0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-22 22:45:46 +00:00
Ryujinx/Ryujinx.Graphics.Vulkan
Mary c95be55091
vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
* vulkan: Move most of the properties enumeration to VulkanPhysicalDevice

That clean up a bit of duplicate logic.
Also move to use an hashset for device extensions.

* vulkan: Move instance querying to VulkanInstance

Also cleanup code to use span when possible instead of unsafe pointers.

* Address gdkchan's comments
2023-04-05 14:48:38 -03:00
..
Effects Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
MoltenVK Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
Queries GPU: Scale counter results before addition (#4471) 2023-03-12 18:01:15 +01:00
Shaders Add copy dependency for some incompatible texture formats (#4380) 2023-02-21 19:21:57 -03:00
Auto.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AutoFlushCounter.cs Vulkan: Flush command buffers for queries less aggressively (#4387) 2023-02-09 02:03:41 +01:00
BackgroundResources.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
BitMap.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferAllocationType.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferHolder.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferManager.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferState.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferUsageBitmap.cs Support use of buffer ranges with size 0 (#3736) 2022-10-03 20:08:38 -03:00
CacheByRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CommandBufferPool.cs Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
CommandBufferScoped.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetCollection.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetManager.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetUpdater.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
DisposableBuffer.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableBufferView.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
DisposableFramebuffer.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableImage.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableImageView.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableMemory.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposablePipeline.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableRenderPass.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableSampler.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
EnumConversion.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
FenceHelper.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FenceHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FormatCapabilities.cs chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
FormatConverter.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FormatTable.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
FramebufferParams.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
HardwareCapabilities.cs Vulkan: Support list topology primitive restart (#4483) 2023-02-26 19:19:00 -03:00
HashTableSlim.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
HelperShader.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
IdList.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
IndexBufferPattern.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
IndexBufferState.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
MemoryAllocation.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
MemoryAllocator.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
MemoryAllocatorBlockList.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
MultiFenceHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
NativeArray.cs Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
PersistentFlushBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineBase.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
PipelineConverter.cs vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419) 2023-02-15 08:41:48 +00:00
PipelineDynamicState.cs vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406) 2023-02-13 20:32:20 +00:00
PipelineFull.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
PipelineHelperShader.cs Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
PipelineLayoutCache.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineLayoutCacheEntry.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineLayoutFactory.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
PipelineState.cs Vulkan: Support list topology primitive restart (#4483) 2023-02-26 19:19:00 -03:00
PipelineUid.cs Minor improvement to Vulkan pipeline state and bindings management (#3829) 2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj misc: Some dependencies cleanup (#4507) 2023-03-12 03:24:11 +01:00
SamplerHolder.cs Vulkan: Fix sampler custom border color (#3751) 2022-10-10 08:35:44 +02:00
SemaphoreHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Shader.cs Avoid allocating unmanaged string per shader (#3730) 2022-10-02 10:59:34 +02:00
ShaderCollection.cs chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
SpecInfo.cs Misc performance tweaks (#4509) 2023-03-11 17:05:48 -03:00
StagingBuffer.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SyncManager.cs Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
TextureBuffer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
TextureCopy.cs Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
TextureStorage.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
TextureView.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
Vendor.cs Relax Vulkan requirements (#4282) 2023-01-26 18:34:35 -03:00
VertexBufferState.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
VulkanConfiguration.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
VulkanDebugMessenger.cs vulkan: Separate debug utils logic from VulkanInitialization (#4609) 2023-04-01 08:05:02 +00:00
VulkanException.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
VulkanInitialization.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
VulkanInstance.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
VulkanPhysicalDevice.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
VulkanRenderer.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
Window.cs Misc performance tweaks (#4509) 2023-03-11 17:05:48 -03:00
WindowBase.cs Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00