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Author SHA1 Message Date
Thog
f70cc96464
libhac: use ApplicationControlProperty instead of Nacp (#1073)
* libhac: use ApplicationControlProperty instead of Nacp

Nacp was marked as deprecated in 0.10.0, this PR remove all usage of it
from Ryujinx and use the new struct ApplicationControlProperty.

* Address Moose's comment
2020-04-03 21:01:26 +11:00
mageven
2365ddfc36
HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00
Xpl0itR
45c7424f7c
fix tooltip (#1080) 2020-03-31 20:44:05 +02:00
Xpl0itR
92b17fc228
Set default width and height based on monitor resolution (#1046) 2020-03-31 00:10:13 +02:00
Xpl0itR
6a7b58e256
Add warning with an option to disable for settings that impact performance (#1002)
* Add warning and option to disable when loading game with debug logs

* Add warning and option to disable when shader dumping is enabled

* Edit text and add title
2020-03-31 08:39:46 +11:00
Xpl0itR
12d49c37d2
Make max anisotropy configurable (#1043)
* Make max anisotropy configurable

* Move opengl command to opengl project

* Add GUI option
2020-03-31 08:38:52 +11:00
Elise
5c1757f7c2
Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
* Add a dialog to make sure user wants to stop emulation when esc is pressed

* Remove unneccesary space

* Fix formatting

* Remove unnessecary spaces

* Fix formatting for member of GtkDialog
2020-03-29 23:47:37 +11:00
Xpl0itR
2816b2bf17
Discord Rich Presence update (#1029)
* Fix bug

* Add a few more titles and move the list from dat file into the code

* requested changes
2020-03-29 14:25:54 +11:00
Thog
0dd38028cb
Make Device Location Name configuration (custom TZ) (#1031)
This permit to use arbitrary timezone (instead of UTC).

Useful for games like ACNH.
2020-03-26 09:23:21 +11:00
Thog
5423daea56
ui: Make it possible to open the device save directory (#1040)
* Add an open device folder option

* Simplify logic from previous commit

* Address Xpl0itR's comments

* Address Ac_K comment
2020-03-25 18:09:38 +01:00
Elise
d5670aff77
Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025)
* Fix unhandled UnauthorizedAccessException causing crash while listing directories

* Actually handle not having privileges for a directory

* Fix log message when not having privileges for a directory

* Remove unneccesary empty lines

* Remove unneccecssary space
2020-03-25 17:17:54 +01:00
Alex Barney
21c9c04f9f
Add IMultiCommitManager (#1011)
* Update LibHac

* Add IMultiCommitManager

* Updates

* Delete NuGet.Config

* Add command version
2020-03-25 19:14:35 +11:00
Ac_K
a40d8d4a17
Fix gpu vendor name parsing (#1030)
* Update GLRenderer.cs

* print the vendor name fully
2020-03-25 00:12:01 +01:00
HorrorTroll
17200214df
Add GPU name in status bar (#984)
* Add GPU name in status bar

* Fixed like Ac_K suggest

* Nit.

* Minor fix

* Minor change.

* Nit.

* Fixed for ATI vendor

* Minor fix, again...
2020-03-24 22:54:09 +01:00
Ac_K
32d3f3f690
Implement GetRegionCode and add the RegionCode to settings (#999)
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
2020-03-20 09:37:55 +11:00
riperiperi
8ce3993afa
Fix GTK window crash by using 24 bit surface on unix, 32 bit on windows. (#976)
* Use 24 bit surface on unix, 32 bit on windows.

* Address jd's comment

Co-authored-by: Thomas Guillemard <me@thog.eu>
2020-03-14 22:36:56 +01:00
Xpl0itR
e2bb5e8091
Move status information from the title bar to the new status bar (#948)
* Move status information from the title bar to the new status bar

* jd's requested changes

* Ack's requested changes

* gdk's requested changes

* Remove frame time statistics
2020-03-07 13:40:06 +11:00
Alex Barney
cecbd256a5
Add support for cache storage (#936)
* Update LibHac

* Run EnsureApplicationCacheStorage when launching a game

* Add new FS commands
2020-03-03 15:07:06 +01:00
Thog
5f6949d9b0
Improve rendering on resolution lower than 1080p (#944)
* Improve rendering on resolution lower than 1080p

* Apply scaling factor to the renderer (This fix 4K displays)
2020-02-18 22:34:57 +11:00
Xpl0itR
d736352da2
Add button in settings to open logs folder (#947) 2020-02-17 22:35:03 +01:00
Xpl0itR
d89e90a16e
Catch System.IO.IOException (#932) 2020-02-15 21:20:19 +01:00
Thog
91b37ae36e
Accept gamepad inputs when not focused (#941) 2020-02-15 12:30:53 +01:00
Xpl0itR
a73fd9e9bd
Changes to configuration (#811)
* config loading changes

- load config from either ryufs or ryujinx.exe parent folder with parent folder taking priority
- config file in repo is only copied to parent directory if built in debug mode

* AcK's requested changes

* add "Profile Debug" as a condition to copy the default config to output
2020-02-14 20:19:13 +01:00
Thog
dbe3f938c7
Remove ScopedGlContext (#933)
As MakeCurrent can be slow to execute, this PR changes GLRenderer to not
have to reexecute MakeCurrent when processing frames.
2020-02-14 11:52:34 +01:00
Ac_K
949bb81a9e
Add version in all window titles (#935)
This add the AppVeyor build version (added in #927) in the console window title and in the GUI title (when you are on the games list or when an emulated game is closed).
2020-02-14 11:33:22 +01:00
Thog
416ddd0f6e
Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer

Changelog:
- Fix transparency of the window on some games on Windows.
- Fix escape key not being able to exit emulation.
- Fix inverted logic in fullscreen event handling.
- Fix a race condition when stoping emulation causing a hang.
- Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation).
- Simplify and document behaviours when exiting the emulator while the
emulation is running.

* Make sure to clear alpha channel when presenting Texture

This fix once and for all the transparency issue on Windows.

* Enforce footer bar size to avoid gl widget to get resized to 1280x724

* Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed

* Remove previous transparency clear attempt that is useless now

* Remove an extra line return
2020-02-13 14:43:29 -03:00
Thog
8d83878f67
Improve build identification (#927)
* Improve build identification

Add versioning on CI build

Fix #887

* Fix appveyor

* Fix appveyor for real now
2020-02-12 14:35:39 +01:00
emmauss
3aa3c4261a
Add inbuilt Opengl renderer to window (#922)
* add gl rendering widget

* embed renderer into main window

* add input

* fix mouse input

* fix mouse coords

* refresh game list after closing game, remove profiler method

* rebase, hide game list progress bar while game is running

* Some bug fixes

Changelog:

- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time

* add fullscreen,  enable input on focus, disable aplha

* addressed comments

* Disable transparency in the window

* fix fullscreen state, fix focus, addressed comments

* nit

* addressed nit

Co-authored-by: Thog <thog@protonmail.com>
2020-02-12 01:56:19 +01:00
Alex Barney
e7a4e0a328
Get program IDs for the game list from NCA headers (#928)
Previously it would try various fields from the NACP and didn't always work
2020-02-11 23:43:24 +01:00
Xpl0itR
2e6080ccbb
Implement NCA section extractors in the GUI (#896)
* Implement NCA section extractors in the GUI

* AcK's requested changes

* Put extractor on a new thread and added dialogs

* bug fix

* make extraction cancelable

* nits

* changes

* gdkchan's requested change
2020-02-08 15:22:45 -03:00
Thog
a906f2071c
Fix a crash when closing the main UI (#904)
* Fix a crash when closing the main Ui

Also make sure to dispose the OpenAL context to not leak memory when
unloading the emulation context.

* Improve keys and 'game already running' dialogs

* Make sure to dispose the page table and ThreadContext

Less memory leaks!

* Fix tests

* Address gdk's comments
2020-02-06 12:38:24 +01:00
emmauss
f2b9a9c2b0
Render Profiler in GUI (#854)
* move profiler output to gui

* addressed commits, rebased

* removed whitespaces
2020-02-06 11:25:47 +00:00
Xpl0itR
7b0576db71
Fix application list (#891)
* Fix application list

* Convert file extensions to lowercase before comparing

* AcK's requested changes

* fixed bug found by gdkchan's requested changes

* Account for mismatch between LibHac.TitleLanguage and ...System.Language
2020-01-31 19:21:46 +01:00
Thog
1d8da18334 Make VirtualFileSystem only instanciable once (#901)
This fix a regression caused by #888 on temporary saves for SNES Online.
(and probably other games)
2020-01-24 17:01:21 +01:00
Thog
d6b9babe1d Keep the GUI alive when closing a game (#888)
* Keep the GUI alive when closing a game

Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.

This also make HLE in charge of disposing the audio and gpu backend.

* Address Ac_k's comments

* Make sure to dispose the Discord module and use GTK quit method

Also update Discord Precense when closing a game.

* Make sure to dispose MainWindow

* Address gdk's comments
2020-01-21 23:23:11 +01:00
Alex Barney
c5f872c70a Update to LibHac 0.8.2 (#889)
* Update to LibHac 0.8.2

This brings support for temporary savedata, ignores case in key names when loading from a file, and prints the rights ID correctly when missing a title key.

* Auto-format IFileSystemProxy
2020-01-16 19:08:39 -03:00
Ac_K
5facc0c07f Name all threads (#886)
* Name all threads

Close #874

* use ThreadName instead of ThreadId in Logging
2020-01-13 01:21:54 +01:00
Jonathan Goyvaerts
88f78ae6c8 Get rid of unused class AboutInfo (#882) 2020-01-12 14:11:45 -03:00
Alex Barney
e348f95495 Call EnsureApplicationSaveData when launching a game (#871)
* Workaround for the lack of a program registry

* Call EnsureApplicationSaveData when launching a game
2020-01-12 12:15:17 +01:00
Jonathan Goyvaerts
78f6b1d396 Create method to LoadAndSave ApplicationMetaData and get rid of code duplication (#872) 2020-01-12 04:01:04 +01:00
emmauss
e485ee049d System firmware installer (#791)
* firmware installer

* Add directory installation option and fix 9.x support for directory

* Fix missing system font error while installing for the first time

* Address code style comments

* Create and use InvalidFirmwarePackageException

* Fix LDj3SNuD's comments

* addressed alex's comments

* add label to status bar to show current firmware version

Co-authored-by: Thog <thog@protonmail.com>
2020-01-12 03:10:55 +01:00
Ac_K
021ed3f44e InitializeCounters to Initialize 2020-01-10 02:17:34 +01:00
gdkchan
92703af555 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b GPU resource disposal 2020-01-09 02:13:00 +01:00
gdk
16d88c21fc Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
gdk
63345a3098 Support window resizing 2020-01-09 02:13:00 +01:00
gdk
1876b346fe Initial work 2020-01-09 02:13:00 +01:00
Thog
01daefe38d
Make sure to reload keys after Migration
This fix keys not being loaded on the first run right after migration.
2020-01-05 16:39:35 +01:00
Alex Barney
63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
2020-01-05 12:49:44 +01:00
Xpl0itR
bd010869a5 GUI: Implement context menu for the game table (#840)
* Add context menu to the game table

* Minor bugfix and cleanup

* add ability to create directory if it doesn't exist

* nit

* dont show menu when right-clicking nothing
2019-12-22 03:49:51 +01:00