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Allow setting texture data from 1x to fix some textures resetting randomly (#2860)

* Allow setting texture data from 1x to fix some textures resetting randomly

Expected targets:

- Deltarune 1+2
- Crash Team Racing
- Those new pokemon games idk

* Allow scaling of MSAA textures, propagate scale on copy.

* Fix Rebase

Oops

* Automatic disable

* A bit more aggressive

* Without the debug log

* Actually decrement the score when writing.
This commit is contained in:
riperiperi 2023-01-22 02:03:30 +00:00 committed by GitHub
parent c14844d12c
commit e3d0ccf8d5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 64 additions and 11 deletions

View file

@ -349,6 +349,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
return;
}
if (srcTexture.Info.Samples > 1 || dstTexture.Info.Samples > 1)
{
srcTexture.PropagateScale(dstTexture);
}
float scale = srcTexture.ScaleFactor;
float dstScale = dstTexture.ScaleFactor;

View file

@ -25,6 +25,12 @@ namespace Ryujinx.Graphics.Gpu.Image
// This method uses much more memory so we want to avoid it if possible.
private const int ByteComparisonSwitchThreshold = 4;
// Tuning for blacklisting textures from scaling when their data is updated from CPU.
// Each write adds the weight, each GPU modification subtracts 1.
// Exceeding the threshold blacklists the texture.
private const int ScaledSetWeight = 10;
private const int ScaledSetThreshold = 30;
private const int MinLevelsForForceAnisotropy = 5;
private struct TexturePoolOwner
@ -122,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private Target _arrayViewTarget;
private ITexture _flushHostTexture;
private ITexture _setHostTexture;
private int _scaledSetScore;
private Texture _viewStorage;
@ -518,6 +526,25 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
/// <summary>
/// Registers when a texture has had its data set after being scaled, and
/// determines if it should be blacklisted from scaling to improve performance.
/// </summary>
/// <returns>True if setting data for a scaled texture is allowed, false if the texture has been blacklisted</returns>
private bool AllowScaledSetData()
{
_scaledSetScore += ScaledSetWeight;
if (_scaledSetScore >= ScaledSetThreshold)
{
BlacklistScale();
return false;
}
return true;
}
/// <summary>
/// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
/// </summary>
@ -554,9 +581,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Copy the host texture to a scaled one. If a texture is not provided, create it with the given scale.
/// </summary>
/// <param name="scale">Scale factor</param>
/// <param name="copy">True if the data should be copied to the texture, false otherwise</param>
/// <param name="storage">Texture to use instead of creating one</param>
/// <returns>A host texture containing a scaled version of this texture</returns>
private ITexture GetScaledHostTexture(float scale, ITexture storage = null)
private ITexture GetScaledHostTexture(float scale, bool copy, ITexture storage = null)
{
if (storage == null)
{
@ -564,7 +592,10 @@ namespace Ryujinx.Graphics.Gpu.Image
storage = _context.Renderer.CreateTexture(createInfo, scale);
}
HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
if (copy)
{
HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
}
return storage;
}
@ -595,7 +626,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ScaleFactor = scale;
ITexture newStorage = GetScaledHostTexture(ScaleFactor);
ITexture newStorage = GetScaledHostTexture(ScaleFactor, true);
Logger.Debug?.Print(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
@ -692,11 +723,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SynchronizeFull()
{
if (_hasData)
{
BlacklistScale();
}
ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Range);
// If the host does not support ASTC compression, we need to do the decompression.
@ -723,7 +749,19 @@ namespace Ryujinx.Graphics.Gpu.Image
SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
HostTexture.SetData(result);
if (ScaleFactor != 1f && AllowScaledSetData())
{
// If needed, create a texture to load from 1x scale.
ITexture texture = _setHostTexture = GetScaledHostTexture(1f, false, _setHostTexture);
texture.SetData(result);
texture.CopyTo(HostTexture, new Extents2D(0, 0, texture.Width, texture.Height), new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), true);
}
else
{
HostTexture.SetData(result);
}
_hasData = true;
}
@ -1056,7 +1094,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (ScaleFactor != 1f)
{
// If needed, create a texture to flush back to host at 1x scale.
texture = _flushHostTexture = GetScaledHostTexture(1f, _flushHostTexture);
texture = _flushHostTexture = GetScaledHostTexture(1f, true, _flushHostTexture);
}
return texture;
@ -1456,6 +1494,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SignalModified()
{
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
if (_modifiedStale || Group.HasCopyDependencies)
{
_modifiedStale = false;
@ -1472,6 +1512,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
public void SignalModifying(bool bound)
{
if (bound)
{
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
}
if (_modifiedStale || Group.HasCopyDependencies)
{
_modifiedStale = false;
@ -1685,6 +1730,9 @@ namespace Ryujinx.Graphics.Gpu.Image
_flushHostTexture?.Release();
_flushHostTexture = null;
_setHostTexture?.Release();
_setHostTexture = null;
}
/// <summary>

View file

@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if eligible</returns>
private static TextureScaleMode IsUpscaleCompatible(TextureInfo info, bool withUpscale)
{
if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray) && !info.FormatInfo.IsCompressed)
if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray || info.Target == Target.Texture2DMultisample) && !info.FormatInfo.IsCompressed)
{
return UpscaleSafeMode(info) ? (withUpscale ? TextureScaleMode.Scaled : TextureScaleMode.Eligible) : TextureScaleMode.Undesired;
}