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ryujinx-final/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs
Mary e17eb7bfaf
amadeus: Update to REV10 (#2654)
* amadeus: Update to REV10

This implements all the changes made with REV10 on 13.0.0.

* Address Ack's comment

* Address gdkchan's comment
2021-09-19 12:29:19 +02:00

69 lines
2.5 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class BiquadFilterCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.BiquadFilter;
public ulong EstimatedProcessingTime { get; set; }
public Memory<BiquadFilterState> BiquadFilterState { get; }
public int InputBufferIndex { get; }
public int OutputBufferIndex { get; }
public bool NeedInitialization { get; }
private BiquadFilterParameter _parameter;
public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
{
_parameter = filter;
BiquadFilterState = biquadFilterStateMemory;
InputBufferIndex = baseIndex + inputBufferOffset;
OutputBufferIndex = baseIndex + outputBufferOffset;
NeedInitialization = needInitialization;
Enabled = true;
NodeId = nodeId;
}
public void Process(CommandList context)
{
ref BiquadFilterState state = ref BiquadFilterState.Span[0];
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
if (NeedInitialization)
{
state = new BiquadFilterState();
}
BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
}
}
}