Samuliak
704a78c11f
fix: don't dispose stencil state before using
2024-09-28 19:03:01 -04:00
Samuliak
acce02bdf5
allow null depth stencil render targets
2024-09-28 19:03:01 -04:00
Samuliak
8d7be4fe25
reset certain state before doing blit or clear
2024-09-28 19:03:01 -04:00
Samuliak
57a173a671
reset viewport before blit
2024-09-28 19:03:01 -04:00
Samuliak
e6e898b297
dispose encoder state manager
2024-09-28 19:03:01 -04:00
Samuliak
7654f0b16c
dispose all objects in encoder state manager
2024-09-28 19:03:01 -04:00
Samuliak
c26df1f7a3
dispose caches
2024-09-28 19:03:01 -04:00
Samuliak
41fb433495
warn about barriers
2024-09-28 19:03:01 -04:00
Samuliak
1a0b928c35
do memory barriers
2024-09-28 19:03:01 -04:00
Samuliak
17334b2131
remove useless parameters
2024-09-28 19:03:01 -04:00
Samuliak
be9f5dcf69
set the inline state after restoring state
2024-09-28 19:03:01 -04:00
Samuliak
f08d6c1cad
make states private
2024-09-28 19:03:01 -04:00
Samuliak
8eba42447f
fix: incorrect merge stuff
2024-09-28 19:03:01 -04:00
Samuliak
3ec45f73f4
don't interrupt render pass before color clear
2024-09-28 19:03:01 -04:00
Samuliak
b475a44941
implement save and restore state system
2024-09-28 19:03:01 -04:00
Samuliak
295845e6e3
revert deferred clears
2024-09-28 19:03:01 -04:00
Samuliak
79acae3709
prepare for deferred clears
2024-09-28 19:03:01 -04:00
Samuliak
d423a53595
resolve merge conflicts
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f4190bd95a
Rebase
2024-09-28 19:03:01 -04:00
Isaac Marovitz
997393bc65
Cleanup + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
937d84018e
Start Proper Dispose
2024-09-28 19:03:01 -04:00
Samuliak
4bbf7b67d4
do texture barrier tiled
2024-09-28 19:03:01 -04:00
Samuliak
b1549be8c3
do texture barrier
2024-09-28 19:03:01 -04:00
Samuliak
0d15f0fc90
implement depth stencil cache
2024-09-28 19:03:01 -04:00
Isaac Marovitz
20beb2e250
Fix typo in SamplerType.TextureBuffer
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e1279f67fe
Fix StoreActions & Don’t Clamp Scissor for Now
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bd3df5f26a
Depth Clear
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8feee9c005
Shitty Clears + Inline Buffer Improvements?
2024-09-28 19:03:01 -04:00
Isaac Marovitz
087bf71a13
FragmentOutputDepth Fixes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3e1f624308
Depth Sampler Fixes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8b2cc4ccf1
Revert position changes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1aa2b793eb
Nvm it should be in.position
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6f44dcc416
More shader fixes
2024-09-28 19:03:01 -04:00
Samuliak
bd14efb220
fix: incorrect layer count of texture view
2024-09-28 19:03:01 -04:00
Samuliak
f5cffa0b46
don't use mask on size query
2024-09-28 19:03:01 -04:00
Samuliak
979da4c1ab
declare local memory
2024-09-28 19:03:01 -04:00
Samuliak
f08d3a7517
support multiple render targets & fix: incorrect texture name
2024-09-28 19:03:01 -04:00
Samuliak
21029e895a
put render pipeline cache into a separate file
2024-09-28 19:03:01 -04:00
Samuliak
bab9542020
implement pipeline cache
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2490347af
Use return value of BeginRenderPass
2024-09-28 19:03:01 -04:00
Isaac Marovitz
684e025d61
Cleanup
2024-09-28 19:03:01 -04:00
Samuliak
7983bc062b
remove outdated comment
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fe2337d61a
Fix table
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e72c69cf19
Dont hardcode Vertex Format
2024-09-28 19:03:01 -04:00
Samuliak
9ecaacc977
style
2024-09-28 19:03:01 -04:00
Samuliak
d04e24c382
bring back inline updates for some state
2024-09-28 19:03:01 -04:00
Samuliak
bb425bf640
fix: don't rebind pipeline unless dirty
2024-09-28 19:03:01 -04:00
Samuliak
0444e43654
don't bind null vertex buffers
2024-09-28 19:03:01 -04:00
Samuliak
ccce85e1bb
mark state as dirty
2024-09-28 19:03:01 -04:00
Samuliak
348a37a355
add todo notice
2024-09-28 19:03:01 -04:00
Samuliak
918e1c16b7
don't end render pass when not neccessary
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2abadbd649
Remove rebase garbage
2024-09-28 19:03:01 -04:00
Isaac Marovitz
14c58f62eb
Be smart and use a bitmask not a list
2024-09-28 19:03:01 -04:00
Isaac Marovitz
102c87e623
Cleanup
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a7e5c26011
Fix Vertex Attributes in Wonder & Kirby
2024-09-28 19:03:01 -04:00
Isaac Marovitz
20e1d1cd33
Implement SetDepthClamp
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f98d9bae24
Implement SetBlendState
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1db8decd12
Be consistent with things that lack support
2024-09-28 19:03:01 -04:00
Isaac Marovitz
71ccb7eaef
Ignore SetDepthMode
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e6c2e5873c
Make Texture Volatile on dispose
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c97e7d621b
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
45b533b23b
Fix present
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fbe275204b
Fix Depth/Stencil attachments
2024-09-28 19:03:01 -04:00
Isaac Marovitz
738227519d
Break everything :D
2024-09-28 19:03:01 -04:00
Isaac Marovitz
de86f20b94
Clamp ScissorRect
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fcc7cb55df
Set DepthAttachmentPixelFormat
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4e6abb0191
Set Depth Attachment Texture
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35b0436a2b
Clamp Viewport ZNear & ZFar
2024-09-28 19:03:01 -04:00
Samuliak
e99f9e2af0
format
2024-09-28 19:03:01 -04:00
Samuliak
bc3fd22f05
use 0 instead of undef
2024-09-28 19:03:01 -04:00
Samuliak
fefdabf257
fix: pass array index as an additional argument to sample
2024-09-28 19:03:01 -04:00
Samuliak
73bb0712a8
don't declare samplers for separate textures
2024-09-28 19:03:01 -04:00
Samuliak
75781ba698
don't hardcode texture type
2024-09-28 19:03:01 -04:00
Samuliak
262452f586
offset storage buffer bindings by 15
2024-09-28 19:03:01 -04:00
Samuliak
f56117a5c7
fix: incorrect abs instruction
2024-09-28 19:03:01 -04:00
Samuliak
aff8fdb2f8
add: vertex and instance id arguments
2024-09-28 19:03:01 -04:00
Samuliak
3651e8ea32
determine type of buffer by its field types
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2d609ad57b
Rebase + Format
2024-09-28 19:03:01 -04:00
Samuliak
559122f591
use unknown texture usage
2024-09-28 19:03:01 -04:00
Samuliak
64005ba9ee
don't hardcode render pipeline attachments
2024-09-28 19:03:01 -04:00
Samuliak
a11247b72d
create GetSwizzle helper function
2024-09-28 19:03:01 -04:00
Samuliak
320c317113
add: textures and samplers as shader arguments & fix: issue with casting
2024-09-28 19:03:01 -04:00
Samuliak
6295153a28
support fragment coord as an input to a shader
2024-09-28 19:03:01 -04:00
Samuliak
e638172753
support texture views
2024-09-28 19:03:01 -04:00
Isaac Marovitz
32db6cc281
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
722aa4e45d
Rebase + GAL Changes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
00b99770a2
Remove TODOs
2024-09-28 19:03:01 -04:00
Isaac Marovitz
df6821d023
Fix Scissor/Viewport state & Validation Error
2024-09-28 19:03:01 -04:00
Isaac Marovitz
17aa3c6d0f
Require Argument Buffers Tier 2
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5a320cca19
Buffer bindings in shader…
...
Will need to be reworked
2024-09-28 19:03:01 -04:00
Isaac Marovitz
192a84aa2d
Bind Uniform & Storage Buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ebc53d7961
Fix buffer access syntax
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4d063f80b8
Dispose pipeline before window
2024-09-28 19:03:01 -04:00
Isaac Marovitz
316fea1fa9
Set scissors & viewports
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9db9f5b27
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
009f791879
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c0bb55cf5e
Fix some crashes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
54c8dabadc
Fix Cubemap & Array Texture Creation
2024-09-28 19:03:01 -04:00
Isaac Marovitz
04ca284e14
Properly check for 3D
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d58f79ae0f
Fix swizzle for certain formats
2024-09-28 19:03:01 -04:00
Isaac Marovitz
cd7d62542a
Blit at the end of the render
2024-09-28 19:03:01 -04:00
Isaac Marovitz
72209ba2a6
Load attachments
2024-09-28 19:03:01 -04:00
Isaac Marovitz
70ba3506b0
Cleanup Shader I/O
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35cc208435
Fix fragment shader bindings
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8dca53685a
Fix VertexBuffers
...
Naive non-managed approach
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e517cfeb8f
Fix some shader gen problems…
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4a30b58e0b
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bdd9ede4fd
Make TypeConversion failure an error
2024-09-28 19:03:01 -04:00
Isaac Marovitz
84a8edf675
Fix MSL Reinterpret Casts
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8a2637d46
Dont set Vertex Attributes for now
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e4a14dd23a
Remove capture code
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ffb7423260
Bind Textures & Samplers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
80340c98d3
Revise ISampler
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b8c60e993a
Try again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d88314424b
Resolve warning
2024-09-28 19:03:01 -04:00
Isaac Marovitz
df8fca012f
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d897c4f9a
FIx build
2024-09-28 19:03:01 -04:00
Isaac Marovitz
62bf395970
Fix some rebase errors
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb742f64c6
End Pass on Dispose
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a669592651
Don’t change Render State if Vertex Function is Invalid
2024-09-28 19:03:01 -04:00
Isaac Marovitz
eb5fa2b546
“Report” Driver
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8e99199e19
Adjust function signature
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b439a52ac7
Get it building again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b9c4a23f22
Render Targets
2024-09-28 19:03:01 -04:00
Isaac Marovitz
64c95bd8d8
format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
264742f085
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
64d12e8d23
smh
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9e9819b33
Dont specify [[stage_in]] on fragment
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a58d1cffe4
If one shader fails, whole program fails
2024-09-28 19:03:01 -04:00
Isaac Marovitz
511db833db
Fix fragment shaders (and fuck everything up)
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2890fc1069
Vertex buffer data
2024-09-28 19:03:01 -04:00
Isaac Marovitz
7f41e7dbd4
Dont be stupid
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c58cc76b39
Dont set 0 attributes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8232ce7d72
Reset Descriptor instead of making a new object
2024-09-28 19:03:01 -04:00
Isaac Marovitz
db9de66437
Set Vertex Descriptor properly
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5c9d1bd0da
Start vertex descriptor work
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fb5402ce81
Implement CreateProgram
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ed11cdda8d
Fix fragment output color
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6017c225b2
Set TargetLanguage for Metal to MSL
2024-09-28 19:03:01 -04:00
Isaac Marovitz
98e2ab5a49
Fix IoMap variable names
...
Output struct
Lazy Vertex IO
Output fixes
Fix output struct definition
MSL Binding Model description
Might need tweaks/adjustments
Cleanup
Typo + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5758cb310
Fix ETC2 PTA formats
...
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
81b1ae4bcf
Partial TextureQuerySamples
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce5f383f5d
Fix instructions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d2ec22a01b
LDR ASTC
2024-09-28 19:03:01 -04:00
Isaac Marovitz
53b886d893
Get build working again (values likely wrong)
2024-09-28 19:03:01 -04:00
Isaac Marovitz
29ef76f153
dotnet format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a1b314acd2
Back to where we were
...
First special instruction
Start Load/Store implementation
Start TextureSample
Sample progress
I/O Load/Store Progress
Rest of load/store
TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.
TextureSize and VectorExtract
Fix UserDefined IO Vars
Fix stage input struct names
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5198fcb881
Boot TOTK
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b37c109673
Boot Sonic Mania
2024-09-28 19:03:01 -04:00
Isaac Marovitz
163be0a159
Update for new Shader IR format
2024-09-28 19:03:01 -04:00