);
}
else
{
// Invalid.
}
if (!op.Rd.IsRZ)
{
context.Copy(Register(op.Rd), context.Ballot(pred));
}
}
}
}

View file

@ -7,6 +7,17 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{ {
Absolute = 1, Absolute = 1,
Add, Add,
AtomicAdd,
AtomicAnd,
AtomicCompareAndSwap,
AtomicMinS32,
AtomicMinU32,
AtomicMaxS32,
AtomicMaxU32,
AtomicOr,
AtomicSwap,
AtomicXor,
Ballot,
BitCount, BitCount,
BitfieldExtractS32, BitfieldExtractS32,
BitfieldExtractU32, BitfieldExtractU32,
@ -57,6 +68,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
LoadConstant, LoadConstant,
LoadGlobal, LoadGlobal,
LoadLocal, LoadLocal,
LoadShared,
LoadStorage, LoadStorage,
LogarithmB2, LogarithmB2,
LogicalAnd, LogicalAnd,
@ -88,6 +100,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
SquareRoot, SquareRoot,
StoreGlobal, StoreGlobal,
StoreLocal, StoreLocal,
StoreShared,
StoreStorage, StoreStorage,
Subtract, Subtract,
SwizzleAdd, SwizzleAdd,
@ -96,9 +109,44 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Truncate, Truncate,
UnpackDouble2x32, UnpackDouble2x32,
UnpackHalf2x16, UnpackHalf2x16,
VoteAll,
VoteAllEqual,
VoteAny,
Count, Count,
FP = 1 << 16, FP = 1 << 16,
MrShift = 17,
MrGlobal = 0 << MrShift,
MrShared = 1 << MrShift,
MrStorage = 2 << MrShift,
MrMask = 3 << MrShift,
Mask = 0xffff Mask = 0xffff
} }
static class InstructionExtensions
{
public static bool IsAtomic(this Instruction inst)
{
switch (inst & Instruction.Mask)
{
case Instruction.AtomicAdd:
case Instruction.AtomicAnd:
case Instruction.AtomicCompareAndSwap:
case Instruction.AtomicMaxS32:
case Instruction.AtomicMaxU32:
case Instruction.AtomicMinS32:
case Instruction.AtomicMinU32:
case Instruction.AtomicOr:
case Instruction.AtomicSwap:
case Instruction.AtomicXor:
return true;
}
return false;
}
}
} }

View file

@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public int SourcesCount => _sources.Length; public int SourcesCount => _sources.Length;
public int ComponentIndex { get; } public int Index { get; }
public Operation(Instruction inst, Operand dest, params Operand[] sources) public Operation(Instruction inst, Operand dest, params Operand[] sources)
{ {
@ -39,11 +39,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public Operation( public Operation(
Instruction inst, Instruction inst,
int compIndex, int index,
Operand dest, Operand dest,
params Operand[] sources) : this(inst, dest, sources) params Operand[] sources) : this(inst, dest, sources)
{ {
ComponentIndex = compIndex; Index = index;
} }
private Operand AssignDest(Operand dest) private Operand AssignDest(Operand dest)

View file

@ -1,6 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\GlobalMemory.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" /> <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" /> <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" /> <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />

View file

@ -1,3 +1,5 @@
using System;
namespace Ryujinx.Graphics.Shader namespace Ryujinx.Graphics.Shader
{ {
public class ShaderProgram public class ShaderProgram
@ -15,6 +17,11 @@ namespace Ryujinx.Graphics.Shader
Code = code; Code = code;
} }
public void Prepend(string line)
{
Code = line + Environment.NewLine + Code;
}
public void Replace(string name, string value) public void Replace(string name, string value)
{ {
Code = Code.Replace(name, value); Code = Code.Replace(name, value);

View file

@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{ {
public Instruction Inst { get; } public Instruction Inst { get; }
public int ComponentMask { get; } public int Index { get; }
private IAstNode[] _sources; private IAstNode[] _sources;
@ -24,12 +24,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AddUse(source, this); AddUse(source, this);
} }
ComponentMask = 1; Index = 0;
} }
public AstOperation(Instruction inst, int compMask, params IAstNode[] sources) : this(inst, sources) public AstOperation(Instruction inst, int index, params IAstNode[] sources) : this(inst, sources)
{ {
ComponentMask = compMask; Index = index;
} }
public IAstNode GetSource(int index) public IAstNode GetSource(int index)

View file

@ -16,8 +16,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
TextureFlags flags, TextureFlags flags,
int handle, int handle,
int arraySize, int arraySize,
int compMask, int index,
params IAstNode[] sources) : base(inst, compMask, sources) params IAstNode[] sources) : base(inst, index, sources)
{ {
Type = type; Type = type;
Flags = flags; Flags = flags;

View file

@ -5,10 +5,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
[Flags] [Flags]
enum HelperFunctionsMask enum HelperFunctionsMask
{ {
Shuffle = 1 << 0, GlobalMemory = 1 << 0,
ShuffleDown = 1 << 1, Shuffle = 1 << 1,
ShuffleUp = 1 << 2, ShuffleDown = 1 << 2,
ShuffleXor = 1 << 3, ShuffleUp = 1 << 3,
SwizzleAdd = 1 << 4 ShuffleXor = 1 << 4,
SwizzleAdd = 1 << 5
} }
} }

View file

@ -25,8 +25,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_infoTbl = new InstInfo[(int)Instruction.Count]; _infoTbl = new InstInfo[(int)Instruction.Count];
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type // Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
Add(Instruction.AtomicAdd, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicAnd, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicOr, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicSwap, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicXor, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Ballot, VariableType.U32, VariableType.Bool);
Add(Instruction.BitCount, VariableType.Int, VariableType.Int); Add(Instruction.BitCount, VariableType.Int, VariableType.Int);
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32); Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32); Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
@ -69,9 +80,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32); Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32); Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32); Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadGlobal, VariableType.F32, VariableType.S32, VariableType.S32); Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadLocal, VariableType.F32, VariableType.S32); Add(Instruction.LoadLocal, VariableType.F32, VariableType.S32);
Add(Instruction.LoadStorage, VariableType.F32, VariableType.S32, VariableType.S32); Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32);
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar); Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool); Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool); Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
@ -95,15 +107,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.Round, VariableType.F32, VariableType.F32); Add(Instruction.Round, VariableType.F32, VariableType.F32);
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar); Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32); Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.F32); Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.F32);
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32); Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32); Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
Add(Instruction.TextureSample, VariableType.F32); Add(Instruction.TextureSample, VariableType.F32);
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32); Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.Truncate, VariableType.F32, VariableType.F32); Add(Instruction.Truncate, VariableType.F32, VariableType.F32);
Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32); Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32);
Add(Instruction.VoteAll, VariableType.Bool, VariableType.Bool);
Add(Instruction.VoteAllEqual, VariableType.Bool, VariableType.Bool);
Add(Instruction.VoteAny, VariableType.Bool, VariableType.Bool);
} }
private static void Add(Instruction inst, VariableType destType, params VariableType[] srcTypes) private static void Add(Instruction inst, VariableType destType, params VariableType[] srcTypes)

View file

@ -51,8 +51,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
sources[index] = context.GetOperandUse(operation.GetSource(index)); sources[index] = context.GetOperandUse(operation.GetSource(index));
} }
int componentMask = 1 << operation.ComponentIndex;
AstTextureOperation GetAstTextureOperation(TextureOperation texOp) AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
{ {
return new AstTextureOperation( return new AstTextureOperation(
@ -61,7 +59,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
texOp.Flags, texOp.Flags,
texOp.Handle, texOp.Handle,
4, // TODO: Non-hardcoded array size. 4, // TODO: Non-hardcoded array size.
componentMask, texOp.Index,
sources); sources);
} }
@ -80,16 +78,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
context.Info.CBuffers.Add(slot.Value); context.Info.CBuffers.Add(slot.Value);
} }
else if (inst == Instruction.LoadStorage) else if (UsesStorage(inst))
{ {
Operand slot = operation.GetSource(0); context.Info.SBuffers.Add(operation.Index);
if (slot.Type != OperandType.Constant)
{
throw new InvalidOperationException("Found load or store with non-constant storage buffer slot.");
}
context.Info.SBuffers.Add(slot.Value);
} }
AstAssignment assignment; AstAssignment assignment;
@ -141,7 +132,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
} }
else if (!isCopy) else if (!isCopy)
{ {
source = new AstOperation(inst, componentMask, sources); source = new AstOperation(inst, operation.Index, sources);
} }
else else
{ {
@ -166,19 +157,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
} }
else else
{ {
if (inst == Instruction.StoreStorage) if (UsesStorage(inst))
{ {
Operand slot = operation.GetSource(0); context.Info.SBuffers.Add(operation.Index);
if (slot.Type != OperandType.Constant)
{
throw new InvalidOperationException("Found load or store with non-constant storage buffer slot.");
} }
context.Info.SBuffers.Add(slot.Value); context.AddNode(new AstOperation(inst, operation.Index, sources));
}
context.AddNode(new AstOperation(inst, sources));
} }
// Those instructions needs to be emulated by using helper functions, // Those instructions needs to be emulated by using helper functions,
@ -186,6 +170,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// decide which helper functions are needed on the final generated code. // decide which helper functions are needed on the final generated code.
switch (operation.Inst) switch (operation.Inst)
{ {
case Instruction.LoadGlobal:
case Instruction.StoreGlobal:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.GlobalMemory;
break;
case Instruction.Shuffle: case Instruction.Shuffle:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle; context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
break; break;
@ -320,5 +308,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
throw new ArgumentException($"Unexpected instruction \"{inst}\"."); throw new ArgumentException($"Unexpected instruction \"{inst}\".");
} }
private static bool UsesStorage(Instruction inst)
{
if (inst == Instruction.LoadStorage || inst == Instruction.StoreStorage)
{
return true;
}
return inst.IsAtomic() && (inst & Instruction.MrMask) == Instruction.MrStorage;
}
} }
} }

View file

@ -42,5 +42,13 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int CtaIdX = 0x2000010; public const int CtaIdX = 0x2000010;
public const int CtaIdY = 0x2000014; public const int CtaIdY = 0x2000014;
public const int CtaIdZ = 0x2000018; public const int CtaIdZ = 0x2000018;
public const int LaneId = 0x2000020;
public const int EqMask = 0x2000024;
public const int GeMask = 0x2000028;
public const int GtMask = 0x200002c;
public const int LeMask = 0x2000030;
public const int LtMask = 0x2000034;
} }
} }

View file

@ -6,6 +6,61 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
static class EmitterContextInsts static class EmitterContextInsts
{ {
public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b)
{
return context.Add(Instruction.AtomicAdd | mr, Local(), a, b);
}
public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b)
{
return context.Add(Instruction.AtomicAnd | mr, Local(), a, b);
}
public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c);
}
public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
{
return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b);
}
public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
{
return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b);
}
public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
{
return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b);
}
public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
{
return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b);
}
public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b)
{
return context.Add(Instruction.AtomicOr | mr, Local(), a, b);
}
public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b)
{
return context.Add(Instruction.AtomicSwap | mr, Local(), a, b);
}
public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b)
{
return context.Add(Instruction.AtomicXor | mr, Local(), a, b);
}
public static Operand Ballot(this EmitterContext context, Operand a)
{
return context.Add(Instruction.Ballot, Local(), a);
}
public static Operand BitCount(this EmitterContext context, Operand a) public static Operand BitCount(this EmitterContext context, Operand a)
{ {
return context.Add(Instruction.BitCount, Local(), a); return context.Add(Instruction.BitCount, Local(), a);
@ -411,6 +466,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.LoadLocal, Local(), a); return context.Add(Instruction.LoadLocal, Local(), a);
} }
public static Operand LoadShared(this EmitterContext context, Operand a)
{
return context.Add(Instruction.LoadShared, Local(), a);
}
public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b) public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b)
{ {
return context.Add(Instruction.PackHalf2x16, Local(), a, b); return context.Add(Instruction.PackHalf2x16, Local(), a, b);
@ -468,6 +528,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.StoreLocal, null, a, b); return context.Add(Instruction.StoreLocal, null, a, b);
} }
public static Operand StoreShared(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.StoreShared, null, a, b);
}
public static Operand UnpackHalf2x16High(this EmitterContext context, Operand a) public static Operand UnpackHalf2x16High(this EmitterContext context, Operand a)
{ {
return UnpackHalf2x16(context, a, 1); return UnpackHalf2x16(context, a, 1);
@ -486,5 +551,20 @@ namespace Ryujinx.Graphics.Shader.Translation
return dest; return dest;
} }
public static Operand VoteAll(this EmitterContext context, Operand a)
{
return context.Add(Instruction.VoteAll, Local(), a);
}
public static Operand VoteAllEqual(this EmitterContext context, Operand a)
{
return context.Add(Instruction.VoteAllEqual, Local(), a);
}
public static Operand VoteAny(this EmitterContext context, Operand a)
{
return context.Add(Instruction.VoteAny, Local(), a);
}
} }
} }

View file

@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{ {
int value = operation.GetSource(0).Value; int value = operation.GetSource(0).Value;
value = (value >> operation.ComponentIndex * 16) & 0xffff; value = (value >> operation.Index * 16) & 0xffff;
operation.TurnIntoCopy(ConstF(HalfConversion.HalfToSingle(value))); operation.TurnIntoCopy(ConstF(HalfConversion.HalfToSingle(value)));
} }

View file

@ -1,8 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic; using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{ {
static class GlobalToStorage static class GlobalToStorage
@ -27,7 +25,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue; continue;
} }
if (operation.Inst == Instruction.LoadGlobal || if (operation.Inst.IsAtomic() ||
operation.Inst == Instruction.LoadGlobal ||
operation.Inst == Instruction.StoreGlobal) operation.Inst == Instruction.StoreGlobal)
{ {
Operand source = operation.GetSource(0); Operand source = operation.GetSource(0);
@ -51,18 +50,31 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operation storageOp; Operation storageOp;
if (operation.Inst == Instruction.LoadGlobal) if (operation.Inst.IsAtomic())
{
Operand[] sources = new Operand[operation.SourcesCount];
for (int index = 0; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
}
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
storageOp = new Operation(inst, storageIndex, operation.Dest, sources);
}
else if (operation.Inst == Instruction.LoadGlobal)
{ {
Operand source = operation.GetSource(0); Operand source = operation.GetSource(0);
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, Const(storageIndex), source); storageOp = new Operation(Instruction.LoadStorage, storageIndex, operation.Dest, source);
} }
else else
{ {
Operand src1 = operation.GetSource(0); Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1); Operand src2 = operation.GetSource(1);
storageOp = new Operation(Instruction.StoreStorage, null, Const(storageIndex), src1, src2); storageOp = new Operation(Instruction.StoreStorage, storageIndex, null, src1, src2);
} }
for (int index = 0; index < operation.SourcesCount; index++) for (int index = 0; index < operation.SourcesCount; index++)
@ -114,6 +126,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return -1; return -1;
} }
public static int GetStorageCbOffset(ShaderStage stage, int slot)
{
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
}
private static int GetStorageBaseCbOffset(ShaderStage stage) private static int GetStorageBaseCbOffset(ShaderStage stage)
{ {
switch (stage) switch (stage)

View file

@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (operation.GetSource(0) == dest) if (operation.GetSource(0) == dest)
{ {
operation.TurnIntoCopy(operation.ComponentIndex == 1 ? src1 : src0); operation.TurnIntoCopy(operation.Index == 1 ? src1 : src0);
modified = true; modified = true;
} }
@ -251,7 +251,30 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool IsUnused(INode node) private static bool IsUnused(INode node)
{ {
return DestIsLocalVar(node) && node.Dest.UseOps.Count == 0; return !HasSideEffects(node) && DestIsLocalVar(node) && node.Dest.UseOps.Count == 0;
}
private static bool HasSideEffects(INode node)
{
if (node is Operation operation)
{
switch (operation.Inst & Instruction.Mask)
{
case Instruction.AtomicAdd:
case Instruction.AtomicAnd:
case Instruction.AtomicCompareAndSwap:
case Instruction.AtomicMaxS32:
case Instruction.AtomicMaxU32:
case Instruction.AtomicMinS32:
case Instruction.AtomicMinU32:
case Instruction.AtomicOr:
case Instruction.AtomicSwap:
case Instruction.AtomicXor:
return true;
}
}
return false;
} }
private static bool DestIsLocalVar(INode node) private static bool DestIsLocalVar(INode node)

View file

@ -15,25 +15,38 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
private const int HeaderSize = 0x50; private const int HeaderSize = 0x50;
public static ShaderProgram Translate(Span<byte> code, TranslationConfig translationConfig) public static Span<byte> ExtractCode(Span<byte> code, bool compute, out int headerSize)
{ {
return Translate(code, Span<byte>.Empty, translationConfig); if (compute)
{
headerSize = 0;
}
else
{
headerSize = HeaderSize;
} }
public static ShaderProgram Translate(Span<byte> code, Span<byte> code2, TranslationConfig translationConfig) Block[] cfg = Decoder.Decode(code, (ulong)headerSize);
ulong endAddress = 0;
foreach (Block block in cfg)
{
if (endAddress < block.EndAddress)
{
endAddress = block.EndAddress;
}
}
return code.Slice(0, headerSize + (int)endAddress);
}
public static ShaderProgram Translate(Span<byte> code, TranslationConfig translationConfig)
{ {
bool compute = (translationConfig.Flags & TranslationFlags.Compute) != 0; bool compute = (translationConfig.Flags & TranslationFlags.Compute) != 0;
bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0; bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0;
Operation[] shaderOps = DecodeShader(code, compute, debugMode, out ShaderHeader header); Operation[] ops = DecodeShader(code, compute, debugMode, out ShaderHeader header);
if (code2 != Span<byte>.Empty)
{
// Dual vertex shader.
Operation[] shaderOpsB = DecodeShader(code2, compute, debugMode, out header);
shaderOps = Combine(shaderOps, shaderOpsB);
}
ShaderStage stage; ShaderStage stage;
@ -63,7 +76,29 @@ namespace Ryujinx.Graphics.Shader.Translation
maxOutputVertexCount, maxOutputVertexCount,
outputTopology); outputTopology);
BasicBlock[] irBlocks = ControlFlowGraph.MakeCfg(shaderOps); return Translate(ops, config);
}
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslationConfig translationConfig)
{
bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0;
Operation[] vpAOps = DecodeShader(vpACode, compute: false, debugMode, out _);
Operation[] vpBOps = DecodeShader(vpBCode, compute: false, debugMode, out ShaderHeader header);
ShaderConfig config = new ShaderConfig(
header.Stage,
translationConfig.Flags,
translationConfig.MaxCBufferSize,
header.MaxOutputVertexCount,
header.OutputTopology);
return Translate(Combine(vpAOps, vpBOps), config);
}
private static ShaderProgram Translate(Operation[] ops, ShaderConfig config)
{
BasicBlock[] irBlocks = ControlFlowGraph.MakeCfg(ops);
Dominance.FindDominators(irBlocks[0], irBlocks.Length); Dominance.FindDominators(irBlocks[0], irBlocks.Length);
@ -71,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Ssa.Rename(irBlocks); Ssa.Rename(irBlocks);
Optimizer.Optimize(irBlocks, stage); Optimizer.Optimize(irBlocks, config.Stage);
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(irBlocks, config); StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(irBlocks, config);
@ -87,12 +122,7 @@ namespace Ryujinx.Graphics.Shader.Translation
string glslCode = program.Code; string glslCode = program.Code;
if (translationConfig.Version != 0) return new ShaderProgram(spInfo, config.Stage, glslCode);
{
glslCode = "// " + translationConfig.Version + Environment.NewLine + glslCode;
}
return new ShaderProgram(spInfo, stage, glslCode);
} }
private static Operation[] DecodeShader(Span<byte> code, bool compute, bool debugMode, out ShaderHeader header) private static Operation[] DecodeShader(Span<byte> code, bool compute, bool debugMode, out ShaderHeader header)