48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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AddressMode.cs | ||
BlendDescriptor.cs | ||
BlendFactor.cs | ||
BlendOp.cs | ||
BufferHandle.cs | ||
BufferRange.cs | ||
Capabilities.cs | ||
ColorF.cs | ||
CompareMode.cs | ||
CompareOp.cs | ||
CounterType.cs | ||
DepthMode.cs | ||
DepthStencilMode.cs | ||
DepthStencilState.cs | ||
DepthTestDescriptor.cs | ||
Extents2D.cs | ||
Face.cs | ||
Format.cs | ||
FrontFace.cs | ||
ICounterEvent.cs | ||
ImageCrop.cs | ||
IndexType.cs | ||
IPipeline.cs | ||
IProgram.cs | ||
IRenderer.cs | ||
ISampler.cs | ||
IShader.cs | ||
ITexture.cs | ||
IWindow.cs | ||
LogicalOp.cs | ||
MagFilter.cs | ||
MinFilter.cs | ||
Origin.cs | ||
PolygonModeMask.cs | ||
PrimitiveTopology.cs | ||
RectangleF.cs | ||
Ryujinx.Graphics.GAL.csproj | ||
SamplerCreateInfo.cs | ||
StencilOp.cs | ||
StencilTestDescriptor.cs | ||
SwizzleComponent.cs | ||
Target.cs | ||
TextureCreateInfo.cs | ||
TextureReleaseCallback.cs | ||
TransformFeedbackDescriptor.cs | ||
VertexAttribDescriptor.cs | ||
VertexBufferDescriptor.cs | ||
Viewport.cs | ||
ViewportSwizzle.cs |