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  • a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) ReinUsesLisp 2018-06-21 18:10:19 -0300
  • 53ebbcfbd9 Rework signed multiplication. Fixed an edge case and passes all tests. (#174) riperiperi 2018-06-20 14:45:20 +0100
  • 3bdd109f45 Add Cmeq_S, Cmge_S, Cmgt_S, Cmhi_S, Cmhs_S, Cmle_S, Cmlt_S (Reg, Zero) & Cmtst_S compare instructions. Add 22 compare tests (Scalar, Vector). Add Eor_V, Not_V tests. (#171) LDj3SNuD 2018-06-18 19:55:26 +0200
  • 35e695552e NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173) Jules Blok 2018-06-18 15:59:03 +0200
  • 46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) gdkchan 2018-06-18 01:32:11 -0300
  • b747b23607 Add the FADDP (scalar) instruction gdkchan 2018-06-18 00:41:28 -0300
  • 4e430760b4 Implement NPDM files parser (#169) Ac_K 2018-06-18 02:28:11 +0000
  • 3c4dafff3f
    Merge pull request #152 from greggameplayer/patch-5 Ac_K 2018-06-17 04:16:16 +0000
  • 5a3449f5d9
    delete mixed tabs & spaces & use void for methods greggameplayer 2018-06-15 17:54:18 +0200
  • e40db09bed
    add a new Method for OpenAudioOut & OpenAudioOutAuto greggameplayer 2018-06-15 17:41:07 +0200
  • 4397049c6a Implement ListAudioOutsAuto & OpenAudioOutAuto greggameplayer 2018-06-15 17:24:02 +0200
  • e581abb2f5
    Merge pull request #160 from greggameplayer/patch-7 Ac_K 2018-06-13 15:40:37 +0000
  • 644a328b88
    change places of the args of GetAvailableLanguagesCodesMethod greggameplayer 2018-06-13 17:38:19 +0200
  • afa5bf81e3 Faster soft implementation of smulh and umulh (#134) riperiperi 2018-06-13 14:55:45 +0100
  • 36827c2355
    Partial GPU DMA support (#158) gdkchan 2018-06-13 10:55:01 -0300
  • 940de631ab
    correct whitespaces greggameplayer 2018-06-13 15:12:03 +0200
  • d70ed99fb1
    Implement GetAvailableLanguageCodes2 with a method greggameplayer 2018-06-13 15:08:11 +0200
  • f1e866e248
    Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize Ac_K 2018-06-13 00:53:54 +0000
  • c646a00918 Compliant with review. Starlet 2018-06-12 20:51:59 -0400
  • 3600de6080
    Merge pull request #148 from Lordmau5/ICommonStateGetter Ac_K 2018-06-12 23:30:45 +0000
  • 5b9ce52108 Remove comment Lordmau5 2018-06-13 01:29:39 +0200
  • e6f6c6ad57 Merge branch 'master' into ICommonStateGetter Lordmau5 2018-06-13 01:28:49 +0200
  • 8442a5917f [PCTL] Add CreateServiceWithoutInitialize and Initialize Starlet 2018-06-12 14:28:45 -0400
  • 98e6a34608 Implement R16 texture format (#147) Lordmau5 2018-06-12 14:29:44 +0200
  • 46dc89f8dd Implement Fabs_V (#146) Lordmau5 2018-06-12 14:29:16 +0200
  • 9176180abb Minor shader fixes gdkchan 2018-06-12 09:26:49 -0300
  • 133082cb6d
    Merge pull request #153 from DatBoiJay3/hid-smo Ac_K 2018-06-12 02:54:41 +0000
  • 274c996ff1
    Neatness counts DatBoiJay3 2018-06-11 19:53:44 -0700
  • 39b8e6bc37
    Fix input in SMO DatBoiJay3 2018-06-11 19:29:12 -0700
  • c636c74dd2 Merge branch 'master' into ICommonStateGetter Lordmau5 2018-06-11 06:03:37 +0200
  • 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation gdkchan 2018-06-10 21:46:42 -0300
  • 851f2ded9a Fix bracket alignment Lordmau5 2018-06-11 02:10:09 +0200
  • f13be6429b Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter Lordmau5 2018-06-11 01:53:28 +0200
  • 518fe799da Update README file (#143) Lordmau5 2018-06-11 01:44:48 +0200
  • a0ee977ce5 Use sample counter on HID controller layouts gdkchan 2018-06-10 19:31:56 -0300
  • 7b7dbdcc6a Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133) Tobias 2018-06-10 06:36:07 +0200
  • 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format gdkchan 2018-06-10 01:00:43 -0300
  • adeb8793c2 Fix a thread sync bug as is the usual... gdkchan 2018-06-09 22:41:07 -0300
  • aa75957ce2 Somewhat better implementation of thread yield gdkchan 2018-06-09 18:19:14 -0300
  • 7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking gdkchan 2018-06-09 13:05:41 -0300
  • 91420a402c Use source texture size when doing reads for texure copy gdkchan 2018-06-09 00:46:06 -0300
  • 7822348439 Small cleanup in AMemory and removed some unused usings gdkchan 2018-06-08 23:54:50 -0300
  • 9136897d4a Do not inline the scalar vector load methods as a workaround to a .net JIT bug gdkchan 2018-06-08 23:49:53 -0300
  • 231fae1a4c
    Texture/Vertex/Index data cache (#132) gdkchan 2018-06-08 21:15:56 -0300
  • 6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) riperiperi 2018-06-09 01:15:02 +0100
  • 39ebb83453 Add & Correct ErrorModules (#137) greggameplayer 2018-06-09 00:57:42 +0200
  • df33dcc489 Force inline some of the vector read/write methods gdkchan 2018-06-04 16:11:11 -0300
  • 741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor gdkchan 2018-06-04 02:09:41 -0300
  • e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell gdkchan 2018-06-02 20:40:26 -0300
  • 250e2084f4 SMO stubs and implementations (#129) Starlet 2018-06-02 18:46:09 -0400
  • f03a43fa38 Fix copy-paste mistake, also related to astc... gdkchan 2018-06-02 13:39:52 -0300
  • 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code gdkchan 2018-06-02 11:44:52 -0300
  • 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter gdkchan 2018-06-02 00:53:50 -0300
  • 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) gdkchan 2018-06-02 00:50:56 -0300
  • aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131) Ac_K 2018-06-01 18:00:16 +0000
  • f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) gdkchan 2018-05-29 20:37:10 -0300
  • 9670c096e4 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) gdkchan 2018-05-26 17:49:21 -0300
  • cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127) Starlet 2018-05-25 17:33:09 -0400
  • 30829fce52 Fix wrong type on CMTST instruction gdkchan 2018-05-23 12:57:28 -0300
  • e78737089c Remove some calls generated on the CPU for inexistent intrinsic methods gdkchan 2018-05-23 00:27:48 -0300
  • 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time gdkchan 2018-05-22 22:43:31 -0300
  • 84996ccd36 [SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126) Starlet 2018-05-22 16:40:46 -0400
  • fa4b34bd19 Add a C++ demangler (#119) Thomas Guillemard 2018-05-22 22:40:02 +0200
  • 7ac5f40532 Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader gdkchan 2018-05-18 14:44:49 -0300
  • b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection gdkchan 2018-05-17 15:25:42 -0300
  • 9b9ead94cd Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag gdkchan 2018-05-15 23:49:57 -0300
  • 73a3233d57 Fix some races in SvcThreadSync and change the way how yield works gdkchan 2018-05-15 22:36:08 -0300
  • 7a8fbcf89f
    Update README.md Ac_K 2018-05-15 18:57:22 +0200
  • fdfa9424c8 Fix typo and update priority/avoid duplicates on UpdateMutexOwner gdkchan 2018-05-14 03:09:08 -0300
  • ee0b14ba08 Some improvements to SetThreadCoreMask, simplified implementation of wait lists gdkchan 2018-05-14 03:01:10 -0300
  • 9e50ed53e6 Implement GetTpcMasks on nvservices gdkchan 2018-05-13 22:10:45 -0300
  • b2b1d7dcd7 Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works) gdkchan 2018-05-13 22:00:29 -0300
  • 4546d1b9be Initial work to support changing thread core on the scheduler, also some cond var priority fixes gdkchan 2018-05-13 00:22:42 -0300
  • 3603497a13 Allow using self thread id on some svcs (fixes #117) gdkchan 2018-05-11 23:05:06 -0300
  • 0381a09227 Fix WidthInGobs on the GPU gdkchan 2018-05-11 20:20:44 -0300
  • fee4b0eb8a Update min sdk version on readme (for real this time) gdkchan 2018-05-11 20:18:59 -0300
  • 5ed1471d96 Update min sdk version on readme gdkchan 2018-05-11 20:17:43 -0300
  • f9f111bc85
    Add intrinsics support (#121) gdkchan 2018-05-11 20:10:27 -0300
  • 8e306b3ac1 Fix NV stubs (#124) Starlet 2018-05-10 23:19:51 -0400
  • 0979426e63 Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub (#118) Thomas Guillemard 2018-05-11 04:40:52 +0200
  • ac91607ac3 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check gdkchan 2018-05-07 16:03:30 -0300
  • 34037701c7
    NvServices refactoring (#120) gdkchan 2018-05-07 15:53:23 -0300
  • 4419e8d6b4
    Update IAudioRendererManager.cs Ac_K 2018-05-04 16:52:07 +0200
  • d0afc8e380 A REAL fix for some games. (#116) Ac_K 2018-05-02 00:02:28 +0000
  • 5f0dd965bf Ignore ZR target texture color registers on shader gdkchan 2018-04-30 14:32:54 -0300
  • 7cda630aba Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110) LDj3SNuD 2018-04-30 01:39:58 +0200
  • 071754aaeb Fix GetDesiredLanguage and expose a way to set the desired language, default to english gdkchan 2018-04-29 20:18:46 -0300
  • f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 gdkchan 2018-04-29 17:58:38 -0300
  • 17f4ccf2d5 Remove unnecessary casts from NxSettings gdkchan 2018-04-26 13:57:25 -0300
  • 1af78416d1 Add null terminator to audio device names when writing to the output buffer gdkchan 2018-04-26 11:34:40 -0300
  • 81e74ebd86 Remove thread from the threads list when it finishes, remove debug code gdkchan 2018-04-26 00:07:12 -0300
  • 2f1250ab04 Update AOpCodeTable.cs (#108) LDj3SNuD 2018-04-26 04:26:41 +0200
  • a5ad1e9a06 Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104) LDj3SNuD 2018-04-26 04:20:22 +0200
  • a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... gdkchan 2018-04-25 23:11:26 -0300
  • 211f7f69db Update ISystemSettingsServer.cs (#107) Ac_K 2018-04-26 00:52:22 +0000
  • e4f59c8a52
    Update README.md gdkchan 2018-04-24 21:06:49 -0300
  • 2a985de88c [HLE/Audio] Use correct audio device names gdkchan 2018-04-24 17:14:26 -0300
  • a8ba340dde
    Improved logging (#103) gdkchan 2018-04-24 15:57:39 -0300
  • 4e24866b47
    Update IAudioController.cs Ac_K 2018-04-23 05:02:30 +0200
  • db0aa54233 Print guest stack trace on a few points that can throw exceptions gdkchan 2018-04-22 02:48:17 -0300