0
0
Fork 0
Commit graph

1833 commits

Author SHA1 Message Date
Alex Barney
6052aa17f2
Print the result name in SetTerminateResult if possible (#1105) 2020-04-12 22:13:23 +10:00
Ficture Seven
496db602ff
Optimize %x ^ %x = 0 (#1094)
* JIT: Optimize %x ^ %x = 0

* Address feedback

* Fix typo
2020-04-09 09:36:19 +10:00
Elise
dc144d2e19
Use libhac for loading NSO and KIP (#1047)
* Use libhac for loading NSOs and KIPs

* Fix formatting

* Refactor KIP and NSO executables for libhac

* Fix up formatting

* Remove Ryujinx.HLE.Loaders.Compression

* Remove reference to Ryujinx.HLE.Loaders.Compression in NxStaticObject.cs

* Remove reference to Ryujinx.HLE.Loaders.Compression in KernelInitialProcess.cs

* Rename classes in Ryujinx.HLE.Loaders.Executables

* Fix space alignment

* Fix up formatting
2020-04-07 19:41:02 -03:00
mageven
468d8f841f
Simple GPU fixes (#1093)
* Implement RasterizeEnable

* Match viewport count to hardware

* Simplify ScissorTest tracking around Blits

* Disable RasterizerDiscard around Blits and track its state

* Read RasterizeEnable reg as bool and add doc
2020-04-07 19:19:45 +10:00
riperiperi
e99e6d0ad1
Use the jump table for HighCq tail continues. (#1088)
* Use the jump table for tail continues.

This path is always reached when a function larger than our current length limit (currently 5000) is compiled.

* Use Call Flag rather than 1L
2020-04-04 19:05:11 +11:00
Thog
f70cc96464
libhac: use ApplicationControlProperty instead of Nacp (#1073)
* libhac: use ApplicationControlProperty instead of Nacp

Nacp was marked as deprecated in 0.10.0, this PR remove all usage of it
from Ryujinx and use the new struct ApplicationControlProperty.

* Address Moose's comment
2020-04-03 21:01:26 +11:00
mageven
4d93f97408
Revert SwKbd Applet ReadStruct and fix IApplet's ReadStruct to catch (#1087)
error at compile time
2020-04-03 17:53:06 +11:00
gdkchan
e93ca84b14
Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00
mageven
2365ddfc36
HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00
gdkchan
5b5239ab5b
Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
Xpl0itR
45c7424f7c
fix tooltip (#1080) 2020-03-31 20:44:05 +02:00
Xpl0itR
92b17fc228
Set default width and height based on monitor resolution (#1046) 2020-03-31 00:10:13 +02:00
Xpl0itR
6a7b58e256
Add warning with an option to disable for settings that impact performance (#1002)
* Add warning and option to disable when loading game with debug logs

* Add warning and option to disable when shader dumping is enabled

* Edit text and add title
2020-03-31 08:39:46 +11:00
Xpl0itR
12d49c37d2
Make max anisotropy configurable (#1043)
* Make max anisotropy configurable

* Move opengl command to opengl project

* Add GUI option
2020-03-31 08:38:52 +11:00
Thog
5a52ca5071 Retrigger CI 2020-03-30 13:54:38 +02:00
gdkchan
d599fba711
Implement FCMP shader instruction (#1067) 2020-03-30 12:04:00 +02:00
gdkchan
9948a7be53
Support constant attributes (with a value of zero) (#1066)
* Support constant attributes (with a value of zero)

* Remove extra line
2020-03-30 13:11:24 +11:00
Thog
8f21db810d
Reduce requirements for running homebrew (#1053)
* Reduce requirements for running homebrews

This commit change the following behaviours:

- TimeZoneBinary system archive isn't required until guest code call LoadTimeZoneRule.
- Fonts system archives aren't requred until a "pl:u" IPC call is made.
- Custom font support was dropped.
- TimeZoneBinary missing message is now an error and not a warning.

* Address comments
2020-03-30 08:23:05 +11:00
riperiperi
f9c859c8ba
Index constant buffer vec4s using ternary expressions. (#1015)
* Index constant buffer vec4s using ternary expressions.

* Remove indexed path.

We determined that it had negligible impact.

* Revert "Remove indexed path."

This reverts commit 25ec4eddfa441e802bd957dfaabc83b23c6bae38.

* Revert "Revert "Remove indexed path.""

This reverts commit 7cd52fecb529dcb9e1a574533bd38531319f1268.
2020-03-29 13:24:54 -03:00
gdkchan
b18ef8e3a0
Workaround for AMD and Intel view format bug (#1050)
* Workaround for Intel view format bug

* Dispose of the intermmediate texture aswell

* Apply workaround on AMD aswell
2020-03-29 23:48:39 +11:00
Elise
5c1757f7c2
Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
* Add a dialog to make sure user wants to stop emulation when esc is pressed

* Remove unneccesary space

* Fix formatting

* Remove unnessecary spaces

* Fix formatting for member of GtkDialog
2020-03-29 23:47:37 +11:00
Chenj168
7ad8b3ef75
Move the OpActivator to OpCodeTable class for improve performance (#1001)
* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary

* Modify code style.
2020-03-29 19:52:56 +11:00
Xpl0itR
2816b2bf17
Discord Rich Presence update (#1029)
* Fix bug

* Add a few more titles and move the list from dat file into the code

* requested changes
2020-03-29 14:25:54 +11:00
gdkchan
ab4867505e
Implement GPU scissors (#1058)
* Implement GPU scissors

* Remove unused using

* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
Elise
06bf25521f
Implement NOP and stub DEPBAR shader instructions (#1041)
* Implement NOP and stub DEPBAR shader instruction

* Fix a few issues and formatting stuff

* Remove OpCodeNop/Depbar and use OpCode instead

* Fix NOP shader instruction opcode

* Fix formatting
2020-03-26 19:30:16 -03:00
Thog
0dd38028cb
Make Device Location Name configuration (custom TZ) (#1031)
This permit to use arbitrary timezone (instead of UTC).

Useful for games like ACNH.
2020-03-26 09:23:21 +11:00
jduncanator
82c3df83c4
prepo: Add a MessagePack object formatter (#1034) 2020-03-26 08:33:18 +11:00
Thog
5423daea56
ui: Make it possible to open the device save directory (#1040)
* Add an open device folder option

* Simplify logic from previous commit

* Address Xpl0itR's comments

* Address Ac_K comment
2020-03-25 18:09:38 +01:00
Elise
d5670aff77
Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025)
* Fix unhandled UnauthorizedAccessException causing crash while listing directories

* Actually handle not having privileges for a directory

* Fix log message when not having privileges for a directory

* Remove unneccesary empty lines

* Remove unneccecssary space
2020-03-25 17:17:54 +01:00
gdkchan
1586450a38
Implement VMNMX shader instruction (#1032)
* Implement VMNMX shader instruction

* No need for the gap on the enum

* Fix typo
2020-03-25 15:49:10 +01:00
Ac_K
56374c8633
prepo: Implement RequestImmediateTransmission and GetTransmissionStatus (#1033)
* prepo: Implement RequestImmediateTransmission and GetTransmissionStatus

This implement RequestImmediateTransmission and GetTransmissionStatus of the prepo service accurately to RE.
Since we don't use reports, I've explained what the calls do in the real service.

Close #958

* fix comment
2020-03-25 12:28:15 +01:00
Alex Barney
21c9c04f9f
Add IMultiCommitManager (#1011)
* Update LibHac

* Add IMultiCommitManager

* Updates

* Delete NuGet.Config

* Add command version
2020-03-25 19:14:35 +11:00
riperiperi
f695a215ad
Add Fast Paths for Crypto instructions (A32/A64) (#1026)
* Add Fast Paths for Crypto instructions (A32/A64)

* Replace additional XOR with passing in const zero.
2020-03-25 17:20:29 +11:00
Ac_K
a40d8d4a17
Fix gpu vendor name parsing (#1030)
* Update GLRenderer.cs

* print the vendor name fully
2020-03-25 00:12:01 +01:00
jduncanator
daecb1193d
prepo: Resolve JSON parsing issues in prepo report handling (#1022)
It seems MsgPack.Cli incorrectly converts some unicode control characters directly to JSON literal Unicode strings (eg. '\1'). As these are invalid, pretty printing the JSON report fails.

This removes pretty printing, pending a proper implementation, and tidies up MsgPack deserialization.
2020-03-24 23:26:37 +01:00
HorrorTroll
17200214df
Add GPU name in status bar (#984)
* Add GPU name in status bar

* Fixed like Ac_K suggest

* Nit.

* Minor fix

* Minor change.

* Nit.

* Fixed for ATI vendor

* Minor fix, again...
2020-03-24 22:54:09 +01:00
LDj3SNuD
1de16f7653
Add Fcvtas_S/V & Fcvtau_S/V. (#1018) 2020-03-24 22:53:49 +01:00
Chenj168
d0960e75aa
Fix the item name cannot be displayed in profiler view. (#1021) 2020-03-24 18:48:03 +01:00
Thog
e590262531
friends: Stub GetBlockedUserListIds (#1017) 2020-03-23 22:19:45 +01:00
Ac_K
b2d307d34f
Fix Prepo parsing reports (#1016)
This fix the parsing of prepo service reports which could failed in some edge case. I've improved the parsing of the object to a JSON string too.
2020-03-23 21:58:41 +01:00
gdkchan
6edc929894
Implement ICMP shader instruction (#1010) 2020-03-23 17:32:30 +01:00
gdkchan
9a208c4fb5
Keep sRGB enabled for texture blits (#1009) 2020-03-23 09:34:26 +11:00
gdkchan
49d7b1c7d8
Implement textureQueryLevels (#1007) 2020-03-23 08:31:31 +11:00
Chenj168
31b94f4641
Move the MakeOp to OpCodeTable class, for reduce the use of ConcurrentDictionary (#996) 2020-03-20 15:15:37 +11:00
gdkchan
8e64984158
Support partial invalidation on texture access (#1000)
* Support partial invalidation on texture access

* Fix typo

* PR feedback

* Fix modified size clamping
2020-03-20 14:17:11 +11:00
Ac_K
32d3f3f690
Implement GetRegionCode and add the RegionCode to settings (#999)
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
2020-03-20 09:37:55 +11:00
Chenj168
561d64e5bf
Modify TranslatedFunction.GetPointer () to optimize performance (#995)
* add local var to reduce calling Marshal.GetFunctionPointerForDelegate

* modify code style
2020-03-20 09:11:20 +11:00
riperiperi
8226997bc7
CodeGen Optimisations (LSRA and Translator) (#978)
* Start of JIT garbage collection improvements

- thread static pool for Operand, MemoryOperand, Operation
- Operands and Operations are always to be constructed via their static
helper classes, so they can be pooled.
- removing LinkedList from Node for sources/destinations (replaced with
List<>s for now, but probably could do arrays since size is bounded)
- removing params constructors from Node
- LinkedList<> to List<> with Clear() for Operand assignments/uses
- ThreadStaticPool is very simple and basically just exists for the
purpose of our specific translation allocation problem. Right now it
will stay at the worst case allocation count for that thread (so far) -
the pool can never shrink.

- Still some cases of Operand[] that haven't been removed yet. Will need
to evaluate them (eg. is there a reasonable max number of params for
Calls?)

* ConcurrentStack instead of ConcurrentQueue for Rejit

* Optimize some parts of LSRA

- BitMap now operates on 64-bit int rather than 32-bit
- BitMap is now pooled in a ThreadStatic pool (within lrsa)
- BitMap now is now its own iterator. Marginally speeds up iterating
through the bits.
- A few cases where enumerators were generated have been converted to
forms that generate less garbage.
- New data structure for sorting _usePositions in LiveIntervals. Much
faster split, NextUseAfter, initial insertion. Random insertion is
slightly slower.
- That last one is WIP since you need to insert the values backwards. It
would be ideal if it just flipped it for you, uncomplicating things on
the caller side.

* Use a static pool of thread static pools. (yes.)

Prevents each execution thread creating its own lowCq pool and making me cry.

* Move constant value to top, change naming convention.

* Fix iteration of memory operands.

* Increase max thread count.

* Address Feedback
2020-03-18 22:44:32 +11:00
Thog
7475e180b4
audren: Accept REV8 (#993)
REV8 only added changes on performance buffer and wavebuffer dsp command
generation.

As we don't support any of those, we can just increment the revision
number for now.
2020-03-18 09:43:47 +11:00
gdkchan
8bb64ac69c
Improve shader sampler type selection (#989) 2020-03-15 11:24:45 +11:00