gdkchan
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7a6ce48184
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Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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2018-06-02 00:53:50 -03:00 |
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gdkchan
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53a6922f87
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Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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2018-06-02 00:50:56 -03:00 |
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Ac_K
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aeb1bbf50c
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Add an ASTC Decoder (Not currently used in Ryujinx) (#131)
* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
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2018-06-01 15:00:16 -03:00 |
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gdkchan
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f43dd08064
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Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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2018-05-29 20:37:10 -03:00 |
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gdkchan
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79e0070363
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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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2018-05-22 22:43:31 -03:00 |
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gdkchan
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b19c474082
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
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gdkchan
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5f0dd965bf
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Ignore ZR target texture color registers on shader
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2018-04-30 14:32:54 -03:00 |
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gdkchan
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f73a182b20
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Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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2018-04-29 17:58:38 -03:00 |
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gdkchan
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a38a72b062
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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gdkchan
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03002f6537
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Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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2018-04-19 16:18:30 -03:00 |
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gdkchan
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494e6dfa1e
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[GPU] Set frame buffer texture size to window size
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2018-04-14 01:31:27 -03:00 |
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gdkchan
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7dd14a4f3a
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[GPU] Send correct window size to the vertex shader
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2018-04-14 01:14:42 -03:00 |
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gdkchan
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42ebfdff7f
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[GPU] Fix frame buffer being upside down in some cases
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2018-04-14 00:39:24 -03:00 |
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gdkchan
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47100ec8c1
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[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
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2018-04-13 22:42:55 -03:00 |
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gdkchan
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032c442505
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[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
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2018-04-13 16:01:29 -03:00 |
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gdkchan
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8ab76a7bd4
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[GPU] Do not use the f suffix on float contants on the shader glsl code
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2018-04-13 15:53:16 -03:00 |
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gdkchan
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237eaeb920
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Bump glsl version to support layout qualifier
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2018-04-13 15:36:12 -03:00 |
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gdkchan
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c8c86a3854
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Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
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2018-04-13 15:12:58 -03:00 |
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gdkchan
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7b2f471d4f
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[GPU] Add support for the BC4/5 texture formats
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2018-04-10 18:54:50 -03:00 |
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gdkchan
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f57fd95fd9
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Fix regression -- enable raw frame buffer rendering
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2018-04-10 16:56:03 -03:00 |
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gdkchan
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feb2680a6c
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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LDj3SNuD
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e9cfdef098
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Add A1B5G5R5 texture format. (#76)
* Update GalTextureFormat.cs
* Update TextureReader.cs
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2018-04-08 18:08:36 -03:00 |
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gdkchan
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b9aa3966c0
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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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2018-04-08 16:41:38 -03:00 |
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gdkchan
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7a27990faa
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Allow more than one process, free resources on process dispose, implement SvcExitThread
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2018-03-12 01:14:12 -03:00 |
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gdkchan
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5d8a615c21
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Enable hardware frame buffer texture scaling
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2018-02-28 23:37:40 -03:00 |
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gdkchan
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3936c93448
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Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
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2018-02-23 21:59:38 -03:00 |
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gdkchan
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2ed733b1d5
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Somewhat better NvFlinger (I guess) (fixes #30)
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2018-02-23 18:48:27 -03:00 |
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emmauss
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62b827f474
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
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