XC2 has 2 editions, one JP and one global. I own the JP version and
suffered from the soft-lock, meanwhile the current hack only works for
global edition, so PR is simply include JP edition from the hack.
Original PR had issues in the CI when building.
> Refactor of the Validation System for more ease of use in the future.
The project now builds a standalone executable and executes it before
the main project is built or published.
Since it is now a standalone executable we are also able to use .NET
Core features as we are no longer locked to netstandard.
> The project currently includes 1 task, LocalesValidationTask, that
will check if the locales.json file has any of the following issues:
> - The json is invalid.
> - The json has locales with missing languages.
> - The json has locales with langauges that are just duplicates of the
en_US field.
> If the project is built or published locally it will also fix any
missing languages or duplicate fields.
---------
Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
Refactor of the Validation System for more ease of use in the future.
The project now builds a standalone executable and executes it before
the main project is built or published.
Since it is now a standalone executable we are also able to use .NET
Core features as we are no longer locked to netstandard.
The project currently includes 1 task, LocalesValidationTask, that will
check if the locales.json file has any of the following issues:
The json is invalid.
The json has locales with missing languages.
The json has locales with langauges that are just duplicates of the
en_US field.
If the project is built or published locally it will also fix any
missing languages or duplicate fields.
---------
Co-authored-by: Evan Husted <gr33m11@gmail.com>
Co-authored-by: Evan Husted <greem@greemdev.net>
A workaround to avoid a freeze when translating shaders with the Metal
backend, that would happen after changing version or going from Vulkan
to Metal.
Adds a delay in milliseconds, configurable in the UI behind the Dirty Hacks mechanism.
---------
Co-authored-by: Evan Husted <greem@greemdev.net>