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  • ac1a379265 Fix some issues with UserId (#455) Thomas Guillemard 2018-10-14 04:07:56 +0200
  • 3561062bc6 Update IAccountService and IManagerForApplication (#454) Ac_K 2018-10-13 23:16:02 +0000
  • 824d4b74d0 Update UInt128.cs (#453) Ac_K 2018-10-13 21:29:49 +0000
  • aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) gdkchan 2018-10-12 22:37:01 -0300
  • dd3cb33c9f
    Fix race condition on OpenALAudioOut (#448) gdkchan 2018-10-12 18:47:53 -0300
  • b2063be597 Implement IResolver (#442) Thomas Guillemard 2018-10-10 01:15:07 +0200
  • d5c0de8362 Implement IRoInterface (#445) Thomas Guillemard 2018-10-10 01:01:49 +0200
  • 65c67bb4a5
    Break: don't crash when bit 31 is set (#444) Thomas Guillemard 2018-10-08 20:53:08 +0200
  • 74ca82c534
    Tweak cpu cache deletion policy values (#433) gdkchan 2018-10-07 23:40:37 -0300
  • 625fc8c0e0 Stubs Again (#439) emmauss 2018-10-07 18:12:11 +0300
  • caa181edf2 Save Common implementation (#434) emmauss 2018-10-07 16:13:46 +0300
  • 5b8ccb717f Implement ISslContext (#440) Ac_K 2018-10-07 00:16:42 +0200
  • 5821ff675d Misc content loading improvements (#432) Alex Barney 2018-10-06 09:11:47 -0600
  • bba9bf97d0 Add 9+7 fast/slow FP inst. impls.; add 14 FP Tests. (#437) LDj3SNuD 2018-10-06 03:45:59 +0200
  • 0254a84f90
    Merge pull request #436 from emmauss/hidhandles emmauss 2018-09-28 13:50:15 +0300
  • 0ada047eaf fix out of handles error emmaus 2018-09-28 10:47:53 +0000
  • 0b52ee6627
    Optimize BIC, BSL, BIT, BIF, XTN, ZIP, DUP (Gp), FMADD (Scalar) and FCVT (Scalar) using SSE intrinsics (#405) gdkchan 2018-09-26 23:30:21 -0300
  • 40282da93a Implement friend:a IFriendService: 10101 (#429) Ac_K 2018-09-26 00:59:29 +0200
  • 2562ca6c3f Fix multiple rendertargets (#427) ReinUsesLisp 2018-09-25 19:55:30 -0300
  • 7de7b559ad Improve kernel events implementation (#430) gdkchan 2018-09-23 15:11:46 -0300
  • 54ed9096bd
    Add FMAXP and FMINP (Vector) instructions on the CPU (#412) gdkchan 2018-09-22 17:26:18 -0300
  • a76660eac5
    Fix IHidServer code style Ac_K 2018-09-21 06:30:58 +0200
  • e77c1560e6 Full 5.X stubbed IHidServer (#428) Ac_K 2018-09-21 02:08:35 +0200
  • 47a62e826f Implement DepthWriteMask and add R16G16 (#425) ReinUsesLisp 2018-09-19 22:02:11 -0300
  • bed13f2022 General improvements for GpuResourceManager (#421) ReinUsesLisp 2018-09-19 18:26:49 -0300
  • e04221b293 Fixup SSY (#424) ReinUsesLisp 2018-09-19 17:11:05 -0300
  • 6d65e53664
    Remove cold methods from the CPU cache (#224) gdkchan 2018-09-19 17:07:56 -0300
  • 99b2692425
    Fix performance regression caused by the new scheduler changes (#422) gdkchan 2018-09-19 12:16:20 -0300
  • fae097408e Show Game Title on Titlebar (#408) emmauss 2018-09-19 15:09:49 +0300
  • b8133c1997
    Thread scheduler rewrite (#393) gdkchan 2018-09-18 20:36:43 -0300
  • 33e2810ef3
    Fix d32s8 format on OGLEnumConverter (#420) gdkchan 2018-09-18 13:27:12 -0300
  • d6fba62f8a
    Misc fixes on the arena allocator (#364) gdkchan 2018-09-18 12:28:28 -0300
  • d4187aaa9d
    Allow "reinterpretation" of framebuffer/zeta formats (#418) gdkchan 2018-09-18 01:30:35 -0300
  • bec95cacc1
    Ensure that buffers are available after a signal when GetReleasedBuffers is called (#369) gdkchan 2018-09-18 00:12:47 -0300
  • c7387be0d2 Fix/Add 1+12 [Saturating] [Rounded] Shift Right Narrow (imm.) Instructions; add 14 Tests. Add 6 Tests for PR#405. Add 2 Tests for PR#412. (#409) LDj3SNuD 2018-09-17 06:54:05 +0200
  • 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) HorrorTroll 2018-09-17 07:24:56 +0700
  • 46a11460d4 Rewrite the C++ Demangler (#416) Thomas Guillemard 2018-09-15 15:29:18 +0200
  • 7542f4a65f
    Add Ryujinx.Tests.Unicorn project to Ryujinx.sln Ac_K 2018-09-14 03:27:43 +0200
  • 476ebf5b03 Update IStorage.cs (#415) Ac_K 2018-09-13 13:45:59 +0200
  • e5917f8968 Fixup image error message and add G8R8 to size query (#410) ReinUsesLisp 2018-09-11 12:48:13 -0300
  • db1a759c59 Lock GbpQueueBuffer till Vsync is signalled (#367) emmauss 2018-09-10 02:38:56 +0300
  • fc77b089a6 Implements proper save path (#386) emmauss 2018-09-09 01:04:26 +0300
  • 3227218114 Add XCI, NSP and NCA loading support (#404) Alex Barney 2018-09-08 12:33:27 -0600
  • ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) ReinUsesLisp 2018-09-08 14:51:50 -0300
  • a0c78f7920 Fix/Add 10 Shift Right and Mls_Ve Instructions; add 14 Tests. (#407) LDj3SNuD 2018-09-08 19:24:29 +0200
  • ca1e37a295 Remove old Tester, update Tests (some reworks). (#400) LDj3SNuD 2018-09-08 19:23:07 +0200
  • 76a3172f17 Asynchronously log messages to the Console window (#395) jduncanator 2018-09-04 10:15:41 +1000
  • 675f3f6f81 Implement loading of profile image (#391) emmauss 2018-09-02 01:04:20 +0300
  • b549daed03
    Fix exception throw message for unimpl texture formats (#398) gdkchan 2018-09-01 18:51:51 -0300
  • e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) ReinUsesLisp 2018-09-01 18:44:19 -0300
  • bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) HorrorTroll 2018-09-02 04:25:49 +0700
  • 35778afef9
    Improve handling on QueryGet on the gpu (#397) gdkchan 2018-09-01 11:54:56 -0300
  • 42e4e02a64 Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. (#390) LDj3SNuD 2018-09-01 16:52:51 +0200
  • 326777ca4a Ryujinx.Tests: Add unicorn to test framework (#389) Merry 2018-09-01 15:24:05 +0100
  • 42dc925c3d Implement SSY/SYNC shader instructions (#382) ReinUsesLisp 2018-08-31 13:14:04 -0300
  • 7cb6fd8090 Fixup HasColor for depth/stencil values (#379) ReinUsesLisp 2018-08-30 13:14:45 -0300
  • 27023e7afc Add R32_G32 texture format (#383) HorrorTroll 2018-08-27 21:18:21 +0700
  • 68300368d7 Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. (#380) LDj3SNuD 2018-08-27 08:44:01 +0200
  • 43c4e7c78d Use mirrored texture wraps when available (#361) ReinUsesLisp 2018-08-25 16:39:08 -0300
  • a42ab2e40c Implement vertex instancing (#381) ReinUsesLisp 2018-08-25 01:16:58 -0300
  • da7e702751 Update BSD service implementation (#363) emmauss 2018-08-24 20:20:42 +0300
  • 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) ReinUsesLisp 2018-08-23 02:07:23 -0300
  • 9977acad0f
    Fix BinarySearchLt to return less than rather than less than or equal value (#372) gdkchan 2018-08-23 01:54:59 -0300
  • 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) ReinUsesLisp 2018-08-23 01:54:32 -0300
  • 57dfa09e3a Improve LM implementation (#373) Thomas Guillemard 2018-08-22 23:06:29 +0200
  • b08d889f95 SvcSetHeapSize: match kernel check for invalid size (#374) Thomas Guillemard 2018-08-21 18:05:12 +0200
  • afc44850be Avoid gpr overwritting on Ld_C instruction (#371) ReinUsesLisp 2018-08-20 23:31:10 -0300
  • afdeee2b86 Use signed and unsigned vertex types (#370) ReinUsesLisp 2018-08-20 16:02:38 -0300
  • d021d5dfa9 Add AESD, AESE, AESIMC, AESMC instructions; add 4 simple Tests (closed box). (#365) LDj3SNuD 2018-08-20 06:20:26 +0200
  • 726de8c46a Rendertarget attachments, texture and image changes (#358) ReinUsesLisp 2018-08-19 22:25:26 -0300
  • 056c2840b1
    Fix MapPhysicalMemory when block position is less than map position (#359) gdkchan 2018-08-17 10:39:35 -0300
  • 34100051e4 Add SHA256H, SHA256H2, SHA256SU0, SHA256SU1 instructions; add 4 Tests (closed box). (#352) LDj3SNuD 2018-08-17 02:44:44 +0200
  • 521751795a
    Code style fixes and nits on the HLE project (#355) gdkchan 2018-08-16 20:47:36 -0300
  • 182d716867
    Remove artificial call count limit for EndGl (#357) gdkchan 2018-08-16 20:45:00 -0300
  • 6e1a6c5b2b Implement PointCoord and PointSize shader attributes (#353) ReinUsesLisp 2018-08-16 02:26:03 -0300
  • c393cdf8e3
    More flexible memory manager (#307) gdkchan 2018-08-15 15:59:51 -0300
  • 76d95dee05 Implement ITimeZone 201, 202 (#327) emmauss 2018-08-15 21:53:23 +0300
  • 55374ebba0
    Zero out bits 63:32 of scalar float operations with SSE intrinsics (#273) gdkchan 2018-08-14 23:54:12 -0300
  • 0673dc183a Reset cache on command buffer execution instead of sync calls (#341) ReinUsesLisp 2018-08-14 22:27:05 -0300
  • 9ac5583513
    Better support for user accounts (#349) gdkchan 2018-08-14 19:02:42 -0300
  • 17f54b5d78 Implement IProfile Get and GetBase (#266) emmauss 2018-08-14 03:13:01 +0300
  • 4f499b6845
    Fix FMUL and TEXS shader instructions (#347) gdkchan 2018-08-13 19:46:36 -0300
  • 6e48312052 Implement AcquireNpadStyleSetUpdate event (#306) emmauss 2018-08-14 00:31:09 +0300
  • 09593ae6d8
    Add partial support to the TEX.B shader instruction (#342) gdkchan 2018-08-13 18:22:09 -0300
  • 4518c52c65 Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. (#340) LDj3SNuD 2018-08-13 23:10:02 +0200
  • c05600a26b
    Merge pull request #344 from greggameplayer/patch-1 emmauss 2018-08-11 16:33:12 +0300
  • 1f983d981e fix DockedMode variable delete unneeded spaces Unknown 2018-08-11 15:31:34 +0200
  • 8482e16dcc
    Merge pull request #304 from emmauss/listdisplays emmauss 2018-08-11 15:32:56 +0300
  • 402a143ae1
    fix dock mode style issues emmauss 2018-08-11 12:24:55 +0000
  • 1fd4311e12 Add the ability to set or not docked mode via config file (#227) greggameplayer 2018-08-11 14:12:28 +0200
  • 02a6fdcd13 Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334) LDj3SNuD 2018-08-10 19:27:15 +0200
  • 267af1f0f7
    Fix load/store exclusive/atomic pairwise instructions (#337) gdkchan 2018-08-10 01:14:27 -0300
  • 25dd5f4238 Low level graphics API prerequisites (#319) ReinUsesLisp 2018-08-10 01:09:40 -0300
  • 652238f526 Add SetScreenShotImageOrientation (#310) greggameplayer 2018-08-08 08:00:54 +0200
  • 0cec4cbee5
    Fix race condition on IdDictionary (#333) gdkchan 2018-08-07 23:32:24 -0300
  • 827752ec07 Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332) Darabat 2018-08-06 22:26:19 -0300
  • 3cf1b6cf77 Fix silly copy/paste error on float variant of the FMINNM instruction gdkchan 2018-08-05 18:56:30 -0300
  • 221270db90
    More accurate impl of FMINNM/FMAXNM, add vector variants (#296) gdkchan 2018-08-05 02:54:21 -0300
  • eeb626947e Implement Shared Fonts (#215) Thomas Guillemard 2018-08-04 23:38:49 +0200
  • 5f34353dce Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. (#314) LDj3SNuD 2018-08-04 21:58:54 +0200