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ryujinx-final/Ryujinx.HLE/HOS/Services/Account/Acc/IManagerForApplication.cs
Ac_K 5eb0ee3cca
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00

130 lines
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5.4 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext;
using Ryujinx.HLE.HOS.Services.Arp;
using System;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
class IManagerForApplication : IpcService
{
// TODO: Determine where and how NetworkServiceAccountId is set.
private const long NetworkServiceAccountId = 0xcafe;
private UserId _userId;
private ApplicationLaunchProperty _applicationLaunchProperty;
public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
{
_userId = userId;
_applicationLaunchProperty = applicationLaunchProperty;
}
[Command(0)]
// CheckAvailability()
public ResultCode CheckAvailability(ServiceCtx context)
{
// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x".
// Then it searches the Availability of Online Services related to the UserId in this file and returns it.
Logger.Stub?.PrintStub(LogClass.ServiceAcc);
// NOTE: Even if we try to return different error codes here, the guest still needs other calls.
return ResultCode.Success;
}
[Command(1)]
// GetAccountId() -> nn::account::NetworkServiceAccountId
public ResultCode GetAccountId(ServiceCtx context)
{
// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted
// as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the account:/ savedata.
// Then it searches the NetworkServiceAccountId related to the UserId in this file and returns it.
Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
context.ResponseData.Write(NetworkServiceAccountId);
return ResultCode.Success;
}
[Command(2)]
// EnsureIdTokenCacheAsync() -> object<nn::account::detail::IAsyncContext>
public ResultCode EnsureIdTokenCacheAsync(ServiceCtx context)
{
KEvent asyncEvent = new KEvent(context.Device.System.KernelContext);
AsyncExecution asyncExecution = new AsyncExecution(asyncEvent);
asyncExecution.Initialize(1000, EnsureIdTokenCacheAsyncImpl);
MakeObject(context, new IAsyncContext(asyncExecution));
// return ResultCode.NullObject if the IAsyncContext pointer is null. Doesn't occur in our case.
return ResultCode.Success;
}
private async Task EnsureIdTokenCacheAsyncImpl(CancellationToken token)
{
// NOTE: This open the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
// in the "account:/" savedata.
// Then its read data, use dauth API with this data to get the Token Id and probably store the dauth response
// in "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the "account:/" savedata.
// Since we don't support online services, we can stub it.
Logger.Stub?.PrintStub(LogClass.ServiceAcc);
// TODO: Use a real function instead, with the CancellationToken.
await Task.CompletedTask;
}
[Command(3)]
// LoadIdTokenCache() -> (u32 id_token_cache_size, buffer<bytes, 6>)
public ResultCode LoadIdTokenCache(ServiceCtx context)
{
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferSize = context.Request.ReceiveBuff[0].Size;
// NOTE: This opens the file at "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
// in the "account:/" savedata and writes some data in the buffer.
// Since we don't support online services, we can stub it.
Logger.Stub?.PrintStub(LogClass.ServiceAcc);
/*
if (internal_object != null)
{
if (bufferSize > 0xC00)
{
return ResultCode.InvalidIdTokenCacheBufferSize;
}
}
*/
int idTokenCacheSize = 0;
MemoryHelper.FillWithZeros(context.Memory, bufferPosition, (int)bufferSize);
context.ResponseData.Write(idTokenCacheSize);
return ResultCode.Success;
}
[Command(130)]
// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
context.ResponseData.Write(NetworkServiceAccountId);
// TODO: determine and fill the two output IPC buffers.
return ResultCode.Success;
}
}
}