Fix the headless build since previous commit
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19afb3209c
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1 changed files with 10 additions and 1 deletions
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@ -43,6 +43,7 @@ namespace Ryujinx.Headless.SDL2
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private static VirtualFileSystem _virtualFileSystem;
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private static VirtualFileSystem _virtualFileSystem;
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private static ContentManager _contentManager;
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private static ContentManager _contentManager;
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private static AccountManager _accountManager;
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private static AccountManager _accountManager;
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private static LibHacHorizonManager _libHacHorizonManager;
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private static UserChannelPersistence _userChannelPersistence;
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private static UserChannelPersistence _userChannelPersistence;
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private static InputManager _inputManager;
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private static InputManager _inputManager;
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private static Switch _emulationContext;
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private static Switch _emulationContext;
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@ -61,8 +62,15 @@ namespace Ryujinx.Headless.SDL2
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AppDataManager.Initialize(null);
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AppDataManager.Initialize(null);
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_libHacHorizonManager = new LibHacHorizonManager();
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_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
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_libHacHorizonManager.InitializeArpServer();
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_libHacHorizonManager.InitializeBcatServer();
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_libHacHorizonManager.InitializeSystemClients();
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_contentManager = new ContentManager(_virtualFileSystem);
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_contentManager = new ContentManager(_virtualFileSystem);
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_accountManager = new AccountManager(_virtualFileSystem);
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_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient);
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_userChannelPersistence = new UserChannelPersistence();
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_userChannelPersistence = new UserChannelPersistence();
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
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@ -420,6 +428,7 @@ namespace Ryujinx.Headless.SDL2
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private static Switch InitializeEmulationContext(WindowBase window, Options options)
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private static Switch InitializeEmulationContext(WindowBase window, Options options)
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{
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{
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HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
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HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
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_libHacHorizonManager,
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_contentManager,
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_contentManager,
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_accountManager,
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_accountManager,
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_userChannelPersistence,
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_userChannelPersistence,
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