eb528ae0f0
* Add workflow to perform automated checks for PRs * Downgrade Microsoft.CodeAnalysis to 4.4.0 This is a workaround to fix issues with dotnet-format. See: - https://github.com/dotnet/format/issues/1805 - https://github.com/dotnet/format/issues/1800 * Adjust editorconfig to be more compatible with Ryujinx code-style * Adjust .editorconfig line endings to match .gitattributes * Disable 'prefer switch expression' rule * Remove naming styles These are the default rules, so we don't need to override them. * Silence IDE0060 in .editorconfig * Slightly adjust .editorconfig * Add lost workflow changes * Move .editorconfig comment to the top * .editorconfig: private static readonly fields should be _lowerCamelCase * .editorconfig: Remove alignment for declarations as well * editorconfig: Add rule for local constants * Disable CA1822 for HLE services * Disable CA1822 for ViewModels Bindings won't work with static members, but this issue is silently ignored. * Run dotnet format for the whole solution * Check result code of SDL_GetDisplayBounds * Fix dotnet format style issues * Add missing trailing commas * Update Microsoft.CodeAnalysis.CSharp to 4.6.0 Skipping 4.5.0 since it breaks dotnet format * Restore old default naming rules for dotnet format * Add naming rule exception for CPU tests * checks: Include all files before excluding paths * Fix dotnet format issues * Check dotnet format version * checks: Run dotnet format with severity info again * checks: Disable naming style rules until they won't crash the process anymore * Remove unread private member * checks: Attempt to run analyzers 3 times before giving up * checks: Enable naming style rules again with the new retry logic
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.Host1x
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{
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public class Host1xClass : IDeviceState
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{
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private readonly SynchronizationManager _syncMgr;
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private readonly DeviceState<Host1xClassRegisters> _state;
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public Host1xClass(SynchronizationManager syncMgr)
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{
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_syncMgr = syncMgr;
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_state = new DeviceState<Host1xClassRegisters>(new Dictionary<string, RwCallback>
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{
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{ nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) },
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});
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}
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public int Read(int offset) => _state.Read(offset);
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public void Write(int offset, int data) => _state.Write(offset, data);
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private void WaitSyncpt32(int data)
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{
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uint syncpointId = (uint)(data & 0xFF);
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uint threshold = _state.State.LoadSyncptPayload32;
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_syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
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}
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}
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}
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