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Author SHA1 Message Date
Thomas Guillemard
4926f6523d Fix bsd recvfrom implementation (#730) 2019-07-14 01:47:18 +02:00
Ac_K
560ccbeb2d Refactoring commands handling (#728)
* Refactoring commands handling

- Use Reflection to handle commands ID.
- Add all symbols (from SwIPC so not all time accurate).
- Re-sort some services commands methods.
- Some cleanup.
- Keep some empty constructor for consistency.

* Fix order in IProfile
2019-07-11 22:13:43 -03:00
Alex Barney
f723f6f39a Update to LibHac 0.5.0 (#725)
* Update to libhac 0.5

* Catch HorizonResultException in IFileSystemProxy

* Changes based on feedback
2019-07-10 19:20:01 +02:00
Ac_K
596b61ce1f IPC services refactoring (#726)
* IPC services refactoring

- Use custom Attributes to handle services.
- Add a way to set the permissions and fix the bsd service to use it.
- Little cleanup.
- C#7.1 is required.

* fix var name

* fix syntax

* Change Permission to Parameter

* Delete BsdServicePermissionLevel.cs

* Fix Linq
2019-07-10 12:59:54 -03:00
LDj3SNuD
e5b88de22a Add Saddlv_V Inst. Improve Cnt_V, Dup_Gp & Ins_Gp Tests. Tuneup Cls_V & Clz_V Tests. (#720)
* Update PackageReferences.

* Improve Cnt_V Test. Tuneup Cls_V & Clz_V Tests.

Nit.

* Nit.

* Improve Dup_Gp & Ins_Gp Tests.

* Update for Saddlv_V Inst.

* Update for Saddlv_V Inst.

* Update for Saddlv_V Inst.
2019-07-08 11:55:37 -03:00
Thomas Guillemard
708620252e ITimeZoneService rewrite (#722)
* Clean up ITimeZoneService

Add error codes and simplify parsing

* Add accurate timezone logic

TOOD: LoadTimeZoneRule and location name cmds.

* Integrate the new TimeZone logic

* SCREAMING_UNIX_CASE => PascalCase

* Address comments

* Reduce use of pointer in the LoadTimeZoneRule logic

* Address comments

* Realign tzIfStream logic in LoadTimeZoneRule

* Address gdk's comments
2019-07-04 17:20:40 +02:00
Thomas Guillemard
789cdba8b5 Refactor the friend namespace (#721)
* Refactor the friend namespace and UInt128

This commit also:
- Fix GetFriendsList arguments ordering.
- Add GetFriendListIds.
- Expose the permission level of the port instance.
- InvalidUUID => InvalidArgument

* friend: add all cmds as commments

* add Friend structure layout

* Rename FriendErr to FriendError

* Accurately implement INotificationService

* Fix singleton lock of NotificationEventHandler

* Address comments

* Add comments for IDaemonSuspendSessionService cmds

* Explicitly define the Charset when needed

Also make "Nickname" a string

* Address gdk's comments
2019-07-04 17:14:17 +02:00
Alex Barney
b2b736abc2 Misc cleanup (#708)
* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
2019-07-02 04:39:22 +02:00
LDj3SNuD
10c74182ba Implement the remaining tests for Simd and Fp instructions of data processing type. Small opts. for Fmov_Ftoi/1 & Fmov_Itof/1 Insts. (#709)
* Update CpuTestSimdShImm.cs

* Update OpCodeTable.cs

* Update CpuTestSimdReg.cs

* Add Ins_Gp & Ins_V Tests.

Improve Smov_S & Umov_S Tests.

* Add Bic_Vi & Orr_Vi Tests.

* OpTable Fixes for Bic_Vi & Orr_Vi Insts.

* Add Saddlv_V & Uaddlv_V Tests.

* Nit.

* Add Smull_V & Umull_V Tests.

Improve Simd Permute Tests.

* Nit.

* Add Fcsel_S Test.

* Add Fnmadd_S, Fnmsub_S & Fnmul_S Tests.

* Fmov_V -> Fmov_Vi

* OpTable Fixes for Fmov_Si & Fmov_Vi Insts.

* Add Fmov_Vi Test.

* Add Fmov_S Test.

* Add Fmov_Si Test.

Add new test category SimdFmov.

* Nit.

* OpTable Fixes for Fmov_Ftoi/1 & Fmov_Itof/1 Insts.

* Small opts. for Fmov_Ftoi/1 & Fmov_Itof/1 Insts.

Small simpl. for Smov_S Inst.
Remove unnecessary method EmitIntZeroUpperIfNeeded.

* Add Fmov_Ftoi/1 & Fmov_Itof/1 Tests.
2019-06-29 20:02:48 -03:00
Ac_K
ba86a5d7f3 nfp:user: Implement IUser (#714)
* nfp:user: Implement IUser

- Based on RE of sysmod FW 1.0 and 3.0 with help of https://github.com/switchbrew/libnx/ and https://reswitched.github.io/SwIPC/ifaces.html#nn::nfp::detail::IUser
- Accurate implementation of Initialize, AttachActivateEvent, AttachDeactivateEvent, GetState, GetDeviceState, GetNpadId and GetDeviceState.
- Implementation of Finalize and ListDevices (close #638).

* reorder private var

* fix nits
2019-06-28 21:08:23 +10:00
Ac_K
a8965aad97 irs: Little service cleanup (#712)
* irs: Little service cleanup

* more cleanup

* Fix nit

* Fix condition
2019-06-27 18:02:41 +02:00
Ac_K
36f62cbe72 friends: INotificationService Implementation of GetEvent (#710)
* friends: INotificationService Implementation of GetEvent

According to the RE, the event isn't signaled when handle is returned.
```C
long nn::friends::detail::service::NotificationService::GetEvent(long this, uint *output_handle)
{
  long inner_struct_event;
  int result;

  if (this->event_created)
  {
    inner_struct_event = &this->event_object;
  }
  else
  {
    inner_struct_event = &this->event_object;
    result = CreateEvent(&this->event_object, 0, 1);

    if ( result )
    {
      Assert();
    }

    this->event_created = true;
  }

  uint event_handle = nn::os::detail::DetachReadableHandleOfInterProcessEvent(inner_struct_event);

  *output_handle = event_handle;
  int unknown = *((char *)output_handle + 4);
  *((char *)output_handle + 4) = 1;

  if (unknown)
  {
    CloseHandle(*output_handle);
  }

  return 0LL;
}
```
Co-Authored-By: Thomas Guillemard <me@thog.eu>
2019-06-27 14:05:30 +02:00
Thomas Guillemard
db21621bb6 PrntStub: Add a way to print arrays (#711)
* PrntStub: Add a way to print arrays

This commit adds support for printing arrays in stubs (useful for IPC InBuffer/InPointer).
This also add an util to parse an array of structure from a BinaryReader

* Fix missing space

Co-Authored-By: Ac_K <Acoustik666@gmail.com>
2019-06-27 13:11:51 +02:00
Ac_K
3db9daa3bd time: Implement GetSharedMemoryNativeHandle (#705)
- Implement Time SharedMemory
- Implement GetSharedMemoryNativeHandle
- Cleanup IStaticService
2019-06-17 01:56:46 +02:00
Ac_K
70bfc01e5f friends: Implementation of IServiceCreator (#704)
- Add INotificationService (close #621)
- Add IDaemonSuspendSessionService
2019-06-17 01:08:32 +02:00
Thomas Guillemard
2cd5d2d184 set: Improve implementation (#703)
* settings: Fix GetAvailableLanguageCodes* implementations

Make the implementation match settings. Also add GetAvailableLanguageCodesCount2

* set: define all missing commands in ISettingsServer for a better workflow

* set: Implement MakeLanguageCode

* set: stub GetQuestFlag

* Address comments
2019-06-16 23:17:37 +02:00
Ac_K
5084164cd9 Implement GetAccumulatedSuspendedTickChangedEvent to ISelfController (#702)
* Implement GetAccumulatedSuspendedTickChangedEvent to ISelfController

- Add all IPC call to the Dictionary.
- Rename _libraryAppletLaunchableEvent.
- Implement GetAccumulatedSuspendedTickChangedEvent according to the RE:
```
undefined8 GetAccumulatedSuspendedTickChangedEvent (struct this, uint *ouput_event_handle)
{
    svcArbitrateLock(&this->tag_location);

    if (this->event_created == 0)
    {
        if (CreateEvent(&this->event_object, 0, 1) != 0)
        {
            Assert(&DAT_710018f73b, &DAT_710018f73b, &DAT_710018f73b, 0, result, &DAT_710018f73b);
        }

        this->event_created = 1;

        svcSignalEvent(&this->event_object);
    }

    svcArbitrateUnlock(&this->tag_location);

    uint event_handle = GetEventHandle(&this->event_object);

    uint uVar1 = *ouput_event_handle;
    *ouput_event_handle = event_handle;

    char cVar2 = *(char *)(ouput_event_handle + 1);
    *(undefined *)(ouput_event_handle + 1) = 0;

    if (cVar2 != 0)
    {
        svcCloseHandle((ulonglong)uVar1);
    }

    return 0;
}
```

* Fix the handle leak
2019-06-15 22:58:22 -03:00
Alex Barney
350a3667f7 Implement OutputAccessLogToSdCard and expose an FS access log option (#700)
* Add OutputAccessLogToSdCard

* Add config options for the FS access log
2019-06-16 03:31:18 +02:00
Ac_K
5c1bc52409 Refactoring of acc:u0 (#701)
* Refactoring of acc:u0

- Move all account things to the account service
- More accurate IAccountServiceForApplication
- Add helper to UInt128

* FIx my engrish

* FIx my engrish #2
2019-06-16 00:35:38 +02:00
Thomas Guillemard
d8d5f2cbe7 fs: Fix ContentManager content paths on Unix systems (#699)
* fs: Fix ContentManager content paths on Unix systems

* revert the line removing change
2019-06-13 22:46:14 +02:00
LDj3SNuD
d87c5375f1 Implement a custom value generator for the Tests of the CLS and CLZ instructions (Base: 32, 64 bits. Simd: 8, 16, 32 bits). (#696)
* Update CpuTestAlu.cs

* Update CpuTestSimd.cs

* Update CpuTestMov.cs
2019-06-12 09:03:31 -03:00
Alex Barney
3541a9053f Update to LibHac 0.4.1 (#698)
* Update to LibHac 0.4.1

Updates the IFile Read and Write methods to use any specified ReadOption and WriteOption

* Move casts around
2019-06-07 00:01:44 +02:00
Ac_K
6fbe87cccc
Create FUNDING.yml 2019-06-02 02:09:38 +02:00
Alex Barney
5fc1f6a1af Update to version 0.4 of LibHac (#689)
* It compiles

* Print correct name when loading an exefs

* Use DirectorySaveDataFileSystem for savedata

* Handle more errors in IFileSystem

* Remove structs replaced by LibHac structs

* Fix alignment

* Fix alignment again

* Fix IFile and IFileSystem IPC

* Alignment

* Use released libhac version
2019-06-01 02:31:10 +02:00
BaronKiko
92c1726647 GPU Profiling (#570)
* Profiler initial setup

* Capture actual timing data

* Profiling data dumped to file on close

* Support for multiple sessions under the same name

* Service profiling

* Sort output for easier read

* csv output

* Split session into 2 seperate values

* Refactor name to category

* Basic profiling window dummy. Toggle with F1 or set key with config
No actual data displayed yet, just a pretty triangle

* Simple font rendering

* Display some actual timing data

* Fix font bearing being ignored

* x bearing and advance. Fixed y bearing calc

* Different coloured lines to make reading easier

* Scrolling

* Multiple columns for name

* Column titles

* display in ms rather than ticks

* Bars to display times

* Sortable columns

* Regex filtering

* Better instant timing calculation
Fixed minor regex bug

* Better filtering
Better max value calculation
Skip some rendering to reduce profiler weight

* Variable update rate

* Show/hide inactive button
Some other touchups

* Add missing project reference

* Hide inactive and pause

* Fix viewport errors

* Update initial window position

* Variable name cleanup

* Disable timing dump by default

* Internal Profile refactor and cleanup

* Timing info cleanup

* Profile config cleanup

* Settings cleanup

* Button refactor

* Profile refactor

* Profile window cleanup

* Window manager refactor

* Font service cleanup

* Fixed bug in profiling method where method was called twice without profiling enabled

* Allow update rates of less than 1hz

* Stop using window.run because it's apparently not great for performance.
Some other performance things, should only draw a new frame when something has changed

* Improved time tracking to keep history

* Profile window was getting too long so I added regions and split bar rendering out into partial class

* Dummy graph view with button to toggle

* Realtime graphing initial commit

* Display totals on new bar

* Simple zooming support with arrow keys

* Limit graph zoom and label start and stop

* Added support for timing flags

* Stop data running away when paused and frame updated

* Manual step button

* Update at when flag issued (ie every frame)

* Removed useless finish profiling call

* Enable and disable profiling at compile time.

* Better plage for frame swap flag, also kept enough flags to cover larger time spans

* No more stopwatches created, uses PerformanceCounter now

* public and internal fields to props

* Move visible update to update rather than draw as it causes a lockup if called from draw
Also added profile window disposal so closing main window closes profiler too

* Fixed optimization settings for profiled builds

* Appveyer script guess to add profiling builds

* Quotes

* 1 less quote

* Maybe escape space?

* Specify config

* Different approach

* Fix file paths

* Fix another path

* Better artifact naming

* Missing -

* test  string

* Removed for, to test

* readd for

* moved dashes around so artifacts can begin with letters

* quote env vars

* martix

* Removed configs

* Much more efficient capture, ConcurrentDictionary was causing too much overhead

* Skip repeating pixels during draw

* Stop ram usage getting too high. Compensating for cleanup doing more now

* Profile CPU, execute skipped because it's just too much work

* Fixed bug with skipping draws. Furthest needed to be reset every loop

* Less distracting colour for timing flags

* Removed profile method function. It just doesn't play nice with conditional compilation so best to remove it now before it's used a lot

* Profile vertex end

* Null check for category, group and item

* Forgot to reset instant count/time

* Increment line when blank

* Fix threading conflict
Fixed instant count and time. Now accuratly represents the total time and count in the buffer

* Fixed bug in time rendering where times were being trimmed to an int.
Also added  microsecond/millisecond formatting to reduce the number of decimal places needed

* Profiled methods used by VertexEndGl

* Texture 2d copy profiled

* Support for multiple profiling levels

* Sometimes it would have to wait a long time for lock to clear so moved it to a tryenter and skip if already locked

* Dumb bug regarding clearing of timestamps. Start is already removed so no need to add it to the start

* Optimisations in drawing routine:
Only calculate bar top and bottom once per bar rather than once per timestamp
Pre-calculate the right side of the graph as it was being calculated multiple times per bar
Skip rendering timestamps that occupy the same pixel space now uses the raw timestamp to decide. While technically not as accurate it's much easier as the right side of the bar doesn't have to be calculated for a skipped timestamp

* Couple alignment changes

* Engine 3d call method profiled

* Custom equals overload for profile config. The default implpmentation was just too slow

* Bump cleanup thread priority. It clears the timer queue so it need to be run frequently

* Fixed bug with scrolling caused by recent rendering optimisations. Simply forgot to increment the line index on a skipped line

* Stopped blocking memory disposal so much. Also parralised(?) cleanup call

* Profiled M2mf, P2mf and shader compilation

* Missing file

* Removed deprecated config

* Removed legacy npaddebug

* Using statement no longer needed

* Apply suggestions from AcK

Co-Authored-By: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-Authored-By: Ac_K <Acoustik666@gmail.com>
2019-06-01 02:13:57 +02:00
LDj3SNuD
ffbfbb5549 Add FCVT <Hd>, <Sn> and FCVT <Sd>, <Hn> Inst.; add Tests. (#692)
* Update OpCodeTable.cs

* Update InstEmitSimdCvt.cs

* Update CpuTestSimd.cs

* Address PR feedback.
2019-05-30 19:51:39 -03:00
Xpl0itR
e7be60b6c6 Add Discord Rich Presence (#681) 2019-05-30 23:27:43 +03:00
BaronKiko
29a9c5f0b8 Added missing ++ in BindMacro GPU method (#688) 2019-05-29 21:40:00 -03:00
LDj3SNuD
51ea6fa583 Add Smaxv_V, Sminv_V, Umaxv_V, Uminv_V Inst.; add Tests. (#691)
* Update InstEmitSimdHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update OpCodeTable.cs

* Update CpuTestSimd.cs
2019-05-29 21:29:24 -03:00
Thomas Guillemard
12badfffb9 hid: Initial Keyboard Support (#684)
* hid: Initial Keyboard Support

This adds basic hid keyboard support.

Because of OpenTK.Input limitations, some specials keys aren't mapped.

* Fix code style

* Fix for loops code style

* Make hid keyboard feature toggleable

* Address comments

* Fix 2 other nits

* Apply jd's suggestion
2019-05-03 09:29:01 +10:00
BaronKiko
3079c6a659 Added missing bracket in _schema.json (#686) 2019-04-27 20:45:23 +02:00
BaronKiko
5682de7c0f Handle relative file paths in profiler config loading. (#685) 2019-04-27 22:57:42 +10:00
gdkchan
8a7d99cdea Refactoring and optimization on CPU translation (#661)
* Refactoring and optimization on CPU translation

* Remove now unused property

* Rename ilBlock -> block (local)

* Change equality comparison on RegisterMask for consistency

Co-Authored-By: gdkchan <gab.dark.100@gmail.com>

* Add back the aggressive inlining attribute to the Synchronize method

* Implement IEquatable on the Register struct

* Fix identation
2019-04-26 14:55:12 +10:00
BaronKiko
2b8eac1bce Extended ignore missing services to INvDrvServices (#674)
* Ignores missing services now covers INvDrvServices

* Shouldn't have committed config change
2019-04-26 14:54:46 +10:00
BaronKiko
a07086c280 Built in profiling (#567)
* Profiler initial setup

* Capture actual timing data

* Profiling data dumped to file on close

* Support for multiple sessions under the same name

* Service profiling

* Sort output for easier read

* csv output

* Split session into 2 seperate values

* Refactor name to category

* Basic profiling window dummy. Toggle with F1 or set key with config
No actual data displayed yet, just a pretty triangle

* Simple font rendering

* Display some actual timing data

* Fix font bearing being ignored

* x bearing and advance. Fixed y bearing calc

* Different coloured lines to make reading easier

* Scrolling

* Multiple columns for name

* Column titles

* display in ms rather than ticks

* Bars to display times

* Sortable columns

* Regex filtering

* Better instant timing calculation
Fixed minor regex bug

* Better filtering
Better max value calculation
Skip some rendering to reduce profiler weight

* Variable update rate

* Show/hide inactive button
Some other touchups

* Add missing project reference

* Hide inactive and pause

* Fix viewport errors

* Update initial window position

* Variable name cleanup

* Disable timing dump by default

* Internal Profile refactor and cleanup

* Timing info cleanup

* Profile config cleanup

* Settings cleanup

* Button refactor

* Profile refactor

* Profile window cleanup

* Window manager refactor

* Font service cleanup

* Fixed bug in profiling method where method was called twice without profiling enabled

* Allow update rates of less than 1hz

* Stop using window.run because it's apparently not great for performance.
Some other performance things, should only draw a new frame when something has changed

* Improved time tracking to keep history

* Profile window was getting too long so I added regions and split bar rendering out into partial class

* Dummy graph view with button to toggle

* Realtime graphing initial commit

* Display totals on new bar

* Simple zooming support with arrow keys

* Limit graph zoom and label start and stop

* Added support for timing flags

* Stop data running away when paused and frame updated

* Manual step button

* Update at when flag issued (ie every frame)

* Removed useless finish profiling call

* Enable and disable profiling at compile time.

* Better plage for frame swap flag, also kept enough flags to cover larger time spans

* No more stopwatches created, uses PerformanceCounter now

* public and internal fields to props

* Move visible update to update rather than draw as it causes a lockup if called from draw
Also added profile window disposal so closing main window closes profiler too

* Fixed optimization settings for profiled builds

* Appveyer script guess to add profiling builds

* Quotes

* 1 less quote

* Maybe escape space?

* Specify config

* Different approach

* Fix file paths

* Fix another path

* Better artifact naming

* Missing -

* test  string

* Removed for, to test

* readd for

* moved dashes around so artifacts can begin with letters

* quote env vars

* martix

* Removed configs

* Much more efficient capture, ConcurrentDictionary was causing too much overhead

* Skip repeating pixels during draw

* Stop ram usage getting too high. Compensating for cleanup doing more now

* Profile CPU, execute skipped because it's just too much work

* Fixed bug with skipping draws. Furthest needed to be reset every loop

* Less distracting colour for timing flags

* Removed profile method function. It just doesn't play nice with conditional compilation so best to remove it now before it's used a lot

* Null check for category, group and item

* Forgot to reset instant count/time

* Increment line when blank

* Fix threading conflict
Fixed instant count and time. Now accuratly represents the total time and count in the buffer

* Fixed bug in time rendering where times were being trimmed to an int.
Also added  microsecond/millisecond formatting to reduce the number of decimal places needed

* Support for multiple profiling levels

* Sometimes it would have to wait a long time for lock to clear so moved it to a tryenter and skip if already locked

* Dumb bug regarding clearing of timestamps. Start is already removed so no need to add it to the start

* Optimisations in drawing routine:
Only calculate bar top and bottom once per bar rather than once per timestamp
Pre-calculate the right side of the graph as it was being calculated multiple times per bar
Skip rendering timestamps that occupy the same pixel space now uses the raw timestamp to decide. While technically not as accurate it's much easier as the right side of the bar doesn't have to be calculated for a skipped timestamp

* Couple alignment changes

* Custom equals overload for profile config. The default implpmentation was just too slow

* Bump cleanup thread priority. It clears the timer queue so it need to be run frequently

* Fixed bug with scrolling caused by recent rendering optimisations. Simply forgot to increment the line index on a skipped line

* Stopped blocking memory disposal so much. Also parralised(?) cleanup call

* Uses Arial for font.

* Enable AA

* Inital seperated config support

* Fix profile input from keyboard

* Check toggle visible key from profiler

* Can't use conditional here as _profileWindow doesn't exist it non-profiling build

* Removed junk from merge in sln

* Fromatting cleanup for review

* Fiked small bug caused by race condition

* Added multiple flags with colours
Added way to set max flags

* Fixed flag times
Dispays time flags in window

* Colors for text frame times

* enable and disable flags button added
better fix for race crash

* Re factored npad out

* Explicitly specified type in foreach

* Removed extra line

* Added s to fix nit

* Comment to clarify default time

* Another s nit

* Ordering nit

* Uses Interlocked.Increment over lock

* Unindented #if's and #regions

* Comment to clarify these are indexes in the list

* Uses iequatable over override equals to avoid conversion and checks at runtime

* Removed no longer used variable
2019-04-26 14:53:10 +10:00
LDj3SNuD
16de171c44 Sse optimized the Scalar & Vector fp-to-fp conversion instructions (MNPZ & IX); added the related Tests (AMNPZ & IX). Small refactoring of existing instructions. (#676)
* Nit.

* Update InstEmitSimdCvt.cs

* Update VectorHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Superseded.
2019-04-26 08:58:29 +10:00
Thomas Guillemard
0d69d8e6c1 Add IManagerDisplayService::CreateStrayLayer (#683)
This was added in 7.0.0
2019-04-26 08:57:18 +10:00
HorrorTroll
6e8c080968 Updates to nifm, irs and nvdrv services (#679) 2019-04-25 23:03:00 +10:00
gdkchan
26be1cb4e2 Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes

* Handle unknown attribute loads aswell
2019-04-25 09:09:01 +10:00
Ac_K
156a32b4d0 Fix GetAudioRendererWorkBufferSize for REV5 (#677)
* Fix GetAudioRendererWorkBufferSize for REV5

This should be close #669. 
Based of my own RE.

* Fix nit

Co-Authored-By: AcK77 <Acoustik666@gmail.com>

* Fix RE mistake

* Fix nit 2
2019-04-25 00:22:06 +10:00
jduncanator
354a30370d
Implement IParentalControlService CheckFreeCommunicationPermission (#665)
Resolves #628
2019-04-22 16:54:47 +10:00
BaronKiko
50d6ec9efe Toggle VSync Hotkey (#659)
* Added toggle vsync button and hotkeys section to config

* Uses hasflag instead of bitwise comparison

* fixed schema name

Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>
2019-04-22 16:54:31 +10:00
LDj3SNuD
74da8785a5 Sse optimized the 32-bit Vector & Scalar integer-to-fp conversion instructions (signed & unsigned); added the related Gp & V_Fixed Tests (signed & unsigned). (#662)
* Update CpuTestSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdShImm.cs

* Update InstEmitSimdCvt.cs

* Update OpCodeTable.cs

* Update InstEmitSimdCvt.cs
2019-04-20 23:07:35 -03:00
jduncanator
9e923b1473
Implement IIrSensorServer GetIrsensorSharedMemoryHandle (#664)
* Implement IIrSensorServer GetIrsensorSharedMemoryHandle

Resolves #620

* Set _irsSharedMem
2019-04-20 12:23:13 +10:00
jduncanator
bea73895f5
Implement IIrSensorServer GetNpadIrCameraHandle (#663)
* Implement IIrSensorServer GetNpadIrCameraHandle

Resolves #618

* Throw ArgumentOutOfRange instead of IOE

* Revise for changes in later firmware

Based on RE work from 6.1.0

* Nits
2019-04-20 11:56:55 +10:00
gdkchan
6b23a2c125 New shader translator implementation (#654)
* Start implementing a new shader translator

* Fix shift instructions and a typo

* Small refactoring on StructuredProgram, move RemovePhis method to a separate class

* Initial geometry shader support

* Implement TLD4

* Fix -- There's no negation on FMUL32I

* Add constant folding and algebraic simplification optimizations, nits

* Some leftovers from constant folding

* Avoid cast for constant assignments

* Add a branch elimination pass, and misc small fixes

* Remove redundant branches, add expression propagation and other improvements on the code

* Small leftovers -- add missing break and continue, remove unused properties, other improvements

* Add null check to handle empty block cases on block visitor

* Add HADD2 and HMUL2 half float shader instructions

* Optimize pack/unpack sequences, some fixes related to half float instructions

* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen

* Fix copy paste mistake that caused RZ to be ignored on the AST instruction

* Add workaround for conditional exit, and fix half float instruction with constant buffer

* Add missing 0.0 source for TLDS.LZ variants

* Simplify the switch for TLDS.LZ

* Texture instructions related fixes

* Implement the HFMA instruction, and some misc. fixes

* Enable constant folding on UnpackHalf2x16 instructions

* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods

* Remove the old shader translator

* Remove ShaderDeclInfo and other unused things

* Add dual vertex shader support

* Add ShaderConfig, used to pass shader type and maximum cbuffer size

* Move and rename some instruction enums

* Move texture instructions into a separate file

* Move operand GetExpression and locals management to OperandManager

* Optimize opcode decoding using a simple list and binary search

* Add missing condition for do-while on goto elimination

* Misc. fixes on texture instructions

* Simplify TLDS switch

* Address PR feedback, and a nit
2019-04-18 09:57:08 +10:00
BaronKiko
b2e88b04a8 Config option to ignore missing services (#658)
* Implemented config option to ignore missing services

* Removed unused using statement

* Resolved comments from review
2019-04-16 09:22:55 +10:00
LDj3SNuD
233fc95e1e Sse optimized the Vector & Scalar fp-to-integer conversion instructions (unsigned); improved the related Tests. (#656)
* Update InstEmitSimdCvt.cs

* Update CpuTestSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdShImm.cs

* Update InstEmitSimdCvt.cs
2019-04-12 13:14:16 -03:00
jduncanator
af65ed3930
Add missing TextureCubeMapArray texture type entry (#657)
* Add missing TextureCubeMapArray texture type entry

* Duplicate comment from other Create path
2019-04-11 23:19:49 +10:00
LDj3SNuD
febc2ad6f4 Sse optimized all the fp to integer conversion instructions (signed) with Tests (signed & unsigned). (#655)
* Update CpuTestSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdShImm.cs

* Update InstEmitSimdCvt.cs

* Update InstEmitSimdMove.cs

* Update InstEmitSimdCmp.cs

* Update VectorHelper.cs

* Update InstEmitSimdHelper.cs

* Update OpCodeTable.cs

* Update InstEmitSimdCvt.cs

* Update InstEmitSimdHelper.cs

* Update InstEmitSimdMove.cs
2019-04-03 09:21:22 -03:00