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1246 commits

Author SHA1 Message Date
LDj3SNuD
56a61a5758
CPU: A32: Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests. (#1394)
* Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests.

* Update Ptc.cs
2020-07-17 10:57:49 -03:00
gdkchan
20774dab14
Improve kernel WaitSynchronization syscall implementation (#1362) 2020-07-17 14:22:13 +10:00
LDj3SNuD
88619d71b8
CPU: A32: Add Vadd & Vsub Wide (S/U_8/16/32) Inst.s with Test. (#1390) 2020-07-17 14:21:40 +10:00
gdkchan
9f6b24edfd
Improve kernel IPC related syscalls (#1379)
* Implement session count decrement when the handle is closed

* Remove unused field

* Implement SendSyncRequestWithUserBuffer, SendAsyncRequestWithUserBuffer and ReplyAndReceiveWithUserBuffer syscalls

* Nits

* Fix swapped copy dst/src

* Add missing pointer buffer descriptor write on reply

* Fix IPC unaligned buffer copy and restoring client attributes on reply

* Oops

* Fix SetIpcMappingPermission

* Fix unaligned copy bugs

* Free memory used for temporary IPC buffers
2020-07-17 14:19:07 +10:00
gdkchan
46f8cef6a9
Fix resource limit reserve taking too long (#1391) 2020-07-17 14:18:31 +10:00
gdkchan
986be200ba
Force TFB rebind after buffer modifications (#1392) 2020-07-15 19:05:06 -03:00
Ficture Seven
863b0c8dcb
Fix Decode exception condition (#1377) 2020-07-15 17:48:16 +10:00
gdkchan
788ca6a411
Initial transform feedback support (#1370)
* Initial transform feedback support

* Some nits and fixes

* Update ReportCounterType and Write method

* Can't change shader or TFB bindings while TFB is active

* Fix geometry shader input names with new naming
2020-07-15 13:01:10 +10:00
mageven
16dafe6316
mods: Fix crash when loading via LoadCart (#1388) 2020-07-15 09:40:17 +10:00
gdkchan
2900dda633
Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
LDj3SNuD
a804db6eed
Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d d… (#1335)
* Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d double zero sign handling. Allows better handling of NaNs.

* Optimized EmitSse2VectorIsNaNOpF() for multiple uses per opF.
2020-07-13 21:08:47 +10:00
riperiperi
d7044b10a2
Add SSE4.2 Path for CRC32, add A32 variant, add tests for non-castagnoli variants. (#1328)
* Add CRC32 A32 instructions.

* Fix CRC32 instructions.

* Add CRC intrinsic and fast path.

Loop is currently unrolled, will look into adding temp vars after tests are added.

* Begin work on Crc tests

* Fix SSE4.2 path for CRC32C, finialize tests.

* Remove unused IR path.

* Fix spacing between prefix checks.

* This should be Src.

* PTC Version

* OpCodeTable Order

* Integer check improvement. Value and Crc can be either 32 or 64 size.

* This wasn't necessary...

* If size is 3, value type must be I64.

* Fix same src+dest handling for non crc intrinsics.

* Pre-fix (ha) issue with vex encodings
2020-07-13 20:48:14 +10:00
Ficture Seven
30d4f752f4
Fix Node Uses/Assignments (#1376)
* Fix Node Uses/Assignments

* Bump PPTC Version Number

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-07-13 20:20:07 +10:00
Ficture Seven
b5127131c5
Fix folding of ConvertI64ToI32 imm64 (#1383)
* Fix folding of ConvertI64ToI32 imm64

* Increment PTC internal version

* Clean up
2020-07-13 19:10:33 +10:00
EmulationFanatic
2cde252eea
Added graphics enhancements and dlc/mods info. (#1385) 2020-07-13 12:38:41 +10:00
gdkchan
4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00
gdkchan
38b26cf424
Mask shift constants on x86 backend (#1382)
* Mask shift constants on x86 backendd

* Version bump
2020-07-11 15:52:38 +10:00
Ficture Seven
0195d0938d
Fold ZeroExtend8/16/32 imm32/64 (#1358)
* Fold ZeroExtend8/16/32 imm32/64

* Increment PTC version
2020-07-11 11:00:41 +10:00
Ficture Seven
7639bb2e86
Fold ConvertI64ToI32 imm64 (#1359)
* Fold ConvertI64ToI32 imm64

* Increment PTC version

* Bump PPTC InternalVersion

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-07-11 10:35:38 +10:00
riperiperi
f224769c49
Implement Logical Operation registers and functionality (#1380)
* Implement Logical Operation registers and functionality.

* Address Feedback 1
2020-07-10 14:23:15 -03:00
mageven
189c0c9c72
Implement modding support (#1249)
* Implement Modding Support

* Executables: Rewrite to use contiguous mem and Spans

* Reorder ExeFs, Npdm, ControlData and SaveData calls

After discussion with gdkchan, it was decided it's best to call
LoadExeFs after all other loads are done as it starts the guest process.

* Build RomFs manually instead of Layering FS

Layered FS approach has considerable latency when building the final
romfs. So, we manually replace files in a single romfs instance.

* Add RomFs modding via storage file

* Fix and cleanup MemPatch

* Add dynamically loaded NRO patching

* Support exefs file replacement

* Rewrite ModLoader to use mods-search architecture

* Disable PPTC when exefs patches are detected

Disable PPTC on exefs replacements too

* Rewrite ModLoader, again

* Increased maintainability and matches Atmosphere closely
* Creates base mods structure if it doesn't exist
* Add Exefs partition replacement
* IPSwitch: Fix nsobid parsing

* Move mod logs to new LogClass

* Allow custom suffixes to title dirs again

* Address nits

* Add a per-App "Open Mods Directory" context menu item

Creates the path if not present.

* Normalize tooltips verbiage

* Use LocalStorage and remove unused namespaces
2020-07-09 14:31:15 +10:00
LDj3SNuD
c050994995
Fix PPTC on Windows 7. (#1369)
* Fix PPTC on Windows 7.

* Address gdkchan comment.
2020-07-09 10:45:24 +10:00
riperiperi
484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
2020-07-07 04:41:07 +02:00
Mary
43b78ae157
prepo: Update implementation for 10.x changes (#1361)
* prepo: Update implementation for 10.x changes

On 10.x, Nintendo changed yet another time the prepo SaveReport &
SaveReportWithUser command ids.

This PR add support for command 10104 & 10105 and update naming of the
old variants to match switchbrew.

* Fix misalign and remove a ToString

* Address jD's comment
2020-07-05 10:58:11 +10:00
Mary
686eceb9f6
Readd SoundIO as OpenAL fallback (#1356) 2020-07-04 02:38:39 +02:00
Mary
2c48750ff0
Fix compilation warnings and use new LibHac APIs for executable loading (#1350)
* Fix compilation warnings and use new LibHac APIs for executable loading

* Migrate NSO loader to the new reader and fix kip loader

* Fix CS0162 restore

* Remove extra return lines

* Address Moose's comment
2020-07-04 01:58:01 +02:00
gdkchan
e13154c83d
Implement shader LEA instruction and improve bindless image load/store (#1355) 2020-07-04 01:48:44 +02:00
gdkchan
76e5af967a
Fix buffer to 3D texture copy (#1354) 2020-07-04 01:37:36 +02:00
Xpl0itR
bf87f02c0c
Changes to game list reloading (#1334)
* Only reload list when game dirs are changed

* do not reload game list when game is loaded
2020-07-04 01:29:36 +02:00
Xpl0itR
7cb6532971
Implement audio backend configuration option (#1325)
* Implement audio backend configuration option

* Use OpenAL by default

* Increment version number in config.json

and add 30px to the height of the settings window

* nits

* capitalise audio backend names
2020-07-04 01:16:49 +02:00
Sera
af72875bee
GameTableContextMenu: Implemented options for PPTC (#1321)
* GameTableContextMenu: Implemented options for PPTC

Added an option for purging the cache and for opening the PPTC directory.

* Fixed formating and used a better naming scheme for some of the variables.

* Fixed some nits

* Fixed more nits

* Rearranged the context menu and fixed some nits

* Addressed LDj's review
2020-07-04 01:04:04 +02:00
Sera
8b8039e8b9
SettingsWindow: Add the ability to add multiple game directories at once (#1314)
* SettingsWindow: Add the ability to choose multiple game directories in one go

* Adressed emmauss's suggestion

* Simplified the check for duplicate game directories

As per Xpl0itr's and emmauss's suggestion, I simplified the loop that checks if the selected game directories are already added.

* Fixed a nit
2020-07-04 00:57:03 +02:00
mageven
5644780e6e
Stub nifm IRequest GetAppletInfo (#1326)
* Stub GetAppletInfo to be consistent with GetResult

* Fix formatting and enum

* Update and use ResultCode
2020-07-04 00:48:07 +02:00
gdkchan
dbeb50684d
Support inline index buffer data (#1351)
* Support inline index buffer data

* Sort usings
2020-07-04 00:41:27 +02:00
gdkchan
b0d9ec8a82
Fix compute restore of previous shader state (#1352) 2020-07-04 00:30:41 +02:00
gdkchan
302d0f830c
Call syncpoint expiration callback outside of the lock (#1349) 2020-07-04 00:22:06 +02:00
Mary
c70056bc76
sockets: Make sure to write the receivedBuffer (#1346)
Fix #1341
2020-07-04 00:13:35 +02:00
gdkchan
0ac4c0c92c
Remove dummy LLE project (#1336) 2020-07-01 15:14:36 -03:00
Xpl0itR
68a6960617
Remember GUI column sort and separate hotkey settings from emulated input settings (#1223)
* Separate hotkey settings from emulated input settings

* Remember gui column sort

* nit

* fix schema

* nit

* Remove unused SaveDataPath to speed up game list loading

* Reset the vertical scrollbar to the top when titles finish loading
2020-06-26 12:30:16 +02:00
riperiperi
9a49f8aec9
Fix VMVN (immediate), Add VPMIN, VPMAX, VMVN (register) (#1303)
* Add Vmvn (register), tests for both Vmvn variants.

* Add Vpmin, Vpmax, improve Non-FastFp accuracy for Vpadd

* Rebase on top of PTC.

* Add Nopcode

* Increment PTC version.

* Fix nits.
2020-06-24 10:43:44 +10:00
Xpl0itR
4472196b48 Import DLC title key from ticket when loading into content manager (#1318) 2020-06-23 16:48:27 +02:00
Thog
b312c82a2c Remove profiled build task from AppVeyor (#1319)
As it was removed on the website on fb46709fda, we don't need to build it anymore.

This also cut the build time and allow us more flexibility for hotfixes if needed.
2020-06-23 16:46:23 +02:00
Xpl0itR
2ed9db1fcd
Implement dlc management window (#1313)
* Implement dlc management window

* reduce repetition

* Implement per NCA toggling of DLC rather than per container
2020-06-23 10:32:07 +10:00
Xpl0itR
fcd187ce42
Copy the value of InputConfig to a new array before iterating (#1271) 2020-06-22 22:19:30 +02:00
gdkchan
96951b7d04
Fix regression caused by wrong SB descriptor offset (#1316) 2020-06-22 13:48:32 +02:00
VolcaEM
a78a69a6e7
Update NRR structs (#1291)
* Update NRR structs

This was based on Switchbrew page: switchbrew.org/wiki/NRR

* Address review comments
2020-06-22 13:36:55 +02:00
mageven
1c2af7ce92
Implement aoc:u and support loading AddOnContent (#1221)
* Initial rebased AddOnContent support

* Fix bounds calculation
* Use existing GameCard in VFS per Xpl0itR's suggestion
+ Add dummy IPurchaseEventManager per AcK's suggestion

* Support multiple containers

* Add option to selectively disable addons

* Import tickets from AOC FS

* Load all nsps in base directory automatically

* Revert LoadNsp renaming

Removes conflicts with Mods PR. Not much is lost, old names were fine.

* Address AcK's comments

* Address Thog's comments

Dispose opened nsp files
Fix potential bug by clearing metadata on load
2020-06-20 19:38:14 +02:00
EmulationFanatic
4d56f97f1e
Update README.md (#1302)
* General updating/cleanup

* Fixed firmware wording and unnecessary capitalization

* Removed superfluous asterisk

* Address Thog's comments, add config.json path

* Fix line break

* Address riperiperi's comments

* Update screenshot to match Ryujinx.org website

* Added PPTC blurb

* Address gdkchan's comments

* Clarify audio support

* Fix line break

* Remove extra .

* Address Thog's comments

Removed a few spaces on line 59

* Removed even more spaces.
2020-06-20 15:09:56 +02:00
Thog
05c63f3061
Increment PTC version (#1311)
Fix issues caused by 2421186d97
2020-06-18 13:41:00 +02:00
Ficture Seven
2421186d97
Generalize tail continues (#1298)
* Generalize tail continues

* Fix DecodeBasicBlock

`Next` and `Branch` would be null, which is not the state expected by
the branch instructions. They end up branching or falling into a block
which is never populated by the `Translator`. This causes an assert to
be fired when building the CFG.

* Clean up Decode overloads

* Do not synchronize when branching into exit block

If we're branching into an exit block, that exit block will tail
continue into another translation which already has a synchronization.

* Remove A32 predicate tail continue

If `block` is not an exit block then the `block.Next` must exist (as
per the last instruction of `block`).

* Throw if decoded 0 blocks

Address gdkchan's feedback

* Rebuild block list instead of setting to null

Address gdkchan's feedback
2020-06-18 13:37:21 +10:00