0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan 650cc41c02
Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions

* Shader cache version bump
2021-12-08 17:54:12 -03:00
..
HelperFunctions Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
Instructions Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
DefaultNames.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GlslGenerator.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
NumberFormatter.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
OperandManager.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00