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ryujinx-final/Ryujinx.HLE/HOS/Kernel/SvcHandler.cs
gdkchan b8133c1997
Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
2018-09-18 20:36:43 -03:00

139 lines
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5.1 KiB
C#

using ChocolArm64.Events;
using ChocolArm64.Memory;
using ChocolArm64.State;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
private delegate void SvcFunc(AThreadState ThreadState);
private Dictionary<int, SvcFunc> SvcFuncs;
private Switch Device;
private Process Process;
private Horizon System;
private AMemory Memory;
private struct HleIpcMessage
{
public KThread Thread { get; private set; }
public KSession Session { get; private set; }
public IpcMessage Message { get; private set; }
public long MessagePtr { get; private set; }
public HleIpcMessage(
KThread Thread,
KSession Session,
IpcMessage Message,
long MessagePtr)
{
this.Thread = Thread;
this.Session = Session;
this.Message = Message;
this.MessagePtr = MessagePtr;
}
}
private const uint SelfThreadHandle = 0xffff8000;
private const uint SelfProcessHandle = 0xffff8001;
private static Random Rng;
public SvcHandler(Switch Device, Process Process)
{
SvcFuncs = new Dictionary<int, SvcFunc>()
{
{ 0x01, SvcSetHeapSize },
{ 0x03, SvcSetMemoryAttribute },
{ 0x04, SvcMapMemory },
{ 0x05, SvcUnmapMemory },
{ 0x06, SvcQueryMemory },
{ 0x07, SvcExitProcess },
{ 0x08, SvcCreateThread },
{ 0x09, SvcStartThread },
{ 0x0a, SvcExitThread },
{ 0x0b, SvcSleepThread },
{ 0x0c, SvcGetThreadPriority },
{ 0x0d, SvcSetThreadPriority },
{ 0x0e, SvcGetThreadCoreMask },
{ 0x0f, SvcSetThreadCoreMask },
{ 0x10, SvcGetCurrentProcessorNumber },
{ 0x12, SvcClearEvent },
{ 0x13, SvcMapSharedMemory },
{ 0x14, SvcUnmapSharedMemory },
{ 0x15, SvcCreateTransferMemory },
{ 0x16, SvcCloseHandle },
{ 0x17, SvcResetSignal },
{ 0x18, SvcWaitSynchronization },
{ 0x19, SvcCancelSynchronization },
{ 0x1a, SvcArbitrateLock },
{ 0x1b, SvcArbitrateUnlock },
{ 0x1c, SvcWaitProcessWideKeyAtomic },
{ 0x1d, SvcSignalProcessWideKey },
{ 0x1e, SvcGetSystemTick },
{ 0x1f, SvcConnectToNamedPort },
{ 0x21, SvcSendSyncRequest },
{ 0x22, SvcSendSyncRequestWithUserBuffer },
{ 0x25, SvcGetThreadId },
{ 0x26, SvcBreak },
{ 0x27, SvcOutputDebugString },
{ 0x29, SvcGetInfo },
{ 0x2c, SvcMapPhysicalMemory },
{ 0x2d, SvcUnmapPhysicalMemory },
{ 0x32, SvcSetThreadActivity },
{ 0x33, SvcGetThreadContext3 },
{ 0x34, SvcWaitForAddress },
{ 0x35, SvcSignalToAddress }
};
this.Device = Device;
this.Process = Process;
this.System = Process.Device.System;
this.Memory = Process.Memory;
}
static SvcHandler()
{
Rng = new Random();
}
public void SvcCall(object sender, AInstExceptionEventArgs e)
{
AThreadState ThreadState = (AThreadState)sender;
Process.GetThread(ThreadState.Tpidr).LastPc = e.Position;
if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
{
Device.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} called.");
Func(ThreadState);
Device.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");
}
else
{
Process.PrintStackTrace(ThreadState);
throw new NotImplementedException($"0x{e.Id:x4}");
}
}
private KThread GetThread(long Tpidr, int Handle)
{
if ((uint)Handle == SelfThreadHandle)
{
return Process.GetThread(Tpidr);
}
else
{
return Process.HandleTable.GetData<KThread>(Handle);
}
}
}
}