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ryujinx-final/Ryujinx.HLE/HOS/Services/Account/Acc/IAsyncContext.cs
Ac_K 5eb0ee3cca
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00

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using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext;
using System;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
class IAsyncContext : IpcService
{
AsyncExecution _asyncExecution;
public IAsyncContext(AsyncExecution asyncExecution)
{
_asyncExecution = asyncExecution;
}
[Command(0)]
// GetSystemEvent() -> handle<copy>
public ResultCode GetSystemEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_asyncExecution.SystemEvent.ReadableEvent, out int _systemEventHandle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_systemEventHandle);
return ResultCode.Success;
}
[Command(1)]
// Cancel()
public ResultCode Cancel(ServiceCtx context)
{
if (!_asyncExecution.IsInitialized)
{
return ResultCode.AsyncExecutionNotInitialized;
}
if (_asyncExecution.IsRunning)
{
_asyncExecution.Cancel();
}
return ResultCode.Success;
}
[Command(2)]
// HasDone() -> b8
public ResultCode HasDone(ServiceCtx context)
{
if (!_asyncExecution.IsInitialized)
{
return ResultCode.AsyncExecutionNotInitialized;
}
context.ResponseData.Write(_asyncExecution.SystemEvent.ReadableEvent.IsSignaled());
return ResultCode.Success;
}
[Command(3)]
// GetResult()
public ResultCode GetResult(ServiceCtx context)
{
if (!_asyncExecution.IsInitialized)
{
return ResultCode.AsyncExecutionNotInitialized;
}
if (!_asyncExecution.SystemEvent.ReadableEvent.IsSignaled())
{
return ResultCode.Unknown41;
}
return ResultCode.Success;
}
}
}