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ryujinx-fork/Ryujinx.HLE/OsHle/Kernel/SvcThread.cs

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using ChocolArm64.State;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles;
using System.Threading;
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using static Ryujinx.HLE.OsHle.ErrorCode;
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namespace Ryujinx.HLE.OsHle.Kernel
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{
partial class SvcHandler
{
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private void SvcCreateThread(AThreadState ThreadState)
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{
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long EntryPoint = (long)ThreadState.X1;
long ArgsPtr = (long)ThreadState.X2;
long StackTop = (long)ThreadState.X3;
int Priority = (int)ThreadState.X4;
int ProcessorId = (int)ThreadState.X5;
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if ((uint)Priority > 0x3f)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority);
return;
}
if (ProcessorId == -2)
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{
//TODO: Get this value from the NPDM file.
ProcessorId = 0;
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}
else if ((uint)ProcessorId > 3)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
return;
}
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int Handle = Process.MakeThread(
EntryPoint,
StackTop,
ArgsPtr,
Priority,
ProcessorId);
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Handle;
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}
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private void SvcStartThread(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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KThread NewThread = Process.HandleTable.GetData<KThread>(Handle);
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if (NewThread != null)
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{
Process.Scheduler.StartThread(NewThread);
Process.Scheduler.SetReschedule(NewThread.ProcessorId);
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ThreadState.X0 = 0;
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}
else
{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
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}
private void SvcExitThread(AThreadState ThreadState)
{
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
CurrThread.Thread.StopExecution();
}
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private void SvcSleepThread(AThreadState ThreadState)
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{
ulong TimeoutNs = ThreadState.X0;
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Ns.Log.PrintDebug(LogClass.KernelSvc, "Timeout = " + TimeoutNs.ToString("x16"));
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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if (TimeoutNs == 0 || TimeoutNs == ulong.MaxValue)
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{
Process.Scheduler.Yield(CurrThread);
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}
else
{
Process.Scheduler.Suspend(CurrThread);
Thread.Sleep(NsTimeConverter.GetTimeMs(TimeoutNs));
Process.Scheduler.Resume(CurrThread);
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}
}
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private void SvcGetThreadPriority(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (Thread != null)
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{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.ActualPriority;
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}
else
{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
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}
private void SvcSetThreadPriority(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int Priority = (int)ThreadState.X1;
Ns.Log.PrintDebug(LogClass.KernelSvc,
"Handle = " + Handle .ToString("x8") + ", " +
"Priority = " + Priority.ToString("x8"));
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
if (Thread != null)
{
Thread.SetPriority(Priority);
ThreadState.X0 = 0;
}
else
{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcGetThreadCoreMask(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X2;
Ns.Log.PrintDebug(LogClass.KernelSvc, "Handle = " + Handle.ToString("x8"));
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.IdealCore;
ThreadState.X2 = (ulong)Thread.CoreMask;
}
else
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadCoreMask(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int IdealCore = (int)ThreadState.X1;
long CoreMask = (long)ThreadState.X2;
Ns.Log.PrintDebug(LogClass.KernelSvc,
"Handle = " + Handle .ToString("x8") + ", " +
"IdealCore = " + IdealCore.ToString("x8") + ", " +
"CoreMask = " + CoreMask .ToString("x16"));
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
if (IdealCore == -2)
{
//TODO: Get this value from the NPDM file.
IdealCore = 0;
CoreMask = 1 << IdealCore;
}
else
{
if ((uint)IdealCore > 3)
{
if ((IdealCore | 2) != -1)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{IdealCore:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
return;
}
}
else if ((CoreMask & (1 << IdealCore)) == 0)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreMask);
return;
}
}
if (Thread == null)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
//-1 is used as "don't care", so the IdealCore value is ignored.
//-2 is used as "use NPDM default core id" (handled above).
//-3 is used as "don't update", the old IdealCore value is kept.
if (IdealCore == -3 && (CoreMask & (1 << Thread.IdealCore)) == 0)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreMask);
return;
}
Process.Scheduler.ChangeCore(Thread, IdealCore, (int)CoreMask);
ThreadState.X0 = 0;
}
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private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
{
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
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}
private void SvcGetThreadId(AThreadState ThreadState)
{
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int Handle = (int)ThreadState.X1;
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.ThreadId;
}
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else
{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadActivity(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
bool Active = (int)ThreadState.X1 == 0;
KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
if (Thread != null)
{
Process.Scheduler.SetThreadActivity(Thread, Active);
ThreadState.X0 = 0;
}
else
{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
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private void SvcGetThreadContext3(AThreadState ThreadState)
{
long Position = (long)ThreadState.X0;
int Handle = (int)ThreadState.X1;
KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
if (Thread == null)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (Process.GetThread(ThreadState.Tpidr) == Thread)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
return;
}
Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
Memory.WriteUInt64(Position + 0x18, ThreadState.X3);
Memory.WriteUInt64(Position + 0x20, ThreadState.X4);
Memory.WriteUInt64(Position + 0x28, ThreadState.X5);
Memory.WriteUInt64(Position + 0x30, ThreadState.X6);
Memory.WriteUInt64(Position + 0x38, ThreadState.X7);
Memory.WriteUInt64(Position + 0x40, ThreadState.X8);
Memory.WriteUInt64(Position + 0x48, ThreadState.X9);
Memory.WriteUInt64(Position + 0x50, ThreadState.X10);
Memory.WriteUInt64(Position + 0x58, ThreadState.X11);
Memory.WriteUInt64(Position + 0x60, ThreadState.X12);
Memory.WriteUInt64(Position + 0x68, ThreadState.X13);
Memory.WriteUInt64(Position + 0x70, ThreadState.X14);
Memory.WriteUInt64(Position + 0x78, ThreadState.X15);
Memory.WriteUInt64(Position + 0x80, ThreadState.X16);
Memory.WriteUInt64(Position + 0x88, ThreadState.X17);
Memory.WriteUInt64(Position + 0x90, ThreadState.X18);
Memory.WriteUInt64(Position + 0x98, ThreadState.X19);
Memory.WriteUInt64(Position + 0xa0, ThreadState.X20);
Memory.WriteUInt64(Position + 0xa8, ThreadState.X21);
Memory.WriteUInt64(Position + 0xb0, ThreadState.X22);
Memory.WriteUInt64(Position + 0xb8, ThreadState.X23);
Memory.WriteUInt64(Position + 0xc0, ThreadState.X24);
Memory.WriteUInt64(Position + 0xc8, ThreadState.X25);
Memory.WriteUInt64(Position + 0xd0, ThreadState.X26);
Memory.WriteUInt64(Position + 0xd8, ThreadState.X27);
Memory.WriteUInt64(Position + 0xe0, ThreadState.X28);
Memory.WriteUInt64(Position + 0xe8, ThreadState.X29);
Memory.WriteUInt64(Position + 0xf0, ThreadState.X30);
Memory.WriteUInt64(Position + 0xf8, ThreadState.X31);
Memory.WriteInt64(Position + 0x100, Thread.LastPc);
Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr);
Memory.WriteVector128(Position + 0x110, ThreadState.V0);
Memory.WriteVector128(Position + 0x120, ThreadState.V1);
Memory.WriteVector128(Position + 0x130, ThreadState.V2);
Memory.WriteVector128(Position + 0x140, ThreadState.V3);
Memory.WriteVector128(Position + 0x150, ThreadState.V4);
Memory.WriteVector128(Position + 0x160, ThreadState.V5);
Memory.WriteVector128(Position + 0x170, ThreadState.V6);
Memory.WriteVector128(Position + 0x180, ThreadState.V7);
Memory.WriteVector128(Position + 0x190, ThreadState.V8);
Memory.WriteVector128(Position + 0x1a0, ThreadState.V9);
Memory.WriteVector128(Position + 0x1b0, ThreadState.V10);
Memory.WriteVector128(Position + 0x1c0, ThreadState.V11);
Memory.WriteVector128(Position + 0x1d0, ThreadState.V12);
Memory.WriteVector128(Position + 0x1e0, ThreadState.V13);
Memory.WriteVector128(Position + 0x1f0, ThreadState.V14);
Memory.WriteVector128(Position + 0x200, ThreadState.V15);
Memory.WriteVector128(Position + 0x210, ThreadState.V16);
Memory.WriteVector128(Position + 0x220, ThreadState.V17);
Memory.WriteVector128(Position + 0x230, ThreadState.V18);
Memory.WriteVector128(Position + 0x240, ThreadState.V19);
Memory.WriteVector128(Position + 0x250, ThreadState.V20);
Memory.WriteVector128(Position + 0x260, ThreadState.V21);
Memory.WriteVector128(Position + 0x270, ThreadState.V22);
Memory.WriteVector128(Position + 0x280, ThreadState.V23);
Memory.WriteVector128(Position + 0x290, ThreadState.V24);
Memory.WriteVector128(Position + 0x2a0, ThreadState.V25);
Memory.WriteVector128(Position + 0x2b0, ThreadState.V26);
Memory.WriteVector128(Position + 0x2c0, ThreadState.V27);
Memory.WriteVector128(Position + 0x2d0, ThreadState.V28);
Memory.WriteVector128(Position + 0x2e0, ThreadState.V29);
Memory.WriteVector128(Position + 0x2f0, ThreadState.V30);
Memory.WriteVector128(Position + 0x300, ThreadState.V31);
Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr);
Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr);
Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr);
ThreadState.X0 = 0;
}
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}
}