* Minor wording fixes
* Exit dialogue.
* Update MainWindow.cs
* Update DlcWindow.cs
* I found an actual typo for once.
* There we go.
* Fix
* Update MainWindow.cs
* MainWindow is done
* Update ControllerWindow.cs
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
* Make Windows DPI aware to display properly on high-resolution screens.
* remove empty line
* Don't use app manifest, set process dpi aware programatically.
Store variables in Program.cs for use instead of re-creating them per class/ method.
* Fix for linux/osx
* Add braces
* Re-use manifest. It appears to be required on linux.
* Undo previous commit -- it appears linux was simply never affected.
* Addressed AcK's comments
* Remove unused usings
* Address comments by AcK #2
* Re-order
* Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it.
* Additional code cleanup
* Remove "global::" reference.
- Bind toggle events after setting up their current values. This fixes the issue where the config is saved 10 times when the main window is opened 😬
- Write to disk immediately to decrease the chances of corruption
* Initial Setup: Reload keys before verifying firmware
Also, display the NoKeys dialog if keyset is empty when verifying
firmware.
* LoadApplications: Remove the lone debug log and print the error directly
Fixes the crashes on linux when you stop emulation, and when you try to
exit the emulator while a game is running.
Also tested on windows without problems on my side.
* gui: Refactoring Part 1
* Fix ProfileDialog.glade path
* Fix Application.Quit assert
* Fix TitleUpdateWindow parent
* Fix TitleUpdate selected item
* Remove extra line in TitleUpdateWindow
* Fix empty assign of Enum.TryParse
* Add Patrons list in the About Window
* update about error messages
* am/gui: Implement Wake-up message.
This implement the ability to send a Wake-up (Resume) message to the guest.
Sometime games needs to Sleep and Wake-up the switch to unlock some ingame features.
* Address gdkchan feedback
* gui: Toggle between docked/handheld mode by clicking status bar
This PR just add a way to toggle between the docked and the handheld mode by clicking the lable in the status bar.
Nothing more.
* Fix glade file formatting
* Add VSync toggle
* shader cache: Fix Linux boot issues
This rollback the init logic back to previous state, and replicate the
way PTC handle initialization.
* shader cache: set default state of ready for translation event to false
* Fix cpu unit tests
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
* Replace Host FPS with FIFO%
* Change measurement order. Improve calculation.
Now at 100% when FIFO is blocking game exectution, rather than "0".
* Address feedback (1)
* Remove Host FPS
* FIFO rather than Fifo
* Address Ac_k feedback
* Rebase
* hos/gui: Add a check of NCA program index in titleid
This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index.
We currently return the last index, instead of the lower one.
Same check is added to ApplicationLibrary in the UI.
I've cleaned up both file too.
* hle: implement partial relaunch logic
TODO: make the emulator auto relauch.
* Handle auto relaunch
* hle: Unify update usage system
* hle: Implement support of multi programs in update system
* Add some documentation
* Address rip's comment
Co-authored-by: Ac_K <Acoustik666@gmail.com>
This update the "No keys" dialog and block starting NSP/XCI/NCA without firmware.
Also propose to the user if they want to install firmware if they start an untrimmed XCI and remove KEYS.md as it was completely outdated.
PS: Also fix a bug with "&" in URL with OpenUrl on Windows.
This project wasn't really used by anyone and isn't worth mantaining.
This commit remove the profiler entirely from Ryujinx and remove the associated CI tasks.
* Allow launching with custom data directories
Don't load alternate keys when using custom directory
* Address gdkchan's comments
* Misc fixes to log levels
Added more enabled log levels by default
Moved successful config updation to Notice as
1. It's not a warning
2. Warnings could've been disabled by the config load and hence message
would be lost
* Initial commit
Enable proper LED patterns
Toggle Hotkeys only on focus
Ignore Handheld on Docked mode
Remove PrimaryController
Validate NpadIdType
Rewrite NpadDevices to process config in update loop
Cleanup
* Notify in log periodically when no matched controllers
* Remove duplicate StructArrayHelpers in favor of Common.Memory
Fix struct padding CS0169 warns in Touchscreen
* Remove GTK markup from Controller Applet
Use IList instead of List
Explicit list capacity in 1ms loop
Fix formatting
* Restrict ControllerWindow to show valid controller types
Add selected player name to ControllerWindow title
* ControllerWindow: Fix controller type initial value
NpadDevices: Simplify default battery charge
* Address AcK's comments
Use explicit types and fix formatting
* Remove HashSet for SupportedPlayers
Fixes potential exceptions due to race
* Fix ControllerSupportArg struct packing
Also comes with two revisions of struct for 4/8 players max.
* Amadeus: Final Act
This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!
This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.
Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.
- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).
- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.
* Make timing more precise when sleeping on Windows
Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.
NOTE: This is only active when emulation is running.
* Logger class changes only
Now compile-time checking is possible with the help of Nullable Value
types.
* Misc formatting
* Manual optimizations
PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer
* Reduce SendVibrationXX log level to Debug
* Add Notice log level
This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static
* Unify unhandled exception event handlers
* Print enabled LogLevels during init
* Re-add App Exit disposes in proper order
nit: switch case spacing
* Revert PrintGuestStackTrace to Info logs due to #1407
PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.
* Batch replace Logger statements
* Implement SwKbd GUI
* Relocate UI handler to Emu Context from Config
Also create a common interface for UI handlers in the context and specialize for Gtk
Add basic input length validation in InputDialog
* Add Transfer Memory support to AppletCreator
Read Initial Text for SwKbd using Transfer Memory
* Improve InputDialog widget
Improve length validation
Has extra label to show validition info
Handle potential errors and log them
* Misc improvements
* Improve string validation
* Improve error handling
* Remove tuple in struct
* Address formatting nits
* Add proper Cancel functionality
Also handle GUI errors in UI handler
* Address jD's comments
* Fix _uiHandler init
* Address AcK's comments
* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
* Implement audio backend configuration option
* Use OpenAL by default
* Increment version number in config.json
and add 30px to the height of the settings window
* nits
* capitalise audio backend names
* Separate hotkey settings from emulated input settings
* Remember gui column sort
* nit
* fix schema
* nit
* Remove unused SaveDataPath to speed up game list loading
* Reset the vertical scrollbar to the top when titles finish loading
* Delete DelegateTypes.cs
* Delete DelegateCache.cs
* Add files via upload
* Update Horizon.cs
* Update Program.cs
* Update MainWindow.cs
* Update Aot.cs
* Update RelocEntry.cs
* Update Translator.cs
* Update MemoryManager.cs
* Update InstEmitMemoryHelper.cs
* Update Delegates.cs
* Nit.
* Nit.
* Nit.
* 10 fewer MSIL bytes for us
* Add comment. Nits.
* Update Translator.cs
* Update Aot.cs
* Nits.
* Opt..
* Opt..
* Opt..
* Opt..
* Allow to change compression level.
* Update MemoryManager.cs
* Update Translator.cs
* Manage corner cases during the save phase. Nits.
* Update Aot.cs
* Translator response tweak for Aot disabled. Nit.
* Nit.
* Nits.
* Create DelegateHelpers.cs
* Update Delegates.cs
* Nit.
* Nit.
* Nits.
* Fix due to #784.
* Fixes due to #757 & #841.
* Fix due to #846.
* Fix due to #847.
* Use MethodInfo for managed method calls.
Use IR methods instead of managed methods about Max/Min (S/U).
Follow-ups & Nits.
* Add missing exception messages.
Reintroduce slow path for Fmov_Vi.
Implement slow path for Fmov_Si.
* Switch to the new folder structure.
Nits.
* Impl. index-based relocation information. Impl. cache file version field.
* Nit.
* Address gdkchan comments.
Mainly:
- fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI.
* Address AcK77 comment.
* Address Thealexbarney, jduncanator & emmauss comments.
Header magic, CpuId (FI) & Aot -> Ptc.
* Adaptation to the new application reloading system.
Improvements to the call system of managed methods.
Follow-ups.
Nits.
* Get the same boot times as on master when PTC is disabled.
* Profiled Aot.
* A32 support (#897).
* #975 support (1 of 2).
* #975 support (2 of 2).
* Rebase fix & nits.
* Some fixes and nits (still one bug left).
* One fix & nits.
* Tests fix (by gdk) & nits.
* Support translations not only in high quality and rejit.
Nits.
* Added possibility to skip translations and continue execution, using `ESC` key.
* Update SettingsWindow.cs
* Update GLRenderer.cs
* Update Ptc.cs
* Disabled Profiled PTC by default as requested in the past by gdk.
* Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2).
Nits.
* Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations.
* Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling.
Modifications due to rebase.
Nits.
* Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only.
* Nits.
* Nits.
* Update Delegates.cs
* Nit.
* Update InstEmitSimdArithmetic.cs
* Address riperiperi comments.
* Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions.
* Implemented a simple redundant load/save mechanism.
Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator.
Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log.
Nits.
* Nit.
Improved Logger.PrintError in TexturePool.cs to avoid log spawn.
Added missing code for FZ handling (in output) for fp max/min instructions (slow paths).
* Add configuration migration for PTC
Co-authored-by: Thog <me@thog.eu>
As I was unable to disable the ctrl + f keybinding, this implement
something to make it works with the default GTK code logic.
Also remove unused _treeView static member.
* Delete old HLE.Input
* Add new HLE Input.
git shows Hid.cs as modified because of the same name. It is new.
* Change HID Service
* Change Ryujinx UI to reflect new Input
* Add basic ControllerApplet
* Add DebugPad
Should fix Kirby Star Allies
* Address Ac_K's comments
* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors
As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.
* Further address Ac_K's comments
* Addressed gdkchan's and some more Ac_K's comments
* Address AcK's review comments
* Address AcK's second review comments
* Replace missed Marshal.SizeOf and address gdkchan's comments
* Add warning and option to disable when loading game with debug logs
* Add warning and option to disable when shader dumping is enabled
* Edit text and add title
* Move status information from the title bar to the new status bar
* jd's requested changes
* Ack's requested changes
* gdk's requested changes
* Remove frame time statistics
* config loading changes
- load config from either ryufs or ryujinx.exe parent folder with parent folder taking priority
- config file in repo is only copied to parent directory if built in debug mode
* AcK's requested changes
* add "Profile Debug" as a condition to copy the default config to output
This add the AppVeyor build version (added in #927) in the console window title and in the GUI title (when you are on the games list or when an emulated game is closed).
* Some fixes for the new GLRenderer
Changelog:
- Fix transparency of the window on some games on Windows.
- Fix escape key not being able to exit emulation.
- Fix inverted logic in fullscreen event handling.
- Fix a race condition when stoping emulation causing a hang.
- Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation).
- Simplify and document behaviours when exiting the emulator while the
emulation is running.
* Make sure to clear alpha channel when presenting Texture
This fix once and for all the transparency issue on Windows.
* Enforce footer bar size to avoid gl widget to get resized to 1280x724
* Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed
* Remove previous transparency clear attempt that is useless now
* Remove an extra line return
* add gl rendering widget
* embed renderer into main window
* add input
* fix mouse input
* fix mouse coords
* refresh game list after closing game, remove profiler method
* rebase, hide game list progress bar while game is running
* Some bug fixes
Changelog:
- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time
* add fullscreen, enable input on focus, disable aplha
* addressed comments
* Disable transparency in the window
* fix fullscreen state, fix focus, addressed comments
* nit
* addressed nit
Co-authored-by: Thog <thog@protonmail.com>
* Fix a crash when closing the main Ui
Also make sure to dispose the OpenAL context to not leak memory when
unloading the emulation context.
* Improve keys and 'game already running' dialogs
* Make sure to dispose the page table and ThreadContext
Less memory leaks!
* Fix tests
* Address gdk's comments
* Fix application list
* Convert file extensions to lowercase before comparing
* AcK's requested changes
* fixed bug found by gdkchan's requested changes
* Account for mismatch between LibHac.TitleLanguage and ...System.Language
* Keep the GUI alive when closing a game
Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.
This also make HLE in charge of disposing the audio and gpu backend.
* Address Ac_k's comments
* Make sure to dispose the Discord module and use GTK quit method
Also update Discord Precense when closing a game.
* Make sure to dispose MainWindow
* Address gdk's comments
* firmware installer
* Add directory installation option and fix 9.x support for directory
* Fix missing system font error while installing for the first time
* Address code style comments
* Create and use InvalidFirmwarePackageException
* Fix LDj3SNuD's comments
* addressed alex's comments
* add label to status bar to show current firmware version
Co-authored-by: Thog <thog@protonmail.com>
* Use savedata FS commands from LibHac
* Add EnsureSaveData. Use ApplicationControlProperty struct
* Add a function to migrate to the new directory layout
* LibHac update
* Change backup structure
* Don't create UI files in the save path
* Update RyuFs paths
* Add GetProgramIndexForAccessLog
Ryujinx only runs one program at a time, so always return values reflecting that
* Load control NCA when loading from an NSP
* Skip over UI stats when exiting
* Set TitleName and TitleId in more cases. Fix TitleID naming style
* Completely comment out GUI play stats code
* rebase
* Update LibHac
* Update LibHac
* Revert UI changes
* Do migration automatically at startup
* Rename RyuFs directory to Ryujinx
* Update RyuFs text
* Store savedata paths in the GUI
* Make "Open Save Directory" work
* Use a dummy NACP in EnsureSaveData if one is not loaded
* Remove manual migration button
* Respond to feedback
* Don't read the installer config to get a version string
* Delete nuget.config
* Exclude 'sdcard' and 'bis' during migration
Co-authored-by: Thog <thog@protonmail.com>
* Add context menu to the game table
* Minor bugfix and cleanup
* add ability to create directory if it doesn't exist
* nit
* dont show menu when right-clicking nothing
The configuration system was quite fragile and too dependent on everything, this fix#812 .
The changes:
The file configuration is now entirely independent from the internal configuration state.
The file configuration is versioned (current version is 1).
Every configuration elements are now reactive properties that the emulator can register on to handle initialization and configuration changes.
The configuration system is now in Ryujinx.Common to be accessible on every projects.
Discord integration is now independent from the UI and can be reloaded.
The primary controller is now configurable at runtime (NOTE: the UI currently doesn't have any options to configure real controller).
The logger is entirely reloadable.
You can now hotplug your controller when the emulator is running.
The logger now takes name for every LogTarget to make them removable at runtime.
The logger now always add the default "console" target to avoid loosing early init logs.
The configuration system now generates a default file configuration if it's missing or too new.
General system stability improvements to enhance the user's experience
* controller image changes depending on the selected controller type
the new controller image assets are temporary until i get new ones
* Game list scans subdirs for games
* Key file existence check
* Only shows Program NCAs in Application list
* Change shown GUI columns without restarting
* Sort by column if you click on the column header
Columns are sorted as text so there are inaccuracies on some columns
* Fix sort on Time Played, Last Played and File Size columns
* Add ability to designate favourite games #1
TODO:
- Make fav games persistent
- Fix invisible check marks due to theme
* Add ability to designate favourite games #2
Also removed default theme
* Added a Windows specific build condition and a Linux bug fix
* bugfix
* Load metadata from JSONs
* Temp bug fix for MacOS
* lil clean up
* requested changes
* Misc fixes
* edited schema and config
* Show the TitleID of games on the title bar
* gui column config option have names
* Async loading of game list
* bugfix and cleanup
* thog's requested changes
* requested changes and cleanup
still need to fix the gtk seizure
* Fix issue where an ExeFS as a NSP didn't show up in the application list
* Minor fixes
* catch glib unhandled exceptions
* Make sure to do UI manipulation in the main thread
* Print path of invalid files
* Ac_k's requested changes
* Return of the dark theme
* move AboutInfo struct to another file
* sort usings
* changes
- gdkchan's requested changes that have been marked resolved
- made some structs internal as they aren't used outside of the GUI
- renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure
- fixed bug where controller type dropdown box is stretched
* Added GUI to Ryujinx
* Updated to use Glade
Also added scrollbar and default dark theme
* Added support for loading icon from .nro files and cleaned up the code a bit
* Added General Settings Menu (read-only for now) and moved some functionality from MainMenu.cs to ApplicationLibrary.cs
* Added custom GUI theme support and changed the defualt theme to one I just wrote
* Added GTK to process path, fixed a bug and minor edits
* some more edits and a bug fix
* general settings menu is now fully functional. also fixed the bug where ryujinx crashes when it trys to load an invalid gamedir
* big rewrite
* aesthetic changes to General Settings menu
* Added Control Settings
one day done feature :P
* minor changes
* 1st wave of changes
* 2nd wave of changes
* 3rd wave of changes
* Cleanup settings ui
* minor edits
* new about window added, still needs styling
* added spin button for new option and tooltips to settings
* Game icons and names are now shown in the games list
* add nuget package which contains gtk dependencies
* requested changes have been changed
* put CreateGameWindow on a new thread and stopped destroying the main menu when a game loads
* fixed bug that allowed a user to attempt to load multiple games at a time which causes a crash
* Added LastPlayed and TimePlayed columns to the game list
* Did some testing and fixed some bugs
Im not happy with one of the fixes so i will do it properly an upcoming commit
* did some more bug testing and fixed another 2 bugs
* caught an exception when ryujinx tries to load non-homebrew as homebrew
* Large changes
Rewrote ApplicationLibrary.cs (added comments too) so any devs reading it wont get eye cancer, also its probably more efficient now. Added 2 new columns (Developer name and application version) to the game list and wrote the logic for it. Ryujinx now loads NRO's TitleName and TitleID from the NACP file instead of the default NPDM. I also killed a lot of bugs
* Moved Files
moved ApplicationLibrary.cs to Ryujinx.HLE as that is a better place for it. Moved contents of GUI folder to Ui folder and changed the namespaces of the gui files from Ryujinx to Ryujinx.Ui
* Added 'Open Ryujinx Folder' button to the file menu and did some small fixes
* New features
* updated nuget package with missing dlls and changed emmauss' requested changes
* fixed some minor issues
* all requested changes marked as resolved have been changed
* gdkchan's requested changes
* fixed an issue with settings window getting chopped on small res
* fixed 2 problems caused by rebase
* changed the default theme
* applied Thog's patch to fix issue on linux
* fixed issue caused by rebase
* added update check button that runs ryujinx-updater
* reads version info from installer and displays it in about menu
* changes completed
* requested changes changed
* fixed issue with default theme
* fixed a bug and completed requested changes
* added more tooltips and changed some text