0129250c2e
* Pass CbufSlot when getting info from the texture descriptor Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex. Specifically fixes a random chance of full screen colour flickering in Super Mario Party. * Apply suggestions from code review Oops Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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.. | ||
Optimizations | ||
AttributeConsts.cs | ||
ControlFlowGraph.cs | ||
Dominance.cs | ||
EmitterContext.cs | ||
EmitterContextInsts.cs | ||
FeatureFlags.cs | ||
GlobalMemory.cs | ||
RegisterUsage.cs | ||
Rewriter.cs | ||
ShaderConfig.cs | ||
ShaderHeader.cs | ||
Ssa.cs | ||
TranslationCounts.cs | ||
TranslationFlags.cs | ||
Translator.cs | ||
TranslatorContext.cs |