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This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics.Gpu/Engine
2021-07-12 16:48:57 -03:00
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Compute Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
Dma Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GPFifo Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
InlineToMemory Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
MME Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Threed Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
Twod Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Types Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00