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Fix bug that could cause depth buffer to be missing after clear (#3067)

This commit is contained in:
gdkchan 2022-01-31 00:11:43 -03:00 committed by GitHub
parent 0dddcd012c
commit b944941733
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 9 additions and 8 deletions

View file

@ -369,14 +369,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (color != null) if (color != null)
{ {
if (clipRegionWidth > color.Width) if (clipRegionWidth > color.Width / samplesInX)
{ {
clipRegionWidth = color.Width; clipRegionWidth = color.Width / samplesInX;
} }
if (clipRegionHeight > color.Height) if (clipRegionHeight > color.Height / samplesInY)
{ {
clipRegionHeight = color.Height; clipRegionHeight = color.Height / samplesInY;
} }
} }
} }
@ -400,14 +400,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (depthStencil != null) if (depthStencil != null)
{ {
if (clipRegionWidth > depthStencil.Width) if (clipRegionWidth > depthStencil.Width / samplesInX)
{ {
clipRegionWidth = depthStencil.Width; clipRegionWidth = depthStencil.Width / samplesInX;
} }
if (clipRegionHeight > depthStencil.Height) if (clipRegionHeight > depthStencil.Height / samplesInY)
{ {
clipRegionHeight = depthStencil.Height; clipRegionHeight = depthStencil.Height / samplesInY;
} }
} }
} }

View file

@ -434,6 +434,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
new Span<ITexture>(_rtHostColors).Fill(null); new Span<ITexture>(_rtHostColors).Fill(null);
_rtHostColors[index] = _rtColors[index]?.HostTexture; _rtHostColors[index] = _rtColors[index]?.HostTexture;
_rtHostDs = null;
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, null); _context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, null);
} }